ziratha, chaotic male snakey Electric Mage ------ ..... |d...| .S.|.| |)...| ---.-- [Ziratha the Charger] St7 Dx16 Co16 In16 Wi10 Ch8 EleSnaMalCha Dlvl:1 $0 HP18(18) Pw19(19) AC5 Xp1/0 T2 Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a chaotic male snakey Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waning tonight. Unknown command '^J'. What do you want to put on? [g or ?*] Which large scale, Right or Left? [rl] g - a blessed +1 ring of increase damage (on right scale gap) {1}. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in scale gaps) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of taming {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:1) {1} i - a blessed spellbook of lightning (0:1) {1} Potions d - an uncursed potion of full healing {1} Rings g - a blessed +1 ring of increase damage (on right scale gap) {1} Wands f - an uncursed wand of lightning (0:2) {1} Tools j - an uncursed magic marker (0:30) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 96% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: hammer (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42495 Monster spawn increase reached its maximum at turn 98416 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 370175 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: domestic wallaby (freq bonus 24) The monster species that spawned more often: chaos mutant (freq bonus 8) The monster species that spawned more often: fairy moogle (freq bonus 16) The monster species that spawned more often: moroi (freq bonus 40) The monster species that spawned more often: ixitxachitl (freq bonus 12) The monster species that spawned more often: mezzodaemon (freq bonus 24) The monster species that spawned more often: frozen terror (freq bonus 10) The monster species that spawned more often: eraser swarmer (freq bonus 18) The monster species that spawned more often: mine dragon (freq bonus 4) The monster species that spawned more often: Mehrunes Dagon (freq bonus 16) The monster species that spawned more often: glowing fungus (freq bonus 5) The monster species that spawned more often: resos (freq bonus 10) The monster species that spawned more often: furry jaguar (freq bonus 15) The monster species that spawned more often: golden force fungus (freq bonus 26) The monster species that spawned more often: ax (freq bonus 30) The monster species that spawned more often: giant death dog (freq bonus 15) The monster species that spawned more often: ochre draconian (freq bonus 14) The monster species that spawned more often: detention physics teacher (freq bonus 20) The monster species that spawned more often: petty giant beetle (freq bonus 56) The monster species that spawned more often: desert robber (freq bonus 39) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster species that never randomly spawned: Carina The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: charmander The monster species that never randomly spawned: valley giant The monster species that never randomly spawned: Driving Impulse The monster species that never randomly spawned: Magdalena's dancing shoe The monster species that never randomly spawned: black flower The monster species that never randomly spawned: tomb creeper The monster species that never randomly spawned: blink The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 12) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 16) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 5) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 99) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 22) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having shock resistance (0) You were prevented from having detect monsters (0) You had infravision You had 1499 points of nutrition remaining You could swim You had a +1 damage bonus Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of taming (THE ENEMY RUN AWAY BY BELLOW) scroll of healing (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of mana (CIRMOCLINE) scroll of phase door (ATTACK BY MOVING FAST) scroll of standard id (SULKEMISAIKA) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Spellbooks spellbook of shocking sphere (grating) spellbook of lightning (black) Potions potion of full healing (rosemary) Rings ring of increase damage (amber) Wands wand of lightning (nicked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 shock hound pups (1 created) 0 cold troves (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 274 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 275 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Ele-Sna-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]