ziratha, lawful female redguardian Pickpocket -- --. .. . -- .. |.. -. .. |.. --..- --..- |....---.... -------- --...........--- ...|.|<-- |......... ....|---- -......| --........ -..--..| --....-- |.>.......---......----...-| -..........|....h@.(....|..----- -.............%...|-`....| ---.........d.....||..--.-- --...........^.--|...|..-- --............-- ---.....| |............-- --...-- |..--..--.|..| ----- -------------- [Ziratha the Money Thief] St9 Dx17 Co5 In8 Wi8 Ch14 PicRedFemLaw Min:3 $253 HP-1(46) Pw15(15) AC3 Xp3/45 T776 Latest messages The hobbit king misses. The hobbit king thrusts her dagger. The hobbit king hits you! [-3 -> 12] What do you want to throw? [$abkyz or ?*] In what direction? [47896321><] The hobbit king avoids the projectile! The dagger misses the hobbit king. The hobbit king picks up an uncursed +0 dagger {4}. What do you want to throw? [$abkyz or ?*] Never mind. The hobbit king thrusts her dagger. The hobbit king misses. What do you want to throw? [$abkyz or ?*] In what direction? [47896321><] The dagger hits the hobbit king. The hobbit king picks up an uncursed +0 dagger {4}. The hobbit king thrusts her dagger. The hobbit king hits you! You die... Your inventory Weapons a - 6 uncursed +0 daggers (wielded) {24} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} k - an uncursed +1 orcish dagger {4} y - an uncursed +0 bow {12} z - an uncursed +2 shuriken {1} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} q - an uncursed +0 pair of dancing shoes (being worn) {1} Comestibles l - 3 uncursed carrots {2} p - an uncursed lichen corpse {20} v - an uncursed peanut bag {1} Scrolls f - 3 uncursed scrolls of healing {2} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} m - an uncursed scroll of rumor {1} n - an uncursed scroll of taming {1} Potions o - an uncursed potion of speed {1} r - an uncursed potion of booze {1} u - an uncursed potion of extreme power {1} Rings s - a cursed -3 ring of adornment {1} w - a cursed ring of hunger {1} Tools c - an uncursed lock pick {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 54 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 80% Ring drop chance was reduced to 49% Wand drop chance was reduced to 99% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sling (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37156 Monster spawn increase reached its maximum at turn 53036 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 728888 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: dragon (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 8) The monster species that spawned more often: mum (freq bonus 10) The monster species that spawned more often: volcanic blob (freq bonus 36) The monster species that spawned more often: trap ghost (freq bonus 10) The monster species that spawned more often: tough trove (freq bonus 60) The monster species that spawned more often: rabid wolf (freq bonus 8) The monster species that spawned more often: crypt thing (freq bonus 12) The monster species that spawned more often: Marius (freq bonus 15) The monster species that spawned more often: jungle warrior shaman (freq bonus 18) The monster species that spawned more often: galoshes gal (freq bonus 16) The monster species that spawned more often: iceblock wall (freq bonus 8) The monster species that spawned more often: bearded math teacher (freq bonus 12) The monster species that spawned more often: giant item trove (freq bonus 24) The monster species that spawned more often: hole force patch (freq bonus 60) The monster species that spawned more often: banana fishbones (freq bonus 24) The monster species that spawned more often: driver bat (freq bonus 40) The monster species that spawned more often: cancer research lady (freq bonus 10) The monster species that spawned more often: black (freq bonus 14) The monster species that spawned more often: Ruea's sneaker (freq bonus 10) The monster species that spawned more often: Markus (freq bonus 66) The monster species that spawned more often: lethe growth (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that imitate (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: rapidash The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: mulfach sephirah The monster species that never randomly spawned: undead colony The monster species that never randomly spawned: eagle The monster species that never randomly spawned: ferrous warp fungus The monster species that never randomly spawned: Radio Katcher The monster species that never randomly spawned: steamy rot monster The monster species that never randomly spawned: Mandarina's lady shoe The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 93) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 40) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 2) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 4) Next attribute increase check would have come at turn 1824 Strength training was 13 Dexterity training was 5 Wisdom training was 9 Constitution training was 44 You were poison resistant You were immune to sickness You were prevented from having displacement (0) You were prevented from having psi resistance (0) You had 721 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Danzai, Milanor and Daini Your deity was Danzai The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(5483) Discoveries Weapons orcish dagger (crude dagger) shuriken (throwing star) Armor leather gloves (fighting gloves) cloak of displacement (icy cloak) dancing shoes (soft footwear) Scrolls scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (DE AZTAN A FEGYVER LOSZER NELKUL) scroll of phase door (FOOBIE BLETCH) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (TO MENY SHOTING TO BE AVOID) scroll of rumor (WELCOME TO THE ASTRAL PLANE) scroll of taming (UTOR COMPERIO) Potions potion of speed (turquoise) potion of booze (sizzling) potion of extreme power (cranberry) Rings ring of adornment (steel) ring of hunger (agate) Gems * dilithium crystal (white) * magicite crystal (blue) * wonder stone (blue) * diamond (white) * cirmocline stone (pink) * ruby (red) * jacinth stone (orange) * sapphire (blue) * black opal (black) * emerald (green) * dioptase stone (radiant) * morganite stone (pink) * turquoise stone (green) * orthoclase stone (yellow) * citrine stone (yellow) * andalusite stone (radiant) * aquamarine stone (blue) * peridot (cyan) * charoite stone (violet) * amber stone (yellowish brown) * amazonite stone (green) * sodalith stone (blue) * topaz stone (yellowish brown) * vivianite stone (black) * epidote stone (red) * jet stone (black) * opal (white) * chalcedon stone (cyan) * chrysocolla stone (teal) * malachite (green) * chrysoberyl stone (yellow) * covelline stone (blue) * rose quartz stone (pink) * garnet stone (red) * kunzite stone (pink) * amethyst stone (violet) * spinel (red) * cyan stone (teal) * lapis lazuli (blue) * jasper stone (red) * moonstone (white) * prehnite stone (radiant) * fluorite stone (green) * disthene stone (teal) * apophyllite stone (green) * obsidian stone (black) * agate stone (orange) * tourmaline (green) * rhodochrosite stone (red) * anhydrite stone (teal) * halite stone (white) * marble stone (black) * morion stone (black) * jade stone (green) * worthless piece of white glass (white) * worthless piece of blue glass (blue) * worthless piece of red glass (red) * worthless piece of yellowish brown glass (yellowish brown) * worthless piece of orange glass (orange) * worthless piece of yellow glass (yellow) * worthless piece of black glass (black) * worthless piece of pink glass (pink) * worthless piece of cyan glass (cyan) * worthless piece of teal glass (teal) * worthless piece of green glass (green) * worthless piece of radiant glass (radiant) * worthless piece of violet glass (violet) * luckstone (gray) * healthstone (gray) * manastone (gray) * stone of magic resistance (gray) * sleepstone (gray) * loadboulder (gray) * loadstone (gray) * touchstone (gray) * right mouse button stone (gray) * display loss stone (gray) * spell loss stone (gray) * yellow spell stone (gray) * auto destruct stone (gray) * memory loss stone (gray) * inventory loss stone (gray) * blacky stone (gray) * menu bug stone (gray) * speedbug stone (gray) * superscroller stone (gray) * free hand bug stone (gray) * unidentify stone (gray) * stone of thirst (gray) * unlucky stone (gray) * shades of grey stone (gray) * stone of fainting (gray) * stone of cursing (gray) * stone of difficulty (gray) * deafness stone (gray) * antimagic stone (gray) * weakness stone (gray) * rot thirteen stone (gray) * bishop stone (gray) * confusion stone (gray) * dropbug stone (gray) * DSTW stone (gray) * status stone (gray) * alignment stone (gray) * stairstrap stone (gray) * uninformation stone (gray) * farlook stone (gray) * respawn stone (gray) * captcha stone (gray) * nonsacred stone (gray) * starvation stone (gray) * dropless stone (gray) * low effect stone (gray) * inviso stone (gray) * ghostly stone (gray) * dehydrating stone (gray) * stone of hate (gray) * directional swap stone (gray) * nonintrinsical stone (gray) * dropcurse stone (gray) * stone of naked stripping (gray) * antilevel stone (gray) * stealer stone (gray) * rebel stone (gray) * shit stone (gray) * stone of misfiring (gray) * stone of permanence (gray) * amnesia stone (gray) * bigscript stone (gray) * bank stone (gray) * map stone (gray) * technique stone (gray) * disenchantment stone (gray) * verisiert stone (gray) * chaos terrain stone (gray) * muteness stone (gray) * engraving stone (gray) * magic device stone (gray) * book stone (gray) * level stone (gray) * quiz stone (gray) * stone of intrinsic loss (gray) * blood loss stone (gray) * bad effect stone (gray) * trap creation stone (gray) * stone of vulnerability (gray) * item-teleporting stone (gray) * metabolic stone (gray) * stone of no return (gray) * egostone (gray) * fast forward stone (gray) * rotten stone (gray) * unskilled stone (gray) * low stat stone (gray) * training stone (gray) * exercise stone (gray) * turn limit stone (gray) * weak sight stone (gray) * chatter stone (gray) * disconnect stone (gray) * screw stone (gray) * bossfight stone (gray) * entire level stone (gray) * bone stone (gray) * autocurse stone (gray) * highlevel stone (gray) * spell memory stone (gray) * sound effect stone (gray) * time use stone (gray) * lootcut stone (gray) * monster speed stone (gray) * scaling stone (gray) * inimical stone (gray) * white spell stone (gray) * greyout stone (gray) * quasar stone (gray) * mommy stone (gray) * horror stone (gray) * artificial stone (gray) * wereform stone (gray) * antiprayer stone (gray) * evil patch stone (gray) * hard mode stone (gray) * secret attack stone (gray) * eater stone (gray) * covetous stone (gray) * non-seeing stone (gray) * darkmode stone (gray) * unfindable stone (gray) * homicide stone (gray) * multitrapping stone (gray) * wakeup call stone (gray) * grayout stone (gray) * gray center stone (gray) * checkerboard stone (gray) * clockwise stone (gray) * counterclockwise stone (gray) * lag stone (gray) * blesscurse stone (gray) * delight stone (gray) * discharge stone (gray) * trash stone (gray) * filtering stone (gray) * deformatting stone (gray) * flicker strip stone (gray) * undressing stone (gray) * hyper blue stone (gray) * no-light stone (gray) * paranoia stone (gray) * fleece stone (gray) * interruption stone (gray) * dustbin stone (gray) * battery stone (gray) * butterfinger stone (gray) * miscasting stone (gray) * message suppression stone (gray) * stuck announcement stone (gray) * storm stone (gray) * maximum damage stone (gray) * latency stone (gray) * starlit sky stone (gray) * trap knowledge stone (gray) * highscore stone (gray) * pink spell stone (gray) * green spell stone (gray) * EVC stone (gray) * underlaid stone (gray) * damage meter stone (gray) * weight stone (gray) * infofuck stone (gray) * black spell stone (gray) * cyan spell stone (gray) * heap stone (gray) * blue spell stone (gray) * tron stone (gray) * red spell stone (gray) * too heavy stone (gray) * elongated stone (gray) * wrapover stone (gray) * destruction stone (gray) * melee prefix stone (gray) * automore stone (gray) * unfair attack stone (gray) * nasty stone (gray) * salt chunk (gray) * whetstone (gray) * small piece of unrefined mithril (gray) * silver slingstone (gray) * talc (gray) * graphite (gray) * volcanic glass fragment (gray) * starlightstone (gray) * flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a scruffy little dog 0 little dogs (1 created) a fluffy cat 0 hobbits (1 created) a church novice 0 hobbit kings (1 created) a whnas a demimondaine a deimonidaine 0 drains rats (4 created) 2 visor sewer rats a scavenger a melee bug a pheasant a lichen a sub-gnome (5 created) 0 gnome lords (1 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (1 created) 0 deep gnomes (2 created) 0 mummies (1 created) 0 felltwins (1 created) 0 white snakes (1 created) a kobold zombie 0 dwarf zombies (1 created) an elf zombie a blubbering idiot a singing happy drunk 0 shopkeepers (1 created) a twen 3 floor grues (10 created) 0 small turrets (1 created) 50 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 43 times You killed 16 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Pickpocket... You died in The Gnomish Mines on dungeon level 3 with 328 points, and 253 pieces of gold, after 776 moves. Killer: a monster (hobbit king) You were level 3 with a maximum of 46 hit points when you died. You reached the 115th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 113 346 Andy-Mon-Vee-Fem-Cha quit in The Dungeons of Doom on level 2. 32 [33] 114 343 ziratha-Fig-Dra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of cold. - [44] *115 328 ziratha-Pic-Red-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit king). - [46] 116 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27] 117 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42]