ziratha, chaotic female loli Ranger ----- +@..| |.d.| |.... ----- [Ziratha the Tenderfoot] St13 Dx13 Co13 In7 Wi6 Ch6 RanLolFemCha Dlvl:1 $0 HP20(20) Pw5(5) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female loli Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 arrows (in quiver) {26} d - 36 uncursed +0 arrows {18} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {4} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 14 Tool identification only worked 5 times out of 26 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 61% Amulet drop chance was reduced to 84% Monster death drops spawned with only 97% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: flail (turn 89) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51083 Monster spawn increase reached its maximum at turn 79378 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 275471 The monster class that cannot be genocided was zombie The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: roast goose (freq bonus 9) The monster species that spawned more often: many-eyed otyugh (freq bonus 40) The monster species that spawned more often: like-like (freq bonus 12) The monster species that spawned more often: spike penetrator (freq bonus 14) The monster species that spawned more often: ice bear cub (freq bonus 12) The monster species that spawned more often: grosbeak dark (freq bonus 24) The monster species that spawned more often: thrasher (freq bonus 8) The monster species that spawned more often: burner turret (freq bonus 24) The monster species that spawned more often: enclave elite soldier (freq bonus 8) The monster species that spawned more often: hippie lady (freq bonus 9) The monster species that spawned more often: dwarven warrior (freq bonus 6) The monster species that spawned more often: slimy bug (freq bonus 24) The monster species that spawned more often: original japanese lord (freq bonus 48) The monster species that spawned more often: leader ant (freq bonus 4) The monster species that spawned more often: healing water nymph (freq bonus 52) The monster species that spawned more often: filthy long hair guy (freq bonus 16) The monster species that spawned more often: funny boar (freq bonus 54) The monster species that spawned more often: blink growth (freq bonus 16) The monster species that spawned more often: chimera lizard (freq bonus 12) The monster species that spawned more often: legion devil zapper (freq bonus 30) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monsters that want to arrest the player (freq bonus 8) The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: redguard lady The monster species that never randomly spawned: ruby mushroom The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: bluish beetle The monster species that never randomly spawned: Angel The monster species that never randomly spawned: gravity stalk The monster species that never randomly spawned: YHVH Tzaboath, Prince of Fire The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 109) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 24) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 16) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 189) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 16) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 6) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 12) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 9) Next attribute increase check would have come at turn 1580 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having sickopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (100) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (orange cloak) Scrolls scroll of healing (VO BIEN VOI MUOI CHAN UON) scroll of mana (THRU THE FLOOR) scroll of phase door (NNA GI NA ARA MKPURU AMU) scroll of standard id (LAM EQUENUS) scroll of cure (THE MIND FLAYERS TENTACLES SUCK YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (2 created) 0 parrot chicks (1 created) 0 little dogs (1 created) 0 hobbit merchants (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 millipedes (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Ranger... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 272 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 273 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Ran-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]