ziratha, neutral male spriggan Flame Mage ---------------------- --------- |......-}............| |.|}...... |---...|}....|..--.--| |.|}....... |...[..|}.|..|-.|...<| |.|}....... ----.---}.|..|..|..--- |.|}....... |}}}.}}}})|..|``|..| |.|}....... |>........|..|``|..| ---.|}........ -----------------.-- |...|}........} }}.} |...|}........e} ------------------.---...|}....`..%e} |................|.|.....|}........;} |.|..|..|..|...(...|.....|}........}. |.------------------[....|}........}. |........................|}....%.%.}} |-----------------------.|}......%.} |........................|}......%.}} |...---------------------|}........}} |........................|}........}} |............).....................} ---------------------------------- [Ziratha the Broiler] St6 Dx14 Co18 In15 Wi8 Ch6 FlaSprMalNeu Min:3 $112 HP54(61) Pw7(145) AC7 Xp8/1549 T1895 Hld Latest messages You slide on the ice. The poliwag bites you! [-1 -> 60] The poliwag swings itself around you! You cannot escape from the poliwag! The poliwag misses. (4x) You cannot escape from the poliwag! The flaming sphere explodes! The poliwag is on fire! The flaming sphere explodes! The poliwag is on fire! The poliwag bites you! [-4 -> 57] The poliwag pulls you into the water! Your candle's flame is extinguished. You are being wrapped. The poliwag bites you! [-4 -> 54] The poliwag pulls you into the water! The poliwag drowns you... Your inventory Amulets D - a cursed amulet of change {1} Weapons a - a blessed +1 quarterstaff {16} E - an uncursed rusty +0 orcish dagger {4} F - 12 cursed +0 silver arrows {6} G - an uncursed +0 dwarvish mattock (weapon in hands) {48} H - 22 uncursed +0 paper arrows {11} Armor z - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls m - an uncursed scroll of mana {1} n - an uncursed scroll of phase door {1} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} q - 2 uncursed scrolls of healing {1} r - 2 uncursed scrolls of identify {2} Spellbooks h - a blessed spellbook of flame sphere (1:3) {1} i - a blessed spellbook of fireball (0:3) {1} j - a blessed spellbook of detect monsters (0:1) {1} v - an uncursed spellbook of enlighten (0:0) {1} Potions C - an uncursed potion of invisibility {1} Wands f - an uncursed wand of fire (0:7) {1} Tools b - an uncursed large box {574} k - an uncursed lock pick {1} l - an uncursed oil lamp {1} I - an uncursed partly used tallow candle {1} J - 4 uncursed tallow candles {2} Contents of the large box: an uncursed -2 ring of increase accuracy {1} an uncursed potion of speed {1} 4 uncursed scrolls of healing {2} 2 uncursed scrolls of phase door {1} 3 uncursed scrolls of mana {2} a blessed scroll of remove curse {1} an uncursed +0 pair of iron shoes {20} an uncursed +0 dwarvish cloak {4} an uncursed +0 small shield {12} 13 uncursed +0 arrows {7} 21 cursed -4 arrows {11} an uncursed +3 bow {12} 18 gold pieces {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: polymorph control You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 88% Potion drop chance was reduced to 99% Monster death drops spawned with only 80% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: polymorphing (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23491 Monster spawn increase reached its maximum at turn 38522 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 650349 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Zouthern animal (freq bonus 8) The monster species that spawned more often: movanic deva (freq bonus 22) The monster species that spawned more often: Lich, the Fiend of Earth (freq bonus 20) The monster species that spawned more often: human warrior (freq bonus 33) The monster species that spawned more often: wrinkled fungus (freq bonus 22) The monster species that spawned more often: Mother Lilith (freq bonus 198) The monster species that spawned more often: epidote spore (freq bonus 30) The monster species that spawned more often: greedy Scottish barkeeper (freq bonus 9) The monster species that spawned more often: nautilus neer-do-well (freq bonus 40) The monster species that spawned more often: Anja's sneaker (freq bonus 20) The monster species that spawned more often: netherworld troll (freq bonus 44) The monster species that spawned more often: tsubotsubo (freq bonus 10) The monster species that spawned more often: Ascodel (freq bonus 10) The monster species that spawned more often: slave master (freq bonus 33) The monster species that spawned more often: blank colony (freq bonus 27) The monster species that spawned more often: nausea fungus (freq bonus 48) The monster species that spawned more often: ferrous growth (freq bonus 44) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 13) The monster species that spawned more often: crusher snakeman (freq bonus 44) The monster species that spawned more often: Sabrina's block-heeled sandal (freq bonus 112) The monster species that spawned more often: giant sapphire frog (freq bonus 30) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 12) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: morning wood nymphomaniac The monster species that never randomly spawned: arcane vortex The monster species that never randomly spawned: dorn beast The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: octarine force patch The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: Lou The monster species that never randomly spawned: spell golem The monster species that never randomly spawned: theme ox The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 17) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 13) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 6) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 10) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 10) Next attribute increase check would have come at turn 7388 Strength training was 50 Dexterity training was 20 Wisdom training was 46 Constitution training was 12 You were prevented from having phasing (0) You were prevented from having polymorph control (0) You had 2104 points of nutrition remaining You were held by a poliwag You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 577% b - fireball 4 matter 0% 282% c - detect monsters 4 divine 0% 302% d - enlighten 4 body 90% 87% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Reloading(391) power surge 6X Prepared(0) draw energy 4X Prepared(0) iron skin 3 R Prepared(0) Discoveries Amulets amulet of change (wired) Weapons quarterstaff (staff) orcish dagger (crude dagger) dwarvish mattock (broad pick) Armor iron shoes (hard shoes) dwarvish cloak (hooded cloak) Scrolls scroll of remove curse (PONUS MOSTAS) scroll of healing (STATUS DISAPER WHEN RAIN) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (SLARSHING HARD HAMME DEFENCE LOWED) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (42) scroll of identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) Spellbooks spellbook of flame sphere (accusory) spellbook of fireball (chilly) spellbook of detect monsters (glittering) spellbook of enlighten (woodcut) Potions potion of speed (black lily) potion of oil (violet-red) potion of extra healing (ochre) potion of invisibility (luminescent) Rings ring of increase accuracy (quartzite) Wands wand of fire (soviet) Tools oil lamp (lamp) large box (wooden box) tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 large cockroaches an acid blob a jackal 0 hell hound pups (1 created) 71 flaming spheres (77 created) an acid sphere 0 housecats (1 created) a dwarf 2 army dwarves a small dog-man a skulk blade a kobold an aqua kobold 0 carvers (1 created) a little leprechaun 5 leprechauns (6 created) 0 force leprechauns (1 created) 0 demimondaines (1 created) 0 blue faeries (1 created) 0 mountain nymphs (1 created) 0 mountain force nymphs (1 created) 0 petty mountain nymphs (1 created) a pixie a dryad 0 naiads (1 created) 0 water nymphs (2 created) a goblin 0 hobgoblins (1 created) The Kisuke 0 baby river hogs (1 created) 0 ravenous rats (4 created) a plague eater an eevee 0 millipedes (1 created) 5 spiderlings 2 maggots 0 yellow lights (1 created) a mohat a bird 0 airborne parrots (1 created) 0 battle-bats (1 created) a lichen 0 spore lichens (1 created) a moss lichen 0 yellow spores (1 created) a mean patch a blink fungus (0 created) a golden mold Tommy 2 pale patches (1 created) 0 shriekers (1 created) a noxious mushroom (0 created) 0 rafflesias (1 created) 4 radiant fungi (1 created) 2 gnome watchers a tundra bear cub a gecko zombie a zombie an elderly gentleman 0 singing happy drunks (1 created) a furry a human a vile archer (2 created) a vile lancer 0 cutpurses (1 created) 0 item masters (6 created) 0 beauties (1 created) The Dreamer (0 times) 3 tortoises (4 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) a large eel 0 hovering fish (2 created) 0 magikarps (1 created) 0 poliwags (1 created) 0 sharks (1 created) 0 saddleback tortoises (1 created) 3 newts a giant black frog a dark grue 0 prehistoric turrets (1 created) 185 creatures born. 136 creatures vanquished. 3 bosses born. 2 bosses vanquished. Voluntary challenges You eaten 18 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 66 times You killed 63 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (11 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (75 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (36 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (149 of 160) Goodbye ziratha the Flame Mage... You drowned in The Gnomish Mines on dungeon level 3 with 6413 points, and 130 pieces of gold, after 1895 moves. Killer: pool of water by a poliwag You were level 8 with a maximum of 61 hit points when you drowned. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 41 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97] 42 6494 ziratha-Off-Sea-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by an arrow. - [63] *43 6413 ziratha-Fla-Spr-Mal-Neu died in The Gnomish Mines on level 3. Drowned in a pool of water by a poliwag. 54 [61] 44 6016 ziratha-Sai-Pea-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (invisible Ms. Enniscorthy, the shopkeeper). - [86] 45 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70]