ziratha, lawful male spriggan Flame Mage -------- |......| |d.....| |%...<.| +......| -------- [Ziratha the Spark] St6 Dx10 Co11 In12 Wi4 Ch8 FlaSprMalLaw Dlvl:1 $2 HP-5(15) Pw10(20) AC7 Xp1/2 T18 Latest messages r - a scroll labeled DDOS ATTACK {1}. s - a scroll labeled TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI {1}. What do you want to read? [eg-jl-s or ?*] As you read the scroll, it disappears. This is a standard identify scroll. r - a blessed scroll of remove curse {1}. What do you want to read? [eg-jl-s or ?*] As you read the scroll, it disappears. This is a standard identify scroll. s - an uncursed scroll of message {1}. You inhale a cloud of spores! The spores were poisoned! [-4 -> 8] You inhale a cloud of spores! The spores were poisoned! [-3 -> 6] You find a secret door! You inhale a cloud of spores! The spores were poisoned! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant armor {1} l - 4 uncursed scrolls of healing {4} m - an invisible uncursed scroll of healing {1} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of cure {1} r - a blessed scroll of remove curse {1} s - an uncursed scroll of message {1} Spellbooks h - a blessed spellbook of flame sphere (7:2) {1} i - a blessed spellbook of fireball (7:2) {1} j - a blessed spellbook of detect monsters (1:2) {1} Potions d - a blessed potion of blindness {1} Rings g - an uncursed ring of protection from shape changers {1} Wands f - an uncursed wand of fire (0:6) {1} Tools k - an uncursed blindfold {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 20 Monsters only dropped their equipment with 40% chance Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 90% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10634 Monster spawn increase reached its maximum at turn 81654 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3950800 The monster class that cannot be genocided was dragon The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: wrinkled colony (freq bonus 84) The monster species that spawned more often: deformed girl (freq bonus 16) The monster species that spawned more often: Ujbilex (freq bonus 16) The monster species that spawned more often: policeman (freq bonus 54) The monster species that spawned more often: Kati's wedge-heeled pump (freq bonus 7) The monster species that spawned more often: giant shimmering ant (freq bonus 192) The monster species that spawned more often: servant of the unknown god (freq bonus 18) The monster species that spawned more often: yellow yeek (freq bonus 40) The monster species that spawned more often: undead sage (freq bonus 12) The monster species that spawned more often: flying parrot (freq bonus 24) The monster species that spawned more often: Kati's thick girl boot (freq bonus 16) The monster species that spawned more often: wereghost (freq bonus 42) The monster species that spawned more often: adult psychic dragon (freq bonus 20) The monster species that spawned more often: catapult ogre (freq bonus 54) The monster species that spawned more often: cursed mushroom (freq bonus 18) The monster species that spawned more often: black draconian (freq bonus 39) The monster species that spawned more often: artillery water nymph (freq bonus 28) The monster species that spawned more often: jungle warrior shaman (freq bonus 26) The monster species that spawned more often: undead graduate (freq bonus 48) The monster species that spawned more often: porter abnormal vortex (freq bonus 27) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 5) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 6) The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: mad rage wolf The monster species that never randomly spawned: random xorn The monster species that never randomly spawned: hand of god The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: abnormal vampire The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: turned one The monster species that never randomly spawned: tuna The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 134) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 15) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 21) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 13) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 12) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 10) Next attribute increase check would have come at turn 313 Strength training was 2 Dexterity training was 0 Wisdom training was 4 Constitution training was -1 You were prevented from being a stoned chiller (0) You were prevented from having glib combat (0) You had 1458 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (286) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 110% b - fireball 4 matter 85% 300% c - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (DAIYEN FOOELS) scroll of healing (VAS CORP BET MANI) scroll of mana (TU HAI DEVIATO DAL PERCORSO MORTALE) scroll of phase door (PLAY THE VIOLIN DULY THE OPINION) scroll of standard id (NO ONE CAN STOP ME) scroll of cure (ADE EXPIRIUS) scroll of remove curse (DDOS ATTACK) scroll of message (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) Spellbooks spellbook of flame sphere (gained) spellbook of fireball (illgotten) spellbook of detect monsters (korean) Potions potion of blindness (nettle) Rings ring of protection from shape changers (illegible) Wands wand of fire (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) 0 hell hound pups (1 created) 2 flaming spheres 0 goblin cops (1 created) 2 grid bugs 0 sub-gnomes (1 created) 8 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (24 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 10 points, and 2 pieces of gold, after 18 moves. Killer: fumarole spores You were level 1 with a maximum of 15 hit points when you died. You reached the 185th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 183 10 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 184 10 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] *185 10 ziratha-Fla-Spr-Mal-Law died in The Dungeons of Doom on level 1. Killed by a fumarole spores. - [15] 186 9 Andy-Nin-Lic-Mal-Cha escaped the dungeon [max level 1]. 20 [20] 187 9 Andy-Cam-Kop-Fem-Cha escaped the dungeon [max level 1]. 15 [15]