ziratha, neutral female spriggan Flame Mage -------- --------- ------......| |.......| ##|...........| |.......| #,............| |.......| ##,|...........| |.......| #,,|.......<...| |...e...|##,#|...........| |...e....,,,#------......| ---.-----#### -+------ n,,# ,%## . ##, . [Ziratha the Spark] St5 Dx15 Co11 In8 Wi8 Ch6 FlaSprFemNeu Dlvl:1 $0 HP15(15) Pw5(20) AC6 Xp1/7 T27 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral female spriggan Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. You see here a creepy potion {1}. p - a creepy potion {1}. Autopickup: ON, for $/!"+=? objects. The flaming sphere explodes! The normal jelly is on fire! The normal jelly is killed! You displaced your flaming sphere. There is a wall in the way! You kill the twen! The novice quickling wields a lacquered dancing shoe named Stupidity In Motion {2}! The novice quickling swings her lacquered dancing shoe named Stupidity In Motion. The lacquered dancing shoe scratches your head! You feel stupid! You lose Intelligence The lacquered dancing shoe named Stupidity In Motion drains your life! Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of blank paper {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:5) {1} i - a blessed spellbook of fireball (7:2) {1} j - a blessed spellbook of detect monsters (0:5) {1} Potions d - an uncursed potion of amnesia {1} p - an uncursed potion of restore ability {1} Rings g - an uncursed ring of conflict {1} Wands f - an uncursed wand of fire (0:0) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magical breathing You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 49 Gem identification only worked 100 times out of 127 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 84% Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: general combat (turn 108) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7587 Monster spawn increase reached its maximum at turn 83011 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 103854 The monster class that cannot be genocided was blob The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: absent stalk (freq bonus 60) The monster species that spawned more often: arch-mind flayer (freq bonus 10) The monster species that spawned more often: lock master (freq bonus 9) The monster species that spawned more often: decayed stalk (freq bonus 8) The monster species that spawned more often: pile of killer coins (freq bonus 6) The monster species that spawned more often: traffic light dragon (freq bonus 8) The monster species that spawned more often: flying skull (freq bonus 42) The monster species that spawned more often: kickboxing girl (freq bonus 12) The monster species that spawned more often: pink centipede (freq bonus 8) The monster species that spawned more often: Officer Kommissioner (freq bonus 84) The monster species that spawned more often: Anakaris (freq bonus 8) The monster species that spawned more often: dagashi (freq bonus 64) The monster species that spawned more often: Friederike (freq bonus 4) The monster species that spawned more often: Waldern, King of Water (freq bonus 6) The monster species that spawned more often: nightwalker (freq bonus 8) The monster species that spawned more often: covetous snow orc (freq bonus 6) The monster species that spawned more often: noxious force fungus (freq bonus 3) The monster species that spawned more often: adventurer colony (freq bonus 20) The monster species that spawned more often: sun dragon (freq bonus 12) The monster species that spawned more often: blue yeek (freq bonus 24) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: Hisame Shizumaru The monster species that never randomly spawned: tear spore The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: Racemicron, Prince of Acid and Melting The monster species that never randomly spawned: leech The monster species that never randomly spawned: osquip The monster species that never randomly spawned: roman warlord The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: gila monster The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 22) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 14) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Next attribute increase check would have come at turn 765 Strength training was 1 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were prevented from having magical breathing (0) You were prevented from having double attacks (0) You had 1437 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Fire The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (141) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 120% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (FLOW AND WAVE MOVES IS MORE POWER) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (ELF FIND HONEY SOMEWHERE) scroll of cure (TRY HARD) Spellbooks spellbook of flame sphere (smeared) spellbook of fireball (magnificent) spellbook of detect monsters (black-listed) Potions potion of amnesia (sparkling) potion of restore ability (creepy) Rings ring of conflict (promise) Wands wand of fire (fiber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 cocks (1 created) 0 racoon dogs (1 created) 0 hell hound pups (1 created) a flaming sphere (3 created) a normal jelly 0 demimondaines (1 created) 0 novice quicklings (1 created) 0 visor sewer rats (1 created) 0 deathmolds (1 created) a twen 12 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Flame Mage... You died in The Dungeons of Doom on dungeon level 1 with 28 points, and 0 pieces of gold, after 27 moves. Killer: life drainage You were level 1 with a maximum of 15 hit points when you died. You reached the 166th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 164 32 Andy-Mah-Ele-Fem-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 18 [21] 165 28 Andy-Sex-Anc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (invisible sexy girl called Natalje). - [15] *166 28 ziratha-Fla-Spr-Fem-Neu died in The Dungeons of Doom on level 1. Killed by life drainage. 15 [15] 167 26 Andy-Mus-Min-Fem-Cha escaped the dungeon [max level 1]. 21 [21] 168 25 Andy-Nec-Kop-Mal-Neu escaped the dungeon [max level 1]. 18 [18]