ziratha, neutral female herbalist Gangster -------- --.--.|.-- |.........-- |...-......|. ---..[....M@... |..[.......... |..`|.---..... --.|-- ----.- ---|.| --- --..|.-- |....... ... --..|*-----..- ---|.| |...<. |.---...|. |.....- |...-- |..-- ---- [Ziratha the Street Criminal] St6 Dx10 Co8 In13 Wi9 Ch9 GanHrbFemNeu Min:3 $20 HP-5(50) Pw39(39) AC9 Xp6/553 T977 Sat Latest messages The troll mummy claws you! [-6 -> 24] In what direction? [47896321><] The bullet hits the troll mummy. The troll mummy is moderately wounded. The troll mummy claws you! [-9 -> 15] The troll mummy claws you! [-3 -> 12] In what direction? [47896321><] You destroy the troll mummy! The troll mummy rises from the dead! There is a wall in the way! The troll mummy picks up 11 rocks {6}. The troll mummy claws you! The troll mummy rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-9 -> 3] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 submachine gun (weapon in hand) {8} b - 64 uncursed +0 bullets (in quiver) {32} d - an uncursed +1 scalpel (alternate weapon; not wielded) {2} z - a cursed -1 bullet {1} E - 36 uncursed +2 shuriken {18} H - an uncursed +0 pistol {8} J - 5 cursed -2 bullets {3} Armor c - an uncursed +0 leather jacket (being worn) {12} I - a blessed +0 dunce cap {2} Comestibles o - 27 uncursed apples {18} v - 4 blessed carrots {2} w - an uncursed food ration {1} B - 15 uncursed slime molds {8} Scrolls p - 8 uncursed scrolls of healing {8} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - an uncursed scroll of standard id {1} t - an uncursed scroll of cure {1} K - a blessed scroll of summon undead {1} Spellbooks m - a blessed spellbook of healing (0:4) {1} n - a blessed spellbook of stone to flesh (5:4) {1} Potions g - 2 uncursed potions of healing {2} h - 2 blessed potions of healing {2} i - 3 uncursed potions of extra healing {3} j - a blessed potion of extra healing {1} y - an uncursed potion of object detection {1} C - an uncursed potion of water {1} F - an uncursed potion of stunning {1} G - 2 uncursed potions of fire {2} Wands k - a blessed wand of sleep (0:5) {1} l - an uncursed wand of healing (1:6) {1} u - an uncursed wand of opening called nothing? (0:0) {1} x - an uncursed wand of undead turning called nothing2? (0:0) {1} Tools e - an uncursed stethoscope {1} f - an uncursed medical kit {61} A - an uncursed mirror {1} Contents of the medical kit: a cursed phial {2} an uncursed phial {2} an uncursed phial {2} a cursed bandage {1} a cursed phial {2} a blessed phial {2} a blessed pill {1} 4 blessed phials {8} a blessed phial {2} a cursed bandage {1} a blessed bandage {1} an uncursed phial {2} 2 uncursed bandages {2} 9 uncursed pills {9} an uncursed phial {2} 8 uncursed bandages {8} 9 uncursed phials {18} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: improved vision You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 373 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 54% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 11% Potion drop chance was reduced to 85% Monster death drops spawned with only 80% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13699 Monster spawn increase reached its maximum at turn 29784 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1004013 The monster class that cannot be genocided was (null) The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: sludge wall (freq bonus 24) The monster species that spawned more often: white icky thing (freq bonus 24) The monster species that spawned more often: black spore (freq bonus 36) The monster species that spawned more often: bloody lawyer (freq bonus 30) The monster species that spawned more often: tsuchinoko (freq bonus 20) The monster species that spawned more often: sludge fungus (freq bonus 14) The monster species that spawned more often: bad colony (freq bonus 6) The monster species that spawned more often: spider quylthulg (freq bonus 20) The monster species that spawned more often: ten of spades (freq bonus 7) The monster species that spawned more often: absent colony (freq bonus 18) The monster species that spawned more often: ice monster (freq bonus 78) The monster species that spawned more often: iced mammoth (freq bonus 48) The monster species that spawned more often: dragonball kid (freq bonus 162) The monster species that spawned more often: pile of inflated coins (freq bonus 15) The monster species that spawned more often: colorful colony (freq bonus 18) The monster species that spawned more often: time tempest (freq bonus 12) The monster species that spawned more often: acidic mushroom (freq bonus 5) The monster species that spawned more often: loud warp fungus (freq bonus 18) The monster species that spawned more often: daygaunt (freq bonus 14) The monster species that spawned more often: inka bartender (freq bonus 36) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: rotten food ration The monster species that never randomly spawned: volt colony The monster species that never randomly spawned: tu-tara shieldsnapper The monster species that never randomly spawned: Moby Digger The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: chloroform piercer The monster species that never randomly spawned: bagurom The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: Baphomet The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 78) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 44) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 12) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 3) Next attribute increase check would have come at turn 1659 Strength training was 29 Dexterity training was 37 Wisdom training was 5 Constitution training was 11 You were poison resistant You were prevented from having a sight bonus (0) You were prevented from having glib combat (0) You had 2580 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 126% b - stone to flesh 3 healing 90% 191% Techniques known in the end Name Level Status create ammo 6X Soon(33) lucky gamble 6X Prepared(0) surgery 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor dunce cap (conical hat) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (CLONE MONSTER) scroll of phase door (ELF IS FESTIVE FOR SPECIAL DAY) scroll of standard id (SORRY NISI) scroll of cure (9H) scroll of wounds (NONO STENTUM) scroll of summon undead (TSCHAEAUWIEAUW) Spellbooks spellbook of healing (indexed) spellbook of stone to flesh (pen-written) Potions potion of healing (cyan) potion of extra healing (brown) potion of object detection (warping) potion of water (clear) potion of stunning (magenta) potion of fire (cranberry) Wands wand of sleep (tungsten) wand of healing (driftwood) wand of opening called nothing? (fuzzy) wand of undead turning called nothing2? (tar) Tools medical kit (leather bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a litter blob 0 jackals (1 created) 0 stoats (1 created) a large weasel 0 hidden gas spores (1 created) 0 black dirtbags (1 created) 0 army dwarves (1 created) 0 vile sewer pygmies (1 created) 0 evasive homunculi (1 created) 0 kobolds (1 created) 0 hidden kobolds (1 created) a small kappa a demimondaine 0 hobgoblins (1 created) 0 gas clouds (1 created) 0 hill orcs (2 created) 2 rothes 0 petit pseudo rats (1 created) a large spider 0 grid bugs (1 created) 0 hidden bats (1 created) a vulture an athol a porter lichen 0 spore lichens (1 created) an ungenomold an immobile growth a brown patch a sub-gnome a gnome (4 created) an Emmelie's sneaker 0 intermediate gnomes (1 created) 0 gnome lords (1 created) a gnome watcher 0 group gnome lords (1 created) 0 deep force gnomes (1 created) an adom mummy a gnome mummy a troll mummy 0 slimebesus (1 created) a grid xorn 0 black bear cubs (1 created) 0 newt zombies (1 created) 0 wailing spirits (1 created) a human adventurer 0 drunkards (1 created) 0 pitiful-looking beggars (1 created) a busy-looking merchant a woodsman an immunizer 0 werelichens (1 created) an asian girl 0 bad item masters (5 created) 0 shopkeepers (1 created) 0 twens (1 created) a gecko (2 created) a frogman guide 0 lizards (1 created) a giant silver frog 0 shrieker mushroom patches (1 created) 0 piles of copper coins (1 created) 0 novice light walls (1 created) 72 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 42 times You killed 28 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (26 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (2 of 20) firearms [Basic] (max Master) (85 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Gangster... You died in The Gnomish Mines on dungeon level 3 with 2330 points, and 20 pieces of gold, after 977 moves. Killer: a monster (troll mummy) You were level 6 with a maximum of 50 hit points when you died. You reached the 60th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 58 2772 Andy-Spa-Gno-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (ogre shaman). - [65] 59 2400 Andy-Jes-Spr-Fem-Neu escaped the dungeon [max level 1]. 12 [12] *60 2330 ziratha-Gan-Hrb-Fem-Neu died in The Gnomish Mines on level 3. Killed by a monster (troll mummy). - [50] 61 2319 ziratha-Yeo-Exp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (master lich). - [70] 62 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53]