ziratha, chaotic male unmagic Spacewars Fighter -------- |.fI...| .......| |......| |......| |......| |......| |....... |......| |......| |!..... -------- [Ziratha the Roguelike Beginner] St6 Dx4 Co6 In6 Wi6 Ch8 SpaUnmMalCha+IU Dlvl:1 *1500 HP20(20) Pw15(15) AC12 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male american rougelike unmagic Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (8x) # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 dagger (weapon in hand) {4} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks c - an uncursed spellbook of magic missile (0:5) {1} Tools b - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 56% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: occult spells (turn 52) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15566 Monster spawn increase reached its maximum at turn 39012 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 248384 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: theme ox (freq bonus 8) The monster species that spawned more often: werekangaroo (freq bonus 12) The monster species that spawned more often: alongdeybayday (freq bonus 8) The monster species that spawned more often: floodwave (freq bonus 9) The monster species that spawned more often: animated hourglass (freq bonus 3) The monster species that spawned more often: bitch of young (freq bonus 12) The monster species that spawned more often: young psychic dragon (freq bonus 8) The monster species that spawned more often: dark gray mushroom (freq bonus 8) The monster species that spawned more often: dark hunter (freq bonus 24) The monster species that spawned more often: death crawler (freq bonus 16) The monster species that spawned more often: brown light (freq bonus 16) The monster species that spawned more often: watchman (freq bonus 8) The monster species that spawned more often: turkish bandit (freq bonus 7) The monster species that spawned more often: shadow orc (freq bonus 16) The monster species that spawned more often: master rogue (freq bonus 12) The monster species that spawned more often: cursed force patch (freq bonus 36) The monster species that spawned more often: petty kobold thief (freq bonus 6) The monster species that spawned more often: amorphous mold (freq bonus 36) The monster species that spawned more often: cold bear (freq bonus 36) The monster species that spawned more often: charcoal (freq bonus 9) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that have touch attacks (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 9) The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: Itachi Uchiha The monster species that never randomly spawned: indigo growth The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: female girl The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: shader acid blob The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: mindflay wraith The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 35) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 13) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 68) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 64) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 1183 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (984) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELAM EBOW) scroll of mana (SUSY THENSE) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (POKE MONGO) Spellbooks spellbook of magic missile (rolled) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 xoves (1 created) 0 kittens (1 created) 0 hidden kobolds (1 created) 0 black rats (1 created) 0 mangy-looking lepers (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye ziratha the Spacewars Fighter... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 1500 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 251 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 252 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Spa-Unm-Mal-Cha quit in The Dungeons of Doom on level 1. 20 [20]