ziratha, chaotic female turtle Erdrick ----------- |.........| ####|.........| ##,,,-.........| ##,,##|.........| #,,# ---f-------## #,#######,^,,,`,,,# ,,,,,,,,,,:,,,,##,# ,###########-|--|--- ##|......| #,.......| ##|......| |......| |<.{...| |......| -------- [Ziratha the Young Girl] St7 Dx17 Co13 In6 Wi6 Ch13 ErdTurFemCha Dlvl:1 $0 HP-1(5) Pw3(4) AC1 Xp1/6 T153 Latest messages You suffocate! Incoming message for Player 1. The message is from 'Marika'. It reads: 'I will stomp your nuts flat.' You see here a conical hat {2}. Powerful winds force you down! Incoming message for Player 1. The message is from 'Vlad the Impaler'. It reads: 'Nyah-nyah, I bet you'll never find out which dungeon level I teleported to! Nyah-nyah!' o - a conical hat {2}. The kobold hits you! [-1 -> 4] The kitten misses the kobold. You kill the kobold! I will kick you in the god damn ass! i - an uncursed scroll of healing {6}. You see here a kobold corpse {400}. Incoming message for Player 1. The message is from 'Donald Trump'. It reads: 'Jeb Bush has to like the Mexican illegals because of his wife.' Incoming message for Player 1. The message is from 'Anita'. It reads: 'Why am I being benevolent towards you anyway? Now you can however which expierience! My pumps will scratch bloody wounds on the entire length of your legs!' It seems a little more dangerous here now... What do you want to eat? [h or ?*,] Ecch - that must have been poisonous! 2 points of your strength got sapped! You die... Your inventory Weapons a - an uncursed +0 battle staff (weapon in hands) {16} Armor b - a blessed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} o - an uncursed +2 cornuthaum {2} Comestibles h - an uncursed eucalyptus leaf {1} Scrolls i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} n - a blessed scroll of enchant armor {1} Tools g - an uncursed +0 torch (alternate weapon; not wielded) {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: speed You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 84% Potion drop chance was reduced to 82% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: axe (turn 51) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23298 Monster spawn increase reached its maximum at turn 38938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 699958 The monster class that cannot be genocided was golem The monster class that was spawned more often: apelike creature (freq bonus 7) The monster species that spawned more often: gnosis sephirah (freq bonus 66) The monster species that spawned more often: gold dragon bat (freq bonus 26) The monster species that spawned more often: timekeeper (freq bonus 44) The monster species that spawned more often: tap permamimic (freq bonus 30) The monster species that spawned more often: identical monster (freq bonus 10) The monster species that spawned more often: Mr. Mime (freq bonus 33) The monster species that spawned more often: tiktah sephirah (freq bonus 54) The monster species that spawned more often: sexxy robber (freq bonus 80) The monster species that spawned more often: nausea fungus (freq bonus 72) The monster species that spawned more often: brown laser (freq bonus 24) The monster species that spawned more often: nautilus crewman (freq bonus 9) The monster species that spawned more often: mean patch (freq bonus 60) The monster species that spawned more often: ice toad (freq bonus 39) The monster species that spawned more often: leprechaun (freq bonus 32) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 16) The monster species that spawned more often: Coure (freq bonus 66) The monster species that spawned more often: corroding turret (freq bonus 54) The monster species that spawned more often: fiery carcass (freq bonus 22) The monster species that spawned more often: animated prostitute shoe (freq bonus 14) The monster species that spawned more often: Elke (freq bonus 36) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 8) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 5) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster species that never randomly spawned: frogman guide The monster species that never randomly spawned: fancy fungus The monster species that never randomly spawned: anthrazite unicorn The monster species that never randomly spawned: large flea The monster species that never randomly spawned: legion devil captain The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: big bia The monster species that never randomly spawned: ancient mercurial dragon The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: cruel abuser The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 14) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 9) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 13) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 30) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 5) Next attribute increase check would have come at turn 850 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 4 You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having infravision (0) You were prevented from having speed (0) You had 1345 points of nutrition remaining You could swim You could breathe water You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Celine Jules and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Armor anti caster cloak (shell cloak) sado maso gloves (faded mittens) stairwell stomping boots (beautiful heels) helmet (cone-shaped helmet) cornuthaum (conical hat) Scrolls scroll of healing (VO FACIAM) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (CARPE DIEM) scroll of standard id (HIWEDALE OOO) scroll of cure (HFR GUR SBEPR YHXR) scroll of enchant armor (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) a kobold 0 swarm centipedes (1 created) 0 Rame Ducks (1 created) 0 newts (1 created) 0 health troves (1 created) 6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (21 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Erdrick... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 153 moves. Killer: poisonous corpse You were level 1 with a maximum of 5 hit points when you died. You reached the 168th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 166 25 Andy-Nec-Kop-Mal-Neu escaped the dungeon [max level 1]. 18 [18] 167 25 ziratha-Poi-Min-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] *168 24 ziratha-Erd-Tur-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [5] 169 21 Andy-Dun-Iro-Fem-Cha escaped the dungeon [max level 1]. 22 [22] 170 20 ziratha-Pri-Aur-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]