ziratha, chaotic male lycanthropic Gangster ----------- ------------- |.........| |...........| ####|.........|##----------- |...........| #,,,..........-,,..........|# |...........| #,##-----------##|..........`# |...........| ####,# |.........|,# ---------|--- ##,,,,# |.........|,# #,,,,# #,,#### -----------,# ###,#### #,## #,# ####,,,# ####,# #,# #,,,,### ------.--,# #,#####,#### |.....##|## ,,,,,,,,# |..#...#d,# -.----------- |.....##@## |......{....| |##..).&?# |...........| |#......,# |........<..| ------|--# ------------- #,# [Ziratha the Pickpocketer] St12 Dx8 Co13 In15 Wi6 Ch4 GanLycMalCha Dlvl:1 $8 HP-2(48) Pw36(36) AC10 Xp4/146 T2243 Ftg Dim Latest messages The chasme of Tommy Vercetti misses. The Kop Lieutenant swings his club. The Kop Lieutenant misses. The chasme of Tommy Vercetti claws you! [-8 -> 22] The chasme of Tommy Vercetti claws you! [-7 -> 15] The chasme of Tommy Vercetti misses. In what direction? [47896321><] You shoot 3 bullets. The 1st bullet hits the Kop Lieutenant! You kill the Kop Lieutenant! The chasme of Tommy Vercetti claws you! [-5 -> 11] The chasme of Tommy Vercetti claws you! You hear the wailing of the Banshee... [-10 -> 1] Warning: HP low! The chasme of Tommy Vercetti bites you! You die... Your inventory Weapons a - an uncursed +1 submachine gun (weapon in hand) {8} b - 89 uncursed +0 bullets (in quiver) {45} k - a cursed -6 bullet {1} Armor c - a cursed +0 leather jacket (being worn) {12} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} g - 2 uncursed scrolls of standard id {2} h - a cursed scroll of cure {1} Spellbooks i - a cursed spellbook of healing (0:1) {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 97% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: dagger (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34685 Monster spawn increase reached its maximum at turn 54979 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 559207 The monster class that cannot be genocided was snake The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: gnome mage (freq bonus 10) The monster species that spawned more often: mean patch (freq bonus 24) The monster species that spawned more often: weresnake (freq bonus 72) The monster species that spawned more often: unseen potato (freq bonus 16) The monster species that spawned more often: zephyr lord (freq bonus 10) The monster species that spawned more often: hungry stalk (freq bonus 4) The monster species that spawned more often: klingon soldier (freq bonus 6) The monster species that spawned more often: mountain nymph (freq bonus 12) The monster species that spawned more often: glare mold (freq bonus 6) The monster species that spawned more often: frost beast (freq bonus 8) The monster species that spawned more often: locking stable (freq bonus 9) The monster species that spawned more often: Anja's sneaker (freq bonus 42) The monster species that spawned more often: Spill Kop (freq bonus 24) The monster species that spawned more often: iron lady (freq bonus 60) The monster species that spawned more often: green ant (freq bonus 4) The monster species that spawned more often: small orangutan (freq bonus 12) The monster species that spawned more often: couple murderer (freq bonus 150) The monster species that spawned more often: world killer (freq bonus 10) The monster species that spawned more often: enemy (freq bonus 36) The monster species that spawned more often: large ferret (freq bonus 8) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: flying camo fish The monster species that never randomly spawned: wooden patch The monster species that never randomly spawned: elite four The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: faerie light The monster species that never randomly spawned: albino force fungus The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: carrion bird The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 32) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 14) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 60) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 39) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 18) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 108) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 1) Next attribute increase check would have come at turn 3653 Strength training was 9 Dexterity training was 10 Wisdom training was 2 Constitution training was 16 You were poison resistant You were level-drain resistant You were dimmed (3) You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You had -66 points of nutrition remaining You regenerated You were a werewolf You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Tommy Vercetti The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. Tommy Vercetti was very angry with you (4) You could not have safely prayed (2123) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 78% Techniques known in the end Name Level Status create ammo 4X LIMIT(545) lucky gamble 4X LIMIT(0) eviscerate 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(1635) phase door 4 R LIMIT(551) invoke deity 4 R LIMIT(5243) Discoveries Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of phase door (NUMB ENEMY BY LICKING CIRCLE) scroll of standard id (6 TIME) scroll of cure (GRAE GURL) scroll of enchant weapon (SEED SHOTED AS GUN 25 TIME) Spellbooks spellbook of healing (rolled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 wereacidblobs (1 created) a jackal (6 created) 0 pack jackals (4 created) 0 wolves (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 hidden kobolds (1 created) 0 small kobolds (1 created) 0 kobold lords (1 created) 0 marine goblins (2 created) 0 goblin thieves (1 created) 0 sewer rats (2 created) an evasive sewer rat 0 rabbits (1 created) 0 wild rabbits (1 created) a Rame Duck 0 lichens (3 created) a spore lichen 2 deathmolds (1 created) 0 ivy lichens (1 created) 0 green molds (1 created) 2 kestrels (3 created) 0 Kops (1 created) a Kop Reinforcer 5 Keystone Kops 0 Uniform Kops (1 created) 0 Keystone Inspectors (1 created) a Keystone Policeman 0 Keystone Officers (1 created) 0 Keystone Detectives (1 created) 0 Policeman Sergeants (1 created) 0 Undead Sergeants (1 created) a Kop Lieutenant a Warder Kaptain 0 Detective Kaptains (1 created) 0 kobold zombies (1 created) 0 aimless-looking merchants (1 created) 0 battle scarred ronins (1 created) an innkeeper 0 ancipitals (1 created) an incantifier a flying rogue 0 chasmes (1 created) a colorless mushroom patch (2 created) a pile of copper coins (3 created) 0 energy troves (1 created) 69 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 2 times You have communicated with the gods 6 times You prayed to the gods 5 times You hit with a wielded weapon 11 times You killed 15 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) general combat [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (38 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Gangster... You died in The Dungeons of Doom on dungeon level 1 with 728 points, and 8 pieces of gold, after 2243 moves. Killer: a monster (chasme of Tommy Vercetti) You were level 4 with a maximum of 48 hit points when you died. You reached the 90th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 88 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 89 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46] *90 728 ziratha-Gan-Lyc-Mal-Cha died in The Dungeons of Doom * on level 1. Killed by a monster (chasme of Tommy Vercetti). - [48] 91 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 92 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16]