ziratha, lawful female monster Undertaker ##----- -_-...--- ........| |......<| +.......| ---...--- -.--- #,# ,,,, --.-.- |....| -....| ######|....| ,O,,,,..d..| ######|....| ------ [Ziratha the Hearse Driver] St17 Dx16 Co15 In7 Wi17 Ch8 UntMnsFemLaw Dlvl:1 $0 HP0(24) Pw18(18) AC10 Xp1/0 T17 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female monster Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. You are lucky! Full moon tonight. In what direction? [47896321><] Never mind. You don't know any spells right now. You displaced your death dog. You see here 4 gold pieces {0}. The death dog picks up 4 gold pieces {0}. # The death dog drops 4 gold pieces. The death dog picks up 4 gold pieces {0}. A massive electric shock surges through your body! You die... Your inventory Weapons a - an uncursed +2 scalpel (weapon in hand) {2} Armor b - a cursed +0 victorian underwear (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands c - an uncursed wand of undead turning (0:5) {1} d - an uncursed wand of undead turning (2:1) {1} Tools e - an uncursed tinning kit (0:29) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 46% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 79% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: sling (turn 30) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22662 Monster spawn increase reached its maximum at turn 71008 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 130992 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: ventilation tower (freq bonus 24) The monster species that spawned more often: active eye (freq bonus 36) The monster species that spawned more often: anthrazite patch (freq bonus 18) The monster species that spawned more often: rafflesia (freq bonus 12) The monster species that spawned more often: handsome gray unicorn (freq bonus 48) The monster species that spawned more often: giant mind flayer (freq bonus 20) The monster species that spawned more often: Amelje (freq bonus 16) The monster species that spawned more often: really dangerous patch (freq bonus 12) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 14) The monster species that spawned more often: moon rabbit (freq bonus 15) The monster species that spawned more often: zombified drake (freq bonus 42) The monster species that spawned more often: trollor (freq bonus 36) The monster species that spawned more often: fighter lich (freq bonus 48) The monster species that spawned more often: phasing trapper (freq bonus 12) The monster species that spawned more often: scratch turret (freq bonus 10) The monster species that spawned more often: chief monkey (freq bonus 96) The monster species that spawned more often: undead ranger (freq bonus 10) The monster species that spawned more often: flame mage (freq bonus 12) The monster species that spawned more often: terrible garbage houses (freq bonus 4) The monster species that spawned more often: stitched abomination (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 3) The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: Nora The monster species that never randomly spawned: huh what The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: nasty vortex The monster species that never randomly spawned: white force ooze The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: blue growth The monster species that never randomly spawned: clawed horror The monster class that more likely to generate with musable stuff: gnome The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 14) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 36) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: web (freq bonus 23) Next attribute increase check would have come at turn 1849 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were prevented from being a stoned chiller (0) You were prevented from having an increased fear factor (0) You had 1483 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Hel The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (282) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (LA VIVME) scroll of mana (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of phase door (VI OWNS EMACS) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (FUS RO DAH) Wands wand of undead turning (cherry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 death dogs (1 created) 0 kobold zombies (1 created) 0 normal frogs (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Basic) (200 of 1600) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Basic] (max Basic) (200 of 1600) pick-axe [Basic] (max Skilled) (20 of 160) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Undertaker... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 17 moves. Killer: volt trap You were level 1 with a maximum of 24 hit points when you died. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 249 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 250 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Unt-Mns-Fem-Law died in The Dungeons of Doom on level 1. Killed by a volt trap. - [24]