ziratha, neutral female monster Goff ----- |**[/ |"?*[?!- |)_?[=?| +??0[?| ....| -+-## #,,,# ###,# ---.--- ---.....| #,# |.......|##--------#%, |......<-,#|.....KOD8---------- |.......|,#|......|#,±....../)| |.......|,,....#..|##|?....9FI| |....[..|##|...---- ...Ff...| --------- |._.| .......| -.--- -------- #,# [Ziratha the Badfic Writer] St18 Dx15 Co13 In3 Wi12 Ch4 GofMnsFemNeu Dlvl:3 $704 HP-1(74) Pw40(40) AC-2 Xp6/609 T1247 Hun Hal Latest messages The hells angel misses. The seven-headed hydra breathes earth! The blast of fire hits you! [-5 -> 21] The blast of fire bounces! The blast of fire hits the topaz fungus. The blast of fire bounces! There are several objects here. The BASIC Programmeress misses. The baby deep dragon bites you! You hear the howling of the CwnAnnwn... [-14 -> 7] Warning: HP low! What do you want to read? [l-owxzAC or ?*,] As you read the scroll, it disappears. You feel full of mystic power! Call a scroll labeled F4 E6 G4 DH4PLUSPLUS FOOLS MATE: The nedian heraldry user just misses! The weregiantant bites you! You die... Your inventory Amulets j - a hidden amulet (being worn) Weapons a - a pistol (weapon in hand) b - 64 bullets (in quiver) q - 5 spirit throwers r - a bullet Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) p - a radio helmet s - a wide conical hat Comestibles u - a food ration Scrolls l - 3 scrolls labeled HITTING EVEN USED HAT MELO m - 3 scrolls labeled READ ME n - 4 scrolls labeled WORLD FALL o - 5 scrolls labeled SERO GRIUS w - a scroll labeled IT CHRISTMASSES VERY x - a scroll labeled READ ME z - a scroll labeled THANKS FOR PLAYING SLASHEM EXTENDED A - a scroll labeled HASTUR HASTUR HASTUR C - a scroll labeled SERO GRIUS Potions f - 3 potions called acid g - 4 blood-red potions h - a blood-red potion i - 5 blood-red potions y - a greenish-blue potion B - a swirly potion Wands v - a titanium wand Tools k - a key Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 19 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 38 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 61% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 94% Potion drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: dagger (turn 33) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37820 Monster spawn increase reached its maximum at turn 53745 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 614978 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: arachnid or centipede (freq bonus 12) The monster species that spawned more often: sizzling vortex (freq bonus 28) The monster species that spawned more often: frenzied hell spawn (freq bonus 30) The monster species that spawned more often: false force patch (freq bonus 26) The monster species that spawned more often: trebuchet dragon (freq bonus 117) The monster species that spawned more often: Levistus (freq bonus 56) The monster species that spawned more often: vapor fly (freq bonus 28) The monster species that spawned more often: leopard (freq bonus 56) The monster species that spawned more often: scarab beetle (freq bonus 42) The monster species that spawned more often: lava muzzle (freq bonus 28) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 28) The monster species that spawned more often: venom spore lichen (freq bonus 14) The monster species that spawned more often: sprigling (freq bonus 120) The monster species that spawned more often: glowing stalk (freq bonus 56) The monster species that spawned more often: sasquatch (freq bonus 34) The monster species that spawned more often: nickelpede (freq bonus 28) The monster species that spawned more often: golden spore (freq bonus 30) The monster species that spawned more often: brown light (freq bonus 14) The monster species that spawned more often: Dark Schneider (freq bonus 84) The monster species that spawned more often: lesser mimic (freq bonus 102) The monster species that spawned more often: bodak (freq bonus 56) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: security bot The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: absent patch The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: mega cockroach The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: very old cyan dragon The monster species that never randomly spawned: Light Archon The monster species that never randomly spawned: reaper mushroom The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 33) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 37) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 6) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 17) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 10) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 15) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 15) Next attribute increase check would have come at turn 9329 Strength training was 5 Dexterity training was 9 Wisdom training was -5 Constitution training was 17 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were prevented from having sleep resistance (0) You were prevented from having regeneration (0) You were aware of the presence of covetous monsters You had infravision You had 313 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mor Havoc, Nuada and Hirohiko Araki Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status draw blood 6X LIMIT(0) calm steed 6X LIMIT(0) dazzle 6X LIMIT(0) turn undead 6X LIMIT(0) create ammo 6X LIMIT(0) attire charm 6X LIMIT(0) blood ritual 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(103) vanish 2X LIMIT(0) Discoveries Armor hippie heels (red overknees) Vanquished creatures a firefly a pack fox a floating eye 0 jermlaines (4 created) 0 evasive jermlaines (5 created) 0 mini gremlins (2 created) 0 signum vitiosums (1 created) 0 galltrits (1 created) 0 statue gargoyles (4 created) 0 shade gargoyles (1 created) 0 petty statue gargoyles (1 created) 0 gremlins (2 created) a kobold 2 small kobolds a petit mimic (15 created) 0 petit permamimics (1 created) a mimic (7 created) 0 small mimics (2 created) 0 large spawn mimics (1 created) 0 femmymondaines (1 created) 0 men from mars (2 created) 2 quill rats 0 millipedes (2 created) 0 white centipedes (1 created) 0 centipedes (1 created) a confident spider a melee bug 0 weapon bugs (1 created) an insect swarm 6 tiny pseudodragons (13 created) 2 baby gray dragons (3 created) a baby red dragon a baby amethyst dragon 0 baby rainbow dragons (1 created) a baby plain dragon 0 baby sky dragons (1 created) 0 baby evil dragons (2 created) a young orange dragon 0 young yellow dragons (1 created) a wimpy hireling 0 young adult cyan dragons (1 created) 0 aokabis (1 created) 0 small snakes (1 created) 0 chasing garter snakes (2 created) 0 brown snakes (1 created) 0 striped rat snakes (3 created) 0 house snakes (3 created) 0 yellow snakes (1 created) 0 snakes (1 created) 0 water moccasins (1 created) 0 red snakes (2 created) 0 black snakes (1 created) 0 copper snakes (1 created) an ice bear cub 0 dark female androids (1 created) a ninja boy 0 shopkeepers (2 created) 0 geckos (1 created) 0 colorless mushroom patches (1 created) an eggman 119 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 48 times You killed 29 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Expert) (33 of 160) general combat [Unskilled] (max Basic) (6 of 20) body armor [Basic] (max Basic) (201 of 1600) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Skilled) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Basic) (268 of 1600) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye ziratha the Goff... You died in The Dungeons of Doom on dungeon level 3 with 3326 points, and 704 pieces of gold, after 1247 moves. Killer: a monster (hallucinogen-distorted young adult cyan dragon) You were level 6 with a maximum of 74 hit points when you died. You reached the 51st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 49 3708 ziratha-Jed-Bur-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (bone demon of Moloch). - [91] 50 3411 ziratha-Gof-Wra-Fem-Law died in The Dungeons of Doom on level 3 [max 5]. Killed by a monster (juju zombi). - [67] *51 3326 ziratha-Gof-Mns-Fem-Neu died in The Dungeons of Doom * on level 3. Killed by a monster (hallucinogen-distorted young adult cyan dragon). - [74] 52 3221 Andy-Pro-Bur-Fem-Neu quit in The Gnomish Mines on level 7. 63 [63] 53 3139 ziratha-Tra-Ven-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [16]