ziratha, neutral female hobbit Goff --------------------------------------------------------------------------- |.........................................................................| |........#..........................................G.....................| |......^...............%...........................%.h..>.................| |..........................^..............................................| |.........................................................................| |...........................).......#.....................................| |..........................)..............................................| |.^.......................).<..)........*.................................| |.........c.....................%.*.........................#.....--------| |...............................%c.................%...........F..|.++++++| |..................^.............................................[|.+%++.+| |................................................#.......%.%......-..+++?.| |.........................................%.......................|.??++??| |.................................*...............................|.?+?+++| |.........*..............^........................................|.++++++| |.................................................................|.+++?++| --------------------------------------------------------------------------- [Ziratha the Badfic Writer] St14 Dx10 Co12 In6 Wi7 Ch3 GofHobFemNeu Dlvl:2 $64 HP-7(66) Pw70(70) AC10 Xp8/1813 T2189 Latest messages You have no ammunition readied! What do you want to throw? [$aP or ?*] Never mind. What do you want to ready? [- P or ?*] P - 8 cursed -3 bullets (in quiver) {4}. The angsty gnome picks up 10 rocks {5}. The angsty gnome picks up a mace {12}. You hit the angsty gnome. The angsty gnome wields a runed broadsword {30}! The angsty gnome swings his runed broadsword. The angsty gnome hits you! [-4 -> 11] Warning: HP low! You hit the angsty gnome. The angsty gnome swings his runed broadsword. The angsty gnome misses. You hit the angsty gnome. (3x) The angsty gnome swings his runed broadsword. The angsty gnome hits you! You die... Your inventory Amulets l - a cursed amulet of covetous warning {1} Weapons a - an uncursed rusty corroded +1 pistol (weapon in hand) {8} P - 8 cursed -3 bullets (in quiver) {4} Armor c - a cursed +5 pair of hippie heels {5} d - a cursed +2 victorian underwear (being worn) {5} e - a cursed -9 black dragon scale mail (being worn) {20} Comestibles K - 2 blessed carrots {1} Scrolls m - 2 uncursed scrolls of healing called healthy {1} n - 5 uncursed scrolls of mana {5} o - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of cure {2} u - an uncursed scroll of enchant weapon {1} A - an uncursed scroll of stinking cloud {1} B - an uncursed scroll of punishment {1} E - an uncursed scroll of teleportation {1} Spellbooks x - an uncursed spellbook of polymorph (0:1) {1} N - an uncursed spellbook of detect treasure (0:1) {1} Potions f - 2 blessed potions of acid {2} g - an uncursed potion of acid {1} h - 2 blessed potions of vampire blood {2} i - 3 uncursed potions of vampire blood {3} j - 4 uncursed potions of blood {4} k - a blessed potion of blood {1} r - an uncursed potion of water {1} t - an uncursed potion of fruit juice {1} F - an uncursed potion of restore ability {1} H - a cursed potion of monster detection {1} Rings M - an uncursed -1 ring of gain constitution {1} Wands s - an uncursed wand of extra healing (0:-1) {1} w - an uncursed wand of probing (0:7) {1} y - a blessed wand of striking (0:1) {1} C - an uncursed wand of undead turning (0:8) {1} J - an uncursed wand of undead turning (0:7) {1} O - an uncursed wand of teleportation (0:4) {1} Tools v - an uncursed unstable stethoscope {1} Gems L - an uncursed +0 worthless piece of orange glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: freezopathy Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 31% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: body armor (turn 30) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58275 Monster spawn increase reached its maximum at turn 114835 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3073632 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: human or elf (freq bonus 3) The monster species that spawned more often: cave springy (freq bonus 8) The monster species that spawned more often: staff mimic (freq bonus 15) The monster species that spawned more often: persian woman (freq bonus 5) The monster species that spawned more often: tanuki (freq bonus 64) The monster species that spawned more often: insurmountable force patch (freq bonus 30) The monster species that spawned more often: goals goblin (freq bonus 5) The monster species that spawned more often: black spore (freq bonus 63) The monster species that spawned more often: snakeman hunter (freq bonus 8) The monster species that spawned more often: evil patch minotaur (freq bonus 20) The monster species that spawned more often: grand master chi warrior (freq bonus 12) The monster species that spawned more often: wild one (freq bonus 40) The monster species that spawned more often: hata-mata (freq bonus 21) The monster species that spawned more often: forgotten trapper (freq bonus 30) The monster species that spawned more often: porter mimic (freq bonus 15) The monster species that spawned more often: sound turret (freq bonus 32) The monster species that spawned more often: plasma bomb (freq bonus 48) The monster species that spawned more often: dazzling piercer (freq bonus 16) The monster species that spawned more often: dragon geist (freq bonus 84) The monster species that spawned more often: sane force patch (freq bonus 6) The monster species that spawned more often: pale colony (freq bonus 10) The monster trait that was more common: monsters of tiny size (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: rainbow warp fungus The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: gray force patch The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: Pure Lust The monster species that never randomly spawned: gazer identohorror The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: orange starlit sky The monster species that never randomly spawned: apparition The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 19) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 37) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Next attribute increase check would have come at turn 3897 Strength training was 32 Dexterity training was 50 Wisdom training was 15 Constitution training was 33 You were disintegration-resistant You had reduced magic cancellation. (203) You were prevented from having drain resistance (0) You were prevented from having half spell damage (0) You had infravision You had 798 points of nutrition remaining You were stealthy You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status draw blood 8X Prepared(0) calm steed 8X Prepared(0) dazzle 8X Prepared(0) turn undead 8X Prepared(0) create ammo 8X Reloading(754) attire charm 8X Prepared(0) blood ritual 8X Prepared(0) blink 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) lucky gamble 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) vanish 4X Prepared(0) Discoveries Amulets amulet of covetous warning (dog) Armor hippie heels (red overknees) Scrolls scroll of standard id (WIZZY LABOR CO) scroll of teleportation (DAMN IT) scroll of punishment (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of stinking cloud (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of healing called healthy (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of mana (POKEMONGO GOTTA CHEAT EM ALL) scroll of phase door (SMOKING KILLS) scroll of cure (MAYBE PROTECT FROM SERIOUS STATUS) scroll of enchant weapon (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of polymorph (metal-colored) spellbook of detect treasure (incessant) Potions potion of acid (iridescent) potion of vampire blood (blood-red) potion of blood (blood-red) potion of water (clear) potion of fruit juice (coffee) potion of restore ability (creepy) potion of monster detection (elder flower) Rings ring of gain constitution (cut) Wands wand of extra healing (fake) wand of probing (mahogany) wand of striking (manzanita) wand of undead turning (aluminum) wand of teleportation (metal) Gems worthless piece of orange glass (orange) Vanquished creatures a red blob 0 cocks (2 created) a turkey a jackal 2 pack jackals a scruffy little dog 0 werejackals (1 created) 0 dogs (1 created) a levitator a triton a hobbit 0 dwarves (1 created) a kobold a fairy moogle 0 leprechauns (1 created) 3 marine goblins a group goblin (2 created) a sewer rat 2 drains rats 2 visor sewer rats a giant rat 2 GRs 3 millipedes a cave spider 2 hole spiders a centipede 3 swarm centipedes 0 larvae (1 created) 3 grid bugs a stone bug a Coure 2 bats a thrush a weak crow a fruit bat a sylph a lichen 0 stalking lichens (1 created) an aggressive lichen 0 water lichens (1 created) 0 brown fungi (1 created) 0 cribos (1 created) 0 mean growths (1 created) 0 analgesic stalks (1 created) a green mold 2 cyan patches (1 created) 0 slow molds (1 created) a sucker mold 2 creeping vines (0 created) 2 spore shriekers (1 created) 0 colony shriekers (1 created) 2 violet fungi (1 created) a colorful mold 0 creeping stalks (1 created) a mush man (0 created) 0 hairy spores (1 created) a gnome a gnome stalker a gnome lord 2 group gnome lords an angsty gnome (2 created) 5 Detective Sergeants a mummy a dcss mummy a mini rust monster a grid xorn a kobold zombie 2 elf zombies (1 created) a human adventurer (5 created) 0 friendly adventurers (10 created) 0 human thieves (1 created) a chimney sweep (2 created) 0 gentlemen (1 created) 0 weary pilgrims (1 created) 0 elderly gentlemen (1 created) 0 drunkards (1 created) 0 stupid looking cos-players (1 created) 0 biker gang members (1 created) 0 blabbering otakus (1 created) 0 filthy street urchins (2 created) 0 blubbering idiots (1 created) 0 sailors (3 created) 0 boil-covered wretches (2 created) 0 village idiots (1 created) 2 annoying idiots 0 squint-eyed rogues (1 created) 0 singing happy drunks (2 created) 0 aimless-looking merchants (3 created) 0 busy-looking merchants (2 created) 0 battle-scarred veterans (1 created) 0 battle scarred ronins (2 created) 0 sanctimonious-looking preachers (1 created) 0 innkeepers (1 created) 0 yakuza members (2 created) 0 bumbling priests (1 created) 0 cross-eyed mages (3 created) 0 drunk jet guys (1 created) 0 woodsmen (1 created) 0 agents of the black market (1 created) 0 normal humans (1 created) 0 maias (1 created) an ancipital 0 heretics (1 created) a redguard (3 created) 0 aliens (2 created) 0 sensers (2 created) an immunizer an asgardian (2 created) 0 suxxors (1 created) 2 incantifiers a drow novice (2 created) 0 dark hunters (1 created) 0 dark spearwomen (1 created) 0 dark rangers (1 created) 0 wereacidblobs (1 created) 0 werefoxes (1 created) a vile hunter (3 created) 0 bad hunters (1 created) 0 vile lancers (1 created) 0 bad lance carriers (1 created) 0 miners (2 created) 2 muggers (8 created) a force mugger (2 created) 0 smirking sneak thieves (5 created) 0 evasive smirking sneak thieves (1 created) a swarming sneak thief a werejackal (0 created) 0 novice warriors (1 created) 0 novice priests (1 created) 0 novice mages (2 created) 0 werebees (1 created) 0 novice mindcrafters (1 created) 0 wig sheep (1 created) 0 hostile girlfriends (1 created) a farting girl 0 farting boys (2 created) 0 asian girls (1 created) 0 dark girls (1 created) 0 crappy brats (1 created) 0 enemy troopers (1 created) 0 Woodland-elves (4 created) 0 flying Woodland-elves (4 created) 0 pencil elves (3 created) 0 bandits (1 created) 0 turkish bandits (1 created) 0 pupils (1 created) 0 novice nurses (2 created) 0 drow subordinates (1 created) 0 Green-elves (2 created) 0 Metal-elves (1 created) 0 black knights (1 created) 0 Grey-elves (1 created) 0 pebble elves (2 created) 0 black archers (1 created) 0 rohirrims (1 created) 0 ninja boys (1 created) 0 yoga girls (1 created) 0 evasive cuntgun troopers (1 created) 0 werexorns (1 created) 0 wheelchair girls (1 created) an electric mage 0 activists (1 created) 0 shopkeepers (1 created) 0 slithy tortoises (1 created) 2 hata-matas 0 sharks (1 created) 0 electric eels (2 created) 2 newts a gray newt 3 geckos (4 created) a demitwen a colorless mushroom patch a sukkiri flower a yellow mushroom patch a floor grue a novice light wall a novice dark wall a 42 trove 0 sleep troves (1 created) 266 creatures born. 111 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 2 times You hit with a wielded weapon 115 times You killed 105 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills high heels [Basic] (max Grand Master) (36 of 160) general combat [Unskilled] (max Expert) (18 of 20) body armor [Basic] (max Expert) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (27 of 160) petkeeping [Basic] (max Master) (29 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (206 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Goff... You died in The Dungeons of Doom on dungeon level 2 with 7506 points, and 64 pieces of gold, after 2189 moves. Killer: a monster (angsty gnome) You were level 8 with a maximum of 66 hit points when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 36 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92] 37 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] *38 7506 ziratha-Gof-Hob-Fem-Neu died in The Dungeons of Doom * on level 2 [max 3]. Killed by a monster (angsty gnome). - [66] 39 7375 ziratha-Brd-Her-Fem-Law died in The Dungeons of Doom on level 3. Killed by brainlessness. 56 [74] 40 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85]