ziratha, neutral female deathmold Goff ------- --------- ----------- ......| |.......| |.........| |.....| |.......|### |.........| |.....| |.......+,,# |.........|## |.....| ---------------------------- |.......|#,## -----......,### ##|.....| |..............>...........| |.......|#,,# # |.....|,,,# #%,..^.<.| |..........................|##|........,,,, # |.....|##,## #,#-.----- |......#..................#|#,........|##,# ####-.----- #,,#####,##,,# ------.---------------------#,|.......| #,,###,,,,# ##+,#,,,,###,## #,,,####,|,,,,,-----###,,|.......| ##,##,,#### ##,,,#### #,,# ###,%,,,,#####,|...|,,,,#--------- #,,-.---------- #,--------|- ######,## #,|~..|,#### ##,|..........| #,.......+.| #,,# #,..{.|,# #,|..........| ##,|.-.----.| --.---#,|...|,# #,...........|###,,|.|,# |.| |....|,,|....,# ##|......#...|,,,,#|.-.----.| |....|#,-----## |...........,####|........| |.....,,# ------------## ---------- ------### [Ziratha the Brown Missingno] St13 Dx19 Co15 In7 Wi11 Ch3 GofDeaFemNeu Dlvl:1 $11 HP68(68) Pw4(40) AC-12 HD10 Xp3/60 T356 Brd Latest messages Pick an object. ~ a long worm tail (brown missingno called ziratha) Accessing Pokedex entry for brown missingno... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = -7, magic resistance = 75, alignment 9. Fast (13). Special generation. Resists fire, sleep. Leaves no corpse. Big, not genocidable, amphibious. Controls teleport. This monster is always female. Silver weapons do extra damage to it. Can be seen with infravision. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d6, uses weapon - tickles you # You have 49 free polymorphs left. Polymorph at will? [yn] (n) You don't have the energy to polymorph! You need at least 20! There is a wall in the way! What do you want to eat? [x or ?*] You feel guilty. You feel rather light headed. There is no blood left in this corpse! What do you want to drop? [$a-suvx or ?*] You drop a partly eaten little pig corpse {100}. There is a wall in the way! You feel less confused now. You see here a wooden box {502}. There is a wooden box {502} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # Really quit [yes/no]? Your inventory Amulets l - a cursed amulet of covetous warning (being worn) {1} Weapons a - an uncursed +1 pistol (weapon in hand) {8} r - 101 uncursed +0 bullets (in quiver) {51} u - the uncursed +0 long sword named Fire Brand {16} Armor c - a cursed +5 pair of hippie heels {5} d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed -9 black dragon scale mail (being worn) {20} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} v - a blessed scroll of consecration {1} Potions f - a blessed potion of acid {1} g - 2 uncursed potions of acid {2} h - 4 uncursed potions of vampire blood {4} i - a blessed potion of vampire blood {1} j - 4 uncursed potions of blood {4} k - a blessed potion of blood {1} Tools b - an uncursed large box {500} s - an uncursed leather saddle {1} The large box is empty. Final attributes You have transgressed Your alignment was -14 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 289 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 78% Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body armor (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 49 Monster spawn increase started at turn 26765 Monster spawn increase reached its maximum at turn 168705 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1141371 The monster class that cannot be genocided was trove The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: brain-eating ghoul (freq bonus 10) The monster species that spawned more often: Null, the Living Void (freq bonus 7) The monster species that spawned more often: sand archer (freq bonus 27) The monster species that spawned more often: genier (freq bonus 21) The monster species that spawned more often: air death (freq bonus 18) The monster species that spawned more often: Olog-hai (freq bonus 42) The monster species that spawned more often: blister growth (freq bonus 24) The monster species that spawned more often: tarantula (freq bonus 10) The monster species that spawned more often: door mimic (freq bonus 21) The monster species that spawned more often: undead cruel abuser (freq bonus 10) The monster species that spawned more often: filthy street urchin (freq bonus 12) The monster species that spawned more often: porter tear vortex (freq bonus 15) The monster species that spawned more often: undertaker (freq bonus 11) The monster species that spawned more often: naming dragon (freq bonus 10) The monster species that spawned more often: chinese lady (freq bonus 6) The monster species that spawned more often: shard fungus (freq bonus 12) The monster species that spawned more often: white warp patch (freq bonus 12) The monster species that spawned more often: gargantuan beast (freq bonus 30) The monster species that spawned more often: dark familiar (freq bonus 28) The monster species that spawned more often: vapor engulfer (freq bonus 36) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster species that never randomly spawned: anopheles fly The monster species that never randomly spawned: river giant The monster species that never randomly spawned: Marike The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: manticore The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: player slime The monster species that never randomly spawned: leader ant The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 132) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 35) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 26) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 18) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 76) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 1) Next attribute increase check would have come at turn 1757 Strength training was 8 Dexterity training was 1 Wisdom training was 8 Constitution training was 8 You were fire resistant You were sleep resistant You were disintegration-resistant You were prevented from having drain resistance (0) You were prevented from having a sight bonus (0) You were aware of the presence of covetous monsters You had infravision You had 1320 points of nutrition remaining You had teleport control You could breathe water You were polymorphing You were polymorphed into a brown missingno You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Ebony Dark'ness The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (370) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 3X Prepared(0) calm steed 3X Prepared(0) dazzle 3X Prepared(0) turn undead 3X Prepared(0) create ammo 3X Soon(60) attire charm 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of covetous warning (silk) Armor hippie heels (red overknees) Scrolls scroll of healing (THE RESULT IS THE FRUIT) scroll of mana (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of phase door (APOCALYPSE) scroll of standard id (ZTORF) scroll of cure (FUCK THE NOTELEPORT RULES) scroll of consecration (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Potions potion of acid (nettle) potion of vampire blood (blood-red) potion of blood (blood-red) Tools large box (wooden box) leather saddle (saddle) Vanquished creatures 0 gravity jackals (1 created) a normal jelly a little pig 2 sewer rats 4 giant rats 0 baby metroids (1 created) a Rame Duck 0 sparkling colonies (1 created) a goblin zombie a karate scrub 0 ninja girls (1 created) 2 twens an energy trove a health trove 19 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 13 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (25 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (35 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (23 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 251 points, and 11 pieces of gold, after 356 moves. Killer: quit You were level 3 with a maximum of 33 hit points when you quit. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 101 262 ziratha-Ele-Dun-Fem-Cha quit in The Dungeons of Doom on level 2. 38 [38] 102 261 Andy-Unt-Faw-Fem-Neu quit in The Dungeons of Doom on level 2. 34 [34] *103 251 ziratha-Gof-Dea-Fem-Neu quit in The Dungeons of Doom on level 1. 33 [33] 104 236 ziratha-Mid-Sea-Mal-Law died in The Dungeons of Doom on level 1. Killed by a boulder. - [38] 105 232 kivla-Bin-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [62]