ziratha, neutral female illithid Poison Mage ------- |.F.... |.h...| |..o... -----+- [Ziratha the Poison Mixer] St8 Dx11 Co8 In14 Wi8 Ch5 PoiIllFemNeu Dlvl:1 $0 HP16(16) Pw19(19) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral female illithid Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:3) {1} j - a blessed spellbook of protection (0:5) {1} k - a blessed spellbook of cure blindness (0:1) {1} l - a blessed spellbook of poison blast (0:1) {1} Potions d - an uncursed potion of paralysis {1} Rings h - an uncursed -1 ring of gain strength {1} Wands f - an uncursed wand of poison (0:6) {1} g - an uncursed wand of venom scattering (0:4) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: curse resistance You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 24 Amulet identification only worked 15 times out of 47 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 75% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: two-handed sword (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66535 Monster spawn increase reached its maximum at turn 103095 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 133416 The monster class that cannot be genocided was lich The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: coolivert (freq bonus 2) The monster species that spawned more often: malformed flying polyp (freq bonus 8) The monster species that spawned more often: yellow beetle (freq bonus 6) The monster species that spawned more often: gold dragon worm (freq bonus 24) The monster species that spawned more often: porter block stalk (freq bonus 24) The monster species that spawned more often: grating chicken (freq bonus 12) The monster species that spawned more often: weregreenslime (freq bonus 3) The monster species that spawned more often: secluded stalk (freq bonus 15) The monster species that spawned more often: evasive enclave officer (freq bonus 12) The monster species that spawned more often: tiny lurker (freq bonus 8) The monster species that spawned more often: slimebeth (freq bonus 6) The monster species that spawned more often: chemical nymph (freq bonus 15) The monster species that spawned more often: dweller on the threshold (freq bonus 8) The monster species that spawned more often: weary pilgrim (freq bonus 14) The monster species that spawned more often: evil dragon (freq bonus 6) The monster species that spawned more often: defense curse beetle (freq bonus 4) The monster species that spawned more often: smoky quartz unicorn (freq bonus 24) The monster species that spawned more often: grey orc (freq bonus 8) The monster species that spawned more often: akkad (freq bonus 14) The monster species that spawned more often: volt monster (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster species that never randomly spawned: Marvin The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: petty berator The monster species that never randomly spawned: stone patch The monster species that never randomly spawned: disease cloud The monster species that never randomly spawned: male girl teacher The monster species that never randomly spawned: sludge turret The monster species that never randomly spawned: yellow mewlip The monster species that never randomly spawned: steel golem The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 16) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 17) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 123) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 7) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 16) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 20) Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having curse resistance (0) You were prevented from having wonderlegs (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (nurse cloak) Scrolls scroll of identify (IL NEMICO E STATO VENDUTO) scroll of healing (TRICK 13) scroll of mana (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of phase door (OM) scroll of standard id (WAWAE EHA) scroll of cure (MA MILLOCOR) Spellbooks spellbook of confuse monster (radiant green) spellbook of protection (volatile) spellbook of cure blindness (violet) spellbook of poison blast (scrawled) Potions potion of paralysis (rosemary) Rings ring of gain strength (viva) Wands wand of poison (fogwood) wand of venom scattering (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 leprechauns (1 created) 0 femmymondaines (1 created) 0 goblins (1 created) 0 venom fungi (1 created) 0 grid xorns (1 created) 5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 240 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 241 1 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Poi-Ill-Fem-Neu quit in The Dungeons of Doom on level 1. 16 [16]