ziratha, neutral male ancient Mystic ------- ##|`..... #,..@...| #,|.....| |....F| |.....| |.....| ------- [Ziratha the Insert rank title here] St14 Dx8 Co6 In9 Wi9 Ch5 MysAncMalNeu Dlvl:1 $0 HP-1(14) Pw7(7) AC3 Xp1/1 T28 Latest messages What do you want to adjust? [a-eg-kn-t or ?*] Never mind. What do you want to put on? [ade or ?*] Never mind. You begin bashing monsters with your oybolta named polearm. You destroy the gem trove! You see here a red gem {1}. u - a red gem {1}. Name an individual object? [ynq] (q) What do you want to name? [a-eg-kn-u or ?*] What do you want to name this marjonlarni called nothing? You don't have enough energy to cast that spell. The required amount was 20. CLICK! You have triggered a trap! You're badly poisoned! You feel very weak! You lose Strength You feel repulsive! You lose Charisma The air was poisoned! You die... Your inventory Amulets a - an uncursed marjonlarni called nothing named sa {1} Weapons b - an uncursed +0 oybolta named polearm (weapon in hands) {60} Armor c - an uncursed +0 hoshiyali pochta called platemail? (being worn) {160} Scrolls h - an uncursed scroll of sovuti sehrlamoq called enchant armor {1} p - 5 uncursed scrolls of davolash called healing {5} q - 4 uncursed scrolls of sirli kuch called mana {4} r - 3 uncursed scrolls of bosqich eshik called phase door {3} s - 2 uncursed scrolls of yagona identifikatsiya called standard id {2} t - an uncursed scroll of qattiqlashishi called cure {1} Spellbooks i - an uncursed spellbook of ko'rinmas called sleep (0:1) {1} Potions g - an uncursed potion of olam {1} Rings d - an uncursed ring of ayyorlik {1} Wands j - an uncursed wand of engil (0:10) {1} Tools e - an uncursed pair of linzalari {1} Gems k - an uncursed +0 orthoclase stone {1} u - an uncursed +0 worthless piece of red glass {1} Chains n - an uncursed +0 temir zanjir {120} Venoms o - an uncursed ko'r zahar {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 291 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 76% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 79% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: short sword (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29809 Monster spawn increase reached its maximum at turn 74039 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1286296 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: sea monster (freq bonus 9) The monster species that spawned more often: northern waste wolf (freq bonus 78) The monster species that spawned more often: hot dog (freq bonus 36) The monster species that spawned more often: hyper sable cat (freq bonus 48) The monster species that spawned more often: stone demon (freq bonus 30) The monster species that spawned more often: brown thunderlord (freq bonus 11) The monster species that spawned more often: void wasp (freq bonus 22) The monster species that spawned more often: green lizard (freq bonus 78) The monster species that spawned more often: dream eye (freq bonus 36) The monster species that spawned more often: false accretion (freq bonus 10) The monster species that spawned more often: shaped mold (freq bonus 30) The monster species that spawned more often: Rock Lee (freq bonus 11) The monster species that spawned more often: quaakboep (freq bonus 22) The monster species that spawned more often: decayed patch (freq bonus 13) The monster species that spawned more often: The Coffin Nail (freq bonus 10) The monster species that spawned more often: klingon soldier (freq bonus 66) The monster species that spawned more often: undead failed existence (freq bonus 10) The monster species that spawned more often: novice pretty magical girl (freq bonus 44) The monster species that spawned more often: silky anteater (freq bonus 132) The monster species that spawned more often: elder water elemental (freq bonus 48) The monster species that spawned more often: deformed galltrit (freq bonus 66) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: vapor engulfer The monster species that never randomly spawned: gravity force fungus The monster species that never randomly spawned: ogre The monster species that never randomly spawned: unknown woman The monster species that never randomly spawned: greater stun monster The monster species that never randomly spawned: human The monster species that never randomly spawned: sludge mold The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: wendina The monster species that never randomly spawned: narrow vortex The RNG hath decreed that this item was never generated: speedbug boots (profilli chizilmasin) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (to'liq dubulg'a) The RNG hath decreed that this item was never generated: gauntlets of typing (yangi qo'lqop) The RNG hath decreed that this item was never generated: helm of obscured display (tovushning qaytishi zarbdan) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: droven cloak (o'rgimchak to'rlari qoplab yotgan plash) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: mining helm (dumaloq zarbdan, freq bonus 25) The RNG hath decreed that this item was generated more often: buc randomizasyon (lupine, freq bonus 14) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 14) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 17) The RNG hath decreed that this item was generated more often: healer uniform (toza oq kiyim, freq bonus 206) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: unfair stilettos (chiroyli ko'chirish to'piqlarni, freq bonus 12) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: gauntlets of free action (qulay qo'lqop, freq bonus 8) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ko'rinmas (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 45) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tin whistle (hushtak, freq bonus 7) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 4) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (ayollar poyafzal) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: unutilgan afsun (nonexistant) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (sariq shippak) The RNG hath decreed that this item was always generated cursed: roller blade (rolikli chizilmasin) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (mustahkam nayza) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 4) Next attribute increase check would have come at turn 115 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were cold resistant You were sleep resistant You were prevented from having jumping (0) You were prevented from having confusion resistance (0) You had 1601 points of nutrition remaining You had slower digestion You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Astaroth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (394) You are dead Spells known in the end Name Level Category Fail Memory a - ko'rinmas 4 body 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) air dash 1 O LIMIT(0) Discoveries Amulets marjonlarni called nothing (pourpoor) Weapons oybolta (ochiladigan kutuplu bolta) Scrolls scroll of sovuti sehrlamoq called enchant armor (GNAY GNIY) scroll of davolash called healing (PURE VIRTUAL FUNCTION CALL) scroll of sirli kuch called mana (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of bosqich eshik called phase door (AIR ELEMENTAL SPEED BEHOLDER) scroll of yagona identifikatsiya called standard id (DUHU DA SHUDI KURU WUTSIYA) scroll of qattiqlashishi called cure (VALLATTA SPEATT) Spellbooks spellbook of ko'rinmas called sleep (pageless) Potions potion of olam (green) Rings ring of ayyorlik (peridot) Wands wand of engil (wish parser) Gems orthoclase stone (yellow) worthless piece of red glass (red) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures 0 restons (1 created) 0 cave kobolds (1 created) 0 mega goblins (1 created) 0 grimers (1 created) a gem trove 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (21 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Mystic... You died in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 28 moves. Killer: toxic venom trap You were level 1 with a maximum of 14 hit points when you died. You reached the 216th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 214 4 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 215 4 go-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] *216 4 ziratha-Mys-Anc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a toxic venom trap. - [14] 217 3 Andy-Sag-Oct-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 218 3 Andy-Ass-Dro-Mal-Cha escaped the dungeon [max level 1]. 16 [16]