ziratha, neutral female aquarian YSexymate -------## |.....-,#------------ ....{.|,,|..........| |.....|#,|..........| |....^|#,-..........| -----.-##------.----- #,,,# #,,,,,############ #,### ----.--,,,,,,,,,,,,# #####,## |.....|##########---- #R,,,,,# |.....|###### |..| #d####,# |<.....,,,,,### |..| .. #######|.....|####,,,###|.`| ..... #,,,,,,......| ###,,,,-..| |..d. #######------- #####|..| ------ ---- [Ziratha the Hiyokko] St10 Dx4 Co4 In16 Wi5 Ch14 SexAquFemNeu Dlvl:1 $4 HP0(19) Pw14(14) AC4 Xp2/39 T455 Latest messages [-1 -> 4] The sewer rat misses. You kill the sewer rat! The jackal Tank Webber bites you! [-1 -> 4] The jackal Tank Webber touches you! [-1 -> 3] Warning: HP low! The webbing sticks to you. You're caught! Pick an object. d a dog or other canine (jackal Tank Webber) (base level 0) Accessing Pokedex entry for jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical You miss the jackal Tank Webber. The jackal Tank Webber misses. (2x) You miss the jackal Tank Webber. The jackal Tank Webber bites you! [-1 -> 2] Warning: HP low! The jackal Tank Webber misses. The jackal Tank Webber bites you! You die... Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} k - an uncursed scroll of enchant weapon {1} Spellbooks j - an uncursed spellbook of turn undead (0:3) {1} Potions h - an uncursed potion of restore ability {1} Wands i - a cursed wand of create monster (0:6) {1} Tools b - an uncursed condome (being worn) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: searching You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 94% Potion drop chance was reduced to 85% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: matter spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40705 Monster spawn increase reached its maximum at turn 93279 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2379450 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pile of coins (freq bonus 6) The monster species that spawned more often: healing patch (freq bonus 16) The monster species that spawned more often: dream turret (freq bonus 24) The monster species that spawned more often: phase warp fungus (freq bonus 16) The monster species that spawned more often: patrol automaton (freq bonus 32) The monster species that spawned more often: stoa (freq bonus 30) The monster species that spawned more often: disenchanter stalk (freq bonus 48) The monster species that spawned more often: droning ufo part (freq bonus 14) The monster species that spawned more often: trebuchet dragon (freq bonus 24) The monster species that spawned more often: baby draken (freq bonus 27) The monster species that spawned more often: Celeborn (freq bonus 12) The monster species that spawned more often: Crone Lily (freq bonus 33) The monster species that spawned more often: mechicken (freq bonus 40) The monster species that spawned more often: biological crone (freq bonus 27) The monster species that spawned more often: canine quylthulg (freq bonus 14) The monster species that spawned more often: undead poison mage (freq bonus 16) The monster species that spawned more often: animated armor (freq bonus 20) The monster species that spawned more often: blue lizard (freq bonus 22) The monster species that spawned more often: sue stalk (freq bonus 144) The monster species that spawned more often: bigoted math teacher (freq bonus 16) The monster species that spawned more often: zombified dwarf (freq bonus 18) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster species that never randomly spawned: Pitworm The monster species that never randomly spawned: slimy mushroom patch The monster species that never randomly spawned: drone mushroom The monster species that never randomly spawned: very old blood dragon The monster species that never randomly spawned: samurai The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: emperor wight The monster species that never randomly spawned: Hyper Kop The monster species that never randomly spawned: werebat The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 19) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 30) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 84) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 64) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 17) Next attribute increase check would have come at turn 4809 Strength training was 17 Dexterity training was 14 Wisdom training was 6 Constitution training was 37 You were prevented from having automatic searching (0) You were prevented from having confusion resistance (0) You had 1105 points of nutrition remaining You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Ma Shin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 2X LIMIT(0) poke ball 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of mana (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of phase door (SEVEN MINUS) scroll of standard id (42) scroll of cure (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of enchant weapon (HITME) Spellbooks spellbook of turn undead (noble) Potions potion of restore ability (dark) Wands wand of create monster (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a turkey chick (2 created) a jackal (5 created) a stalking coyote a goblin 0 little pigs (1 created) a silky anteater 2 sewer rats a rabbit a sand rat 0 wild rabbits (1 created) a mean growth 0 sub-gnomes (1 created) an adom mummy 0 karate scrubs (1 created) 0 sexy girls (1 created) 0 twens (1 created) a colorless mushroom patch a floor grue a novice light wall (2 created) 26 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) martial arts [Unskilled] (max Expert) (12 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the YSexymate... You died in The Dungeons of Doom on dungeon level 1 with 160 points, and 4 pieces of gold, after 455 moves. Killer: a monster (jackal) You were level 2 with a maximum of 19 hit points when you died. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 101 185 Andy-Gof-Aqu-Mal-Cha escaped the dungeon [max level 1]. 13 [13] 102 177 ziratha-Aug-Win-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [14] *103 160 ziratha-Sex-Aqu-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (jackal). - [19] 104 154 Andy-Mur-Sux-Fem-Cha escaped the dungeon [max level 1]. 18 [18] 105 152 Elronnd-Ama-Sea-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [26]