ziratha, chaotic female navi Topmodel ###############--------- ----------######----------- #,,,,,,,,,,,,,,........| |.........,,,,,#|.........| #,-----------##|.......| |........|####,#|..>......|## #,|..^^.....|,,........| |........| #,`+..........,# #,|^...^....|,#---%-+--- |........|## ###---.-------,# #,|^....^...|,# #,,,%,## |........-,# ##,# #,# #,|.^....^^^-,###,,`,(,# ----------,# #`,,# #,# #,|.^.......|#,,,,###,,### #)# #,### #,# ##,|.^^^^^^^..,,#### #,,,,# #,# #,# #,# #,,---.-------### ##,#,# #,## #,# #,# ##,####,# #,#,## #,,#####,# #,# #,,#,,%,# #,#,,# ##,##,,,,# #,,##,--.------ #,,#,# #)--.------------#,##,|.......| #-I-`# #@|..%..........|#,,,,-.......| ..... #Wn...`.%.......|,,###|....(..| |........ ##|.............|### --------- |........| -.------------- ---------- #,# [Ziratha the Catwalk Tester] St5 Dx11 Co8 In10 Wi4 Ch8 TopNavFemCha Dlvl:4 $0 HP-3(40) Pw11(34) AC0 Xp5/280 T1315 Hun Latest messages You hear a flinging sound. You are hit by a dart. [-5 -> 16] The apparition turns to flee! J - 3 darts {3}. K - 2 arrows {2}. You have no ammunition readied! What do you want to throw? [abrzJK or ?*] Never mind. What do you want to take off? [v or ?*] That is a silly thing to take off. What do you want to throw? [abrzJK or ?*] In what direction? [47896321><] The dart misses. The apparition touches you! [-1 -> 15] [-5 -> 10] You hear a flinging sound. You are hit by a dart! You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle {12} r - the uncursed +0 sling named Tempest {2} z - an uncursed +3 crossbow {20} J - 2 uncursed +0 darts {1} K - 2 cursed +0 arrows {2} Armor q - an uncursed +0 leather armor {60} v - an uncursed +0 plate mail (being worn) {200} Comestibles y - an uncursed sandwich {1} B - an uncursed candy bar {1} Scrolls g - 4 uncursed scrolls of healing {2} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} Spellbooks D - an uncursed spellbook of confuse monster (0:4) {1} Rings I - a cursed -3 ring of gain dexterity {1} Wands C - an uncursed wand of teleportation called vanishes (0:-2) {1} Gems x - an uncursed +3 worthless piece of pink glass {1} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 25 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 10% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: devices (turn 9) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 41590 Monster spawn increase reached its maximum at turn 240470 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 324576 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: chaotic laser (freq bonus 33) The monster species that spawned more often: mechanical steam-powered ball (freq bonus 24) The monster species that spawned more often: Left Ass (freq bonus 24) The monster species that spawned more often: lesser daemon (freq bonus 8) The monster species that spawned more often: binder (freq bonus 42) The monster species that spawned more often: Cerberus (freq bonus 10) The monster species that spawned more often: burning giant (freq bonus 42) The monster species that spawned more often: secret disenchanter (freq bonus 21) The monster species that spawned more often: dark lord guard (freq bonus 6) The monster species that spawned more often: sludge patch (freq bonus 64) The monster species that spawned more often: kamikaze yeek (freq bonus 54) The monster species that spawned more often: northern shin smasher (freq bonus 96) The monster species that spawned more often: egoxan (freq bonus 42) The monster species that spawned more often: clairvoyant (freq bonus 18) The monster species that spawned more often: tlith sephirah (freq bonus 18) The monster species that spawned more often: gazing eye (freq bonus 40) The monster species that spawned more often: solid spore (freq bonus 18) The monster species that spawned more often: cockatrice (freq bonus 54) The monster species that spawned more often: nexus colony (freq bonus 36) The monster species that spawned more often: weretrapper (freq bonus 18) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 5) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: musician The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: venom mushroom The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: blind trove The monster species that never randomly spawned: lava trove The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: uranium dragon bat The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was generated more often: death (long, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 26) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 34) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 15) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 18) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 85) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 3) Next attribute increase check would have come at turn 3747 Strength training was 50 Dexterity training was 48 Wisdom training was 16 Constitution training was 30 You were prevented from having magical breathing (0) You were prevented from drunken boxing (0) You had 349 points of nutrition remaining You aggravated monsters You were a werenymph Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 89% Techniques known in the end Name Level Status attire charm 5X Not Ready(1667) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(344) invoke deity 5 R Not Ready(2974) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (grimace helmet) * skullcap (golden helmet) * flack helmet (winged helmet) * crystal helm (strip bandana) * mining helm (crested helmet) * field helm (scuba helmet) * helm of safeguard (tasseled helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (runic gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (combat boots) * boots of safeguard (snow boots) Scrolls scroll of healing (SORRY NISI) scroll of mana (GICCC) scroll of phase door (KLAATU BARADA NIKTO) scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of cure (APOCALYPSE) scroll of summon undead (EUROVISION FARCE CONTEST) Spellbooks spellbook of botox resist (turquoise) spellbook of confuse monster (magenta) Potions potion of healing (illegal) Rings ring of gain dexterity (rusty) Wands wand of teleportation called vanishes (tar) Tools leather saddle (saddle) Gems worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (3 created) 2 evasive foxes (3 created) a racoon 0 gas spores (1 created) 0 panther women (1 created) 0 hobbit wizards (1 created) a kobold (2 created) 2 pack kobolds a small kobold 0 enraged shamans (1 created) 0 petit mimics (6 created) 0 petit permamimics (1 created) 0 small flying mimics (1 created) 4 demimondaines (7 created) 3 deimonidaines (5 created) a blue faerie (4 created) 0 mountain nymphs (1 created) 0 werenymphs (1 created) 0 naiads (1 created) a wood nymph 0 hiding wood nymphs (1 created) 0 morning wood nymphomaniacs (1 created) 0 special water nymphs (1 created) 0 healing water nymphs (1 created) 0 oreads (1 created) a goblin (2 created) a group goblin 0 uncommon orcs (1 created) 0 glass piercers (1 created) a sewer rat (2 created) 0 evasive sewer rats (2 created) 0 rabbits (1 created) 0 sock moles (1 created) 0 clear worm masses (1 created) 0 grid bugs (1 created) 0 invisible badguys (1 created) 0 lichens (2 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 aggressive lichens (1 created) 0 brown molds (1 created) a kestrel (2 created) a mummy a red naga hatchling a golden naga hatchling 0 domestic naga hatchlings (1 created) 0 gray oozes (1 created) 0 mini rust monsters (1 created) a Njusha's sweet sandal 0 gentle girls (1 created) 0 apparitions (1 created) 2 orc zombies 0 human adventurers (1 created) a chimney sweep a filthy street urchin a boil-covered wretch a village idiot (2 created) 0 singing happy drunks (1 created) a normal human 0 humans (1 created) a yokuda a weregridbug 0 dark hunters (1 created) 0 novice mages (2 created) a werenymph (0 created) 0 redguard girls (1 created) 0 item masters (3 created) 0 shopkeepers (10 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 jellyfish (2 created) 0 piranhas (1 created) 0 giant eels (5 created) a newt 0 iguanas (1 created) 0 novice medium walls (1 created) 127 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 113 times You killed 35 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Grand Master) (43 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Basic] (max Grand Master) (23 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (31 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (146 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Topmodel... You died in The Dungeons of Doom on dungeon level 4 with 1420 points, and 0 pieces of gold, after 1315 moves. Killer: a dart You were level 5 with a maximum of 40 hit points when you died. You reached the 58th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 56 1502 ziratha-Use-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [57] 57 1422 ziratha-Mys-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (dungeon ghoul). - [65] *58 1420 ziratha-Top-Nav-Fem-Cha died in The Dungeons of Doom on level 4 [max 7]. Killed by a dart. - [40] 59 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51] 60 1274 ziratha-Drd-Vgo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (raticlaw). - [35]