ziratha, neutral male rougelike Lunatic . . -------.--- |.........| |........@| |........f+ ----------- [Ziratha the Howler] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu Dlvl:1 *0 HP20(20) Pw6(6) AC-14 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral male rougelike Lunatic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: curse resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 38 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 96% Potion drop chance was reduced to 78% Monster death drops spawned with only 85% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: boomerang (turn 483) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19590 Monster spawn increase reached its maximum at turn 41503 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 402003 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: zephyr hound (freq bonus 28) The monster species that spawned more often: platinum growth (freq bonus 24) The monster species that spawned more often: secluded warp fungus (freq bonus 24) The monster species that spawned more often: petty giant error (freq bonus 10) The monster species that spawned more often: giant pink mouse (freq bonus 36) The monster species that spawned more often: stalactite piercer (freq bonus 28) The monster species that spawned more often: Jubelex (freq bonus 9) The monster species that spawned more often: plasma warp fungus (freq bonus 20) The monster species that spawned more often: oriental vampire (freq bonus 24) The monster species that spawned more often: Tilla (freq bonus 12) The monster species that spawned more often: fucked up monster (freq bonus 162) The monster species that spawned more often: falling warp fungus (freq bonus 24) The monster species that spawned more often: porter genetic engineer (freq bonus 30) The monster species that spawned more often: blue-green warp patch (freq bonus 15) The monster species that spawned more often: normal vampire (freq bonus 16) The monster species that spawned more often: acidwater hound (freq bonus 21) The monster species that spawned more often: flying shark (freq bonus 8) The monster species that spawned more often: Thilo (freq bonus 20) The monster species that spawned more often: hole warp fungus (freq bonus 8) The monster species that spawned more often: unseen servant (freq bonus 30) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 12) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: Sarah's mocassin The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: forgotten turret The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: forest wolf The monster species that never randomly spawned: undead kurwa The monster species that never randomly spawned: hunting gremlin The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 290) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 16) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 1014 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were prevented from having curse resistance (0) You were prevented from having double attacks (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (697) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (winged helmet) gauntlets of steel (nondescript gloves) kicking boots (yellow sneakers) Scrolls scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 tigers (1 created) 0 barking spiders (1 created) 0 spore lichens (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Lunatic... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 195 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 196 1 ziratha-Rin-Pha-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [12] * 0 ziratha-Lun-Rog-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20]