ziratha, chaotic female elven Binder ----- |...| |@f.| ..... ----- [Ziratha the Exile] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha Dlvl:1 $0 HP12(12) Pw13(13) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female elven Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed lembas wafer {1} g - 4 uncursed apples {2} h - 2 uncursed tripe rations {2} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Gems c - 43 uncursed +0 rocks (in quiver) {23} d - an uncursed +0 flint stone Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: warning You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 47 Gem identification only worked 100 times out of 170 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 45% Amulet drop chance was reduced to 77% Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: polymorphing (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20900 Monster spawn increase reached its maximum at turn 98930 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 100440 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: snake The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: evasive brown bear (freq bonus 18) The monster species that spawned more often: eldritch patch (freq bonus 27) The monster species that spawned more often: petit pseudo rat (freq bonus 60) The monster species that spawned more often: mirror monster (freq bonus 44) The monster species that spawned more often: northerner (freq bonus 24) The monster species that spawned more often: culf (freq bonus 66) The monster species that spawned more often: void force fungus (freq bonus 54) The monster species that spawned more often: jumping force babelfish (freq bonus 10) The monster species that spawned more often: Uno (freq bonus 20) The monster species that spawned more often: Rosy's leather pump (freq bonus 22) The monster species that spawned more often: fantastic gelatinous cube (freq bonus 120) The monster species that spawned more often: baby guivre (freq bonus 11) The monster species that spawned more often: trap fungus (freq bonus 20) The monster species that spawned more often: recess vortex (freq bonus 30) The monster species that spawned more often: juggernaut of Khorne (freq bonus 44) The monster species that spawned more often: ace of hearts (freq bonus 30) The monster species that spawned more often: poetic jelly (freq bonus 13) The monster species that spawned more often: thalmor (freq bonus 44) The monster species that spawned more often: water phalanx (freq bonus 26) The monster species that spawned more often: loud stalk (freq bonus 48) The monster trait that was more common: monsters that have no limbs (freq bonus 12) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: leprechaun wizard master The monster species that never randomly spawned: conscious fungus The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: solid spore The monster species that never randomly spawned: glowing force fungus The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: mandrake The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 20) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were prevented from having warning (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (191) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (persian boots) * elven cloak (faded pall) Scrolls scroll of healing (FPMAM) scroll of mana (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of cure (KARSUS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 large cockroaches (1 created) 0 kittens (1 created) 0 little wild pigs (2 created) 0 papier-mache cows (1 created) 0 slimebesus (1 created) 0 newt zombies (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 193 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 194 1 ziratha-Rin-Pha-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [12] * 0 ziratha-Bin-Elf-Fem-Cha quit in The Dungeons of Doom on level 1. 12 [12]