ziratha, neutral female draconian Fighter --------------- |.............| |.............| |............^# |.............| |.............| |...........--- |...........| |...........| |...........| ------.------ #,# ### #,# #,###,# #,,,#D#--- ###,,I#|... ###,#|.... #,#|..... #[##....... #,,|.....<- ##,,......| [Ziratha the Venus] St18/03 Dx16 Co11 In12 Wi7 Ch10 FigDraFemNeu Dlvl:2 $18 HP-8(44) Pw18(18) AC2 Xp3/69 T922 Bli Latest messages Wait! There's something there you can't see! You hear a nearby zap. The bolt of cold hits you! [-5 -> 39] You have a sad feeling for a moment, then it passes. You just miss it. You hear a nearby zap. The bolt of cold hits you! [-3 -> 36] It bites you! [-3 -> 33] You just miss it. You hear a nearby zap. The bolt of cold hits you! [-15 -> 18] You hit it. It misses. You hear a nearby zap. The bolt of cold hits you! You die... Your inventory Weapons a - a blessed +2 short sword (weapon in foreclaw) {12} t - an uncursed +0 orcish dagger {4} Armor b - an uncursed +1 sailor blouse {6} i - an uncursed +1 set of yellow dragon scales (being worn) {20} A - an uncursed +0 chain mail {120} B - an uncursed +0 enchanted (of invisibility) pair of gauntlets of bad casting {4} Comestibles g - 3 uncursed pancakes {3} h - 3 uncursed candy bars {3} q - an uncursed egg {1} r - an uncursed lembas wafer {1} D - 4 uncursed carrots {2} Scrolls d - an uncursed scroll of remove curse {1} e - an uncursed scroll of confuse monster {1} f - an uncursed scroll of create monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} p - a blessed scroll of mana {1} s - 2 uncursed scrolls of enchant weapon {2} w - an uncursed scroll of identify {1} x - an uncursed scroll of food detection {1} Spellbooks C - an uncursed spellbook of magic shield (0:0) {1} Rings u - an uncursed ring of protection from shape changers {1} Wands c - an uncursed wand of polymorph (0:2) {1} y - an uncursed wand of cancellation called vanishes? (0:7) {1} z - an uncursed wand of striking (0:4) {1} Tools o - an uncursed towel {1} v - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 97% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: occult spells (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91360 Monster spawn increase reached its maximum at turn 143330 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1085868 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: old shimmering dragon (freq bonus 18) The monster species that spawned more often: annoying desert enemy (freq bonus 28) The monster species that spawned more often: bright orange jelly (freq bonus 4) The monster species that spawned more often: flying goomba (freq bonus 8) The monster species that spawned more often: sound turret (freq bonus 60) The monster species that spawned more often: alchemist (freq bonus 24) The monster species that spawned more often: solid mold (freq bonus 12) The monster species that spawned more often: albino stalk (freq bonus 10) The monster species that spawned more often: porter genetic engineer (freq bonus 12) The monster species that spawned more often: giant gold ant (freq bonus 3) The monster species that spawned more often: Yasaman (freq bonus 4) The monster species that spawned more often: vampire dwarf (freq bonus 6) The monster species that spawned more often: antimagic mushroom (freq bonus 14) The monster species that spawned more often: goblin thief (freq bonus 12) The monster species that spawned more often: RNG Kommissioner (freq bonus 30) The monster species that spawned more often: young gray dragon (freq bonus 72) The monster species that spawned more often: crunchy mushroom (freq bonus 12) The monster species that spawned more often: unearthly drow (freq bonus 8) The monster species that spawned more often: bearded devil (freq bonus 6) The monster species that spawned more often: Succubus Lieutenant (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 5) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 6) The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: Simone's thick hugging boot The monster species that never randomly spawned: Johanetta's dancing shoe The monster species that never randomly spawned: boo The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: Mister Garbage Houses The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 17) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 9) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 5) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 10) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 1581 Strength training was 2 Dexterity training was 2 Wisdom training was 11 Constitution training was 30 You were acid resistant You were blinded (21) You were prevented from having magic resistance (0) You were prevented from having a sight bonus (0) You had 1343 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (guzzle helmet) * skullcap (translucent helmet) * flack helmet (basin helmet) * crystal helm (covered helmet) * mining helm (radio helmet) * field helm (bluy helmet) * helm of safeguard (spired helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (occultism gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (turbo boots) * boots of safeguard (explosive boots) gauntlets of bad casting (digger gloves) Scrolls scroll of remove curse (SPEE WORK WHEN TOUCH) scroll of confuse monster (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of create monster (OWERED HITTING BY LOOK SOUP) scroll of healing (THX FEMMY) scroll of mana (MOVE RISED SLOW) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of cure (I HEARD YOU WERE SLEEPING THERE) scroll of enchant weapon (GOT SOMETHING FOUR YOU) scroll of identify (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of food detection (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Spellbooks spellbook of magic shield (classy) Rings ring of protection from shape changers (constant) Wands wand of polymorph (vajra) wand of cancellation called vanishes? (enviable) wand of striking (deformed) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) 0 acid blobs (1 created) a jackal 0 foxes (1 created) 0 coyotes (2 created) 0 floating eyes (1 created) a kitten 2 kobolds a small kobold a deimonidaine a sewer rat 3 pack rabbits a chipmunk 0 ferret kits (1 created) 0 healthy cave spiders (1 created) a grid bug 0 fruit bats (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 deathmolds (1 created) a shrieker a chasing garter snake a white snake (2 created) a house snake 0 gnome zombies (1 created) 0 dwarf zombies (2 created) 0 karakasas (1 created) 0 friendly adventurers (1 created) a gray newt a twen a normal frog a gecko a shrieker mushroom patch a novice dark wall 0 nulls (1 created) a small turret 0 fire troves (1 created) 0 scroll troves (1 created) 45 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (35 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Fighter... You died in The Dungeons of Doom on dungeon level 2 with 343 points, and 18 pieces of gold, after 922 moves. Killer: bolt of cold You were level 3 with a maximum of 44 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 80 347 ziratha-Lib-Poi-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (swarm centipede). - [28] 81 346 Andy-Mon-Vee-Fem-Cha quit in The Dungeons of Doom on level 2. 32 [33] *82 343 ziratha-Fig-Dra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bolt of cold. - [44] 83 320 Andy-Jus-Ski-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (stationary two-headed troll). - [27] 84 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42]