ziratha, neutral male undefined Jester ##---------- --------------## #,->.......| |@F@.......)..)# ###,|........| |@@@@........|,`# ##,^,.........| |.@.@).......|#,# #,,,,---------- |............-,,# ##--------###,,### --.-----------#,# #######,-.....<|#,,,,# #,,,### #,### ####,,,,,,,|......-,,,,## ###,,,# #,,,# #,,,,#,####|......|#,### ###,## ###,# ##############,------- |.......,,# #,,### #,###,,,,,,,,,,,,,,......| --------### ----------- ##,,,### #,,#)------------,,|.....| |..0_...0.| ###,,,# ##,,,.........).-,#|.....|##############|.`.0..0_.| ---.--- ###,|..........|##|.....-,,,,,,,,,,^,,,-._._..?_.| |.....| ####,|..........| -------##############|?...0....| |.....| #,,,,|..........| |...0._00.| |.....|##,###|.....))...| |..0.0_...| |......,,,# ------------ ----------- -------#### [Ziratha the Juggler] St10 Dx13 Co9 In15 Wi11 Ch15 JesUndMalNeu Dlvl:2 $1 HP-14(50) Pw26(26) AC0 Xp5/273 T2137 Sat Latest messages The soldier's knowledgeable helmet blocks the priest called Septimus the adept. The soldier drinks a forget-me-not potion {1}! The soldier is suddenly moving faster. The soldier wields a submachine gun {8}! The soldier fires 7 bullets! You are almost hit by the 1st bullet. You are hit by the 2nd bullet! [-11 -> 39] You are hit by the 3rd bullet! [-6 -> 33] You are hit by the 4th bullet! [-9 -> 24] You are hit by the 5th bullet. [-3 -> 21] You are hit by the 6th bullet! You hear the howling of the CwnAnnwn... [-19 -> 2] Warning: HP low! You are hit by the 7th bullet! You die... Your inventory Weapons d - 2 uncursed +1 darts {1} g - an uncursed +0 bow {12} v - a cursed +0 hydra bow (weapon in hand) {12} z - the uncursed +0 broadsword named Fuma-itto no Ken {30} E - an uncursed +4 pistol {8} F - an uncursed +0 orcish short sword {12} I - an uncursed +0 dart {1} L - 8 uncursed +0 arrows (in quiver) {4} Armor a - an uncursed +3 chain mail (being worn) {120} b - an uncursed +0 pair of kicking boots (being worn) {8} Comestibles e - 10 uncursed slime molds {5} f - an uncursed melon {1} x - an uncursed fortune cookie {1} A - an uncursed slime mold {1} B - an uncursed cream pie {1} Scrolls j - 6 uncursed scrolls of healing {4} k - 6 uncursed scrolls of mana {4} l - 4 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {1} n - an uncursed scroll of cure {1} t - an uncursed scroll of light {1} O - a blessed scroll of healing {1} Spellbooks i - 2 uncursed spellbooks of turn undead (0:1) {1} s - an uncursed spellbook of full healing (0:0) {1} Potions o - a potion of holy water {1} p - an uncursed potion of sickness {1} D - a blessed potion of gain energy {1} Tools h - an uncursed mirror {1} Gems c - 27 blessed +1 rocks {14} y - 7 uncursed +0 worthless pieces of white glass {7} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 17 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: free action You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 70% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: polearms (turn 46) Number of artifacts generated was 4 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31060 Monster spawn increase reached its maximum at turn 113792 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 124524 The monster class that cannot be genocided was rodent The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: Klaus (freq bonus 15) The monster species that spawned more often: weak crow (freq bonus 14) The monster species that spawned more often: gnome bitch (freq bonus 56) The monster species that spawned more often: drowned dead (freq bonus 32) The monster species that spawned more often: orc champion (freq bonus 15) The monster species that spawned more often: verbal jabberwock (freq bonus 10) The monster species that spawned more often: giant grey termite (freq bonus 32) The monster species that spawned more often: porter cursed stalk (freq bonus 6) The monster species that spawned more often: yellow naga hatchling (freq bonus 13) The monster species that spawned more often: creeping stalk (freq bonus 24) The monster species that spawned more often: gimple nymph (freq bonus 20) The monster species that spawned more often: concrete sentai (freq bonus 24) The monster species that spawned more often: Lara (freq bonus 24) The monster species that spawned more often: devourer (freq bonus 14) The monster species that spawned more often: dread witch (freq bonus 12) The monster species that spawned more often: Chaska's leather pump (freq bonus 14) The monster species that spawned more often: red mushroom (freq bonus 6) The monster species that spawned more often: theme sheep (freq bonus 24) The monster species that spawned more often: fuck you (freq bonus 36) The monster species that spawned more often: furious mold (freq bonus 15) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: karmic dragon The monster species that never randomly spawned: flying undead centaur The monster species that never randomly spawned: timeless guardian The monster species that never randomly spawned: shooter turret The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: iceblock troll The monster species that never randomly spawned: Larissa's soft sneaker The monster species that never randomly spawned: moose The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: hentai octopus The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 12) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 35) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 20) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 21) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 3) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 1) Next attribute increase check would have come at turn 2491 Strength training was 15 Dexterity training was 11 Wisdom training was 3 Constitution training was 50 You were prevented from having warning (0) You were prevented from having free action (0) You had 2930 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 479% b - sleep 2 enchant 83% 81% c - full healing 6 healing 98% 83% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Not Ready(2003) Discoveries Weapons orcish short sword (crude short sword) Armor kicking boots (thick-soled boots) Scrolls scroll of healing (SALIQUAS) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (CIRMOCLINE) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of amnesia (KILL HIM) scroll of light (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of turn undead (ragged) spellbook of sleep (polished) spellbook of full healing (antimatter) Potions potion of gain level (puce) potion of speed (forget-me-not) potion of water (clear) potion of sickness (vapor) potion of gain energy (baloon flower) Tools mirror (looking glass) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 acid blobs 0 red blobs (1 created) a thick jackal a racoon dog a stinking dog a coyote a floating eye 0 jermlaines (1 created) a hobbit gentleman 2 manes 0 normal jellies (1 created) 2 kobolds 6 pack kobolds 0 large kobolds (1 created) a petit mimic (37 created) 0 petit permamimics (8 created) 0 mimics (15 created) Merle (0 times) 0 small mimics (6 created) 0 small healing mimics (4 created) 0 small flying mimics (1 created) 0 floating mimics (1 created) 0 small healing permamimics (1 created) 0 large spawn mimics (1 created) 0 large phasing permamimics (1 created) 0 large spawn permamimics (1 created) 0 undead mimics (2 created) 0 cloakers (1 created) a dryad 0 marine goblins (1 created) a gas cloud 2 silky anteaters a knapsack lamb a culf a stickrothe a sewer rat a field vole 4 giant rats 0 woodchucks (1 created) a millipede (2 created) 0 cave spiders (24 created) 0 hole spiders (10 created) 0 healthy cave spiders (10 created) 0 land spiders (2 created) 0 araches (1 created) 0 poison millipedes (1 created) a yellow centipede (4 created) a daddy longlegs (2 created) 0 spiderlings (2 created) 0 centipedes (4 created) 0 swarm centipedes (1 created) 0 metallic green centipedes (3 created) 0 green centipedes (2 created) 0 grey centipedes (1 created) 0 large spiders (3 created) 0 recluse spiders (3 created) 0 confident spiders (2 created) 0 evasive recluse spiders (1 created) 0 mud spiders (2 created) 0 metallic blue centipedes (1 created) 0 metallic red centipedes (2 created) 0 black centipedes (1 created) 0 giant spiders (1 created) 0 barking spiders (1 created) 0 scorpions (3 created) 0 spider bombs (1 created) 2 larvae 0 maggots (1 created) 0 crawling maggots (1 created) a grid bug 0 two-winged shapes (1 created) a thrush 0 tiny pseudodragons (31 created) 0 baby gray dragons (1 created) 0 baby silver dragons (2 created) 0 baby mercurial dragons (3 created) 0 baby shimmering dragons (2 created) 0 baby red dragons (2 created) 0 baby white dragons (4 created) 0 baby orange dragons (3 created) 0 baby black dragons (1 created) 0 baby blue dragons (1 created) 0 baby yellow dragons (3 created) 0 baby golden dragons (1 created) 0 baby stone dragons (1 created) 0 baby cyan dragons (1 created) 0 baby psychic dragons (1 created) 0 baby rainbow dragons (1 created) 0 baby blood dragons (2 created) 0 baby plain dragons (1 created) 0 baby evil dragons (1 created) 0 baby magic dragons (4 created) 0 baby domestic dragons (2 created) 0 humanlike dragons (1 created) 0 young red dragons (1 created) 0 young deep dragons (1 created) 0 young golden dragons (2 created) 0 young magic dragons (1 created) 0 young psychic dragons (1 created) 0 super-sweet girls in plateau boots (1 created) 0 nothing at alls (1 created) 0 special agents (1 created) 6 lichens (7 created) a porter lichen a spore lichen a yellow mushroom 0 golden growths (1 created) 0 green spores (1 created) 0 red growths (1 created) 2 cyan growths (1 created) a shrieker a small snake a striped rat snake 0 lesser umber hulks (38 created) 0 lesser visor hulks (17 created) 0 umber ponies (5 created) 0 lower hulks (5 created) 0 dnethack horrors (1 created) 0 nethackbrass horrors (1 created) 0 pupurins (6 created) 0 sapusaurs (1 created) 0 nethackfour horrors (1 created) 0 devteam horrors (1 created) 0 umber hulks (1 created) 0 umber mimics (1 created) a kobold zombie an errand boy an annoying idiot 0 priests (1 created) 0 item masters (3 created) 0 shopkeepers (1 created) 0 soldiers (80 created) 0 sergeants (1 created) 0 saddleback tortoises (1 created) a newt 0 twens (1 created) a gecko 0 colorless mushroom patches (1 created) 0 sukkiri flowers (5 created) 0 poison creepers (3 created) 0 plague poppies (3 created) 0 dungeon fern spores (2 created) 0 glacier fern spores (1 created) 0 blazing fern spores (1 created) 0 burning fern spores (6 created) 0 brown mushroom patches (2 created) 0 silver mushroom patches (9 created) 0 clear mewlips (4 created) 0 eggmen (3 created) 0 shrieker mushroom patches (1 created) 0 kogepans (2 created) 0 yellow mushroom patches (2 created) 0 swamp fern spores (2 created) 0 roast gooses (1 created) 0 mercury mushroom patches (5 created) 0 flying goombas (1 created) 0 noxious mushroom patches (2 created) 0 bad eggs (4 created) 0 killer tomatoes (4 created) 0 killer apples (1 created) 0 petty killer tomatoes (1 created) 0 inedible slime molds (1 created) 0 killer food rations (1 created) 0 novice medium walls (1 created) a white icky thing a disintegration trove 551 creatures born. 60 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 46 times You killed 38 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills body armor [Basic] (max Expert) (21 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (85 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jester... You died in The Dungeons of Doom on dungeon level 2 with 1193 points, and 1 piece of gold, after 2137 moves. Killer: a bullet You were level 5 with a maximum of 50 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 59 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] 60 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] *61 1193 ziratha-Jes-Und-Mal-Neu died in The Dungeons of Doom on level 2 [max 3]. Killed by a bullet. - [50] 62 1162 ziratha-Sha-Dol-Fem-Neu died in The Dungeons of Doom on level 4. Burned by molten lava. - [22] 63 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46]