ziratha, chaotic male minimalist Poison Mage -+------ |.F@...+ |......| |......| -------- [Ziratha the Poison Mixer] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha Dlvl:1 $25 HP18(18) Pw20(20) AC10 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male minimalist Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Scrolls a - an uncursed scroll of scare monster {1} b - an uncursed scroll of healing {1} c - an uncursed scroll of phase door {1} d - an uncursed scroll of standard id {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: martial arts (turn 172) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52484 Monster spawn increase reached its maximum at turn 130364 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 869995 The monster class that cannot be genocided was naga The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: grandmaster mind flayer (freq bonus 2) The monster species that spawned more often: normal pseudo rat (freq bonus 4) The monster species that spawned more often: giant clear ant (freq bonus 16) The monster species that spawned more often: maggot mass (freq bonus 12) The monster species that spawned more often: blank mushroom (freq bonus 3) The monster species that spawned more often: whirlwind (freq bonus 24) The monster species that spawned more often: fell beast (freq bonus 36) The monster species that spawned more often: petty demilich (freq bonus 5) The monster species that spawned more often: bad boys (freq bonus 3) The monster species that spawned more often: sage (freq bonus 48) The monster species that spawned more often: racoon (freq bonus 2) The monster species that spawned more often: giant rockfish (freq bonus 10) The monster species that spawned more often: aqua kobold (freq bonus 48) The monster species that spawned more often: irritating woman (freq bonus 6) The monster species that spawned more often: epidote stalk (freq bonus 18) The monster species that spawned more often: aquatic monster (freq bonus 12) The monster species that spawned more often: returned potato (freq bonus 4) The monster species that spawned more often: stone-soldier (freq bonus 12) The monster species that spawned more often: gray colony (freq bonus 8) The monster species that spawned more often: undead ladiesman (freq bonus 10) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 10) The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: Anja's sneaker The monster species that never randomly spawned: grey naga hatchling The monster species that never randomly spawned: psychic The monster species that never randomly spawned: petty water weird The monster species that never randomly spawned: savage mafia type The monster species that never randomly spawned: water archer The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: dim force fungus The monster class that always generated with extra speed: leprechaun Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: invisibility (dark brown) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 73) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 31) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 78) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 5) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this trap was always invisible: gender trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 3) Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having clairvoyance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (346) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (second-hand cloak) Scrolls scroll of scare monster (QUARACTAR) scroll of healing (ENTIENDES ESTA LENGUA) scroll of mana (ASHPD) scroll of phase door (ERHEBOLUNGSFAHRT) scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA) scroll of cure (SPEE WORK WHEN TOUCH) Spellbooks spellbook of confuse monster (gun-shaped) spellbook of protection (hot-cold) spellbook of cure blindness (disrupted) spellbook of poison blast (old) Wands wand of poison (rubber) wand of venom scattering (diffuse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 aqua kobolds (2 created) 0 marine goblins (1 created) 0 evasive sewer rats (1 created) 0 lichens (1 created) 0 venom fungi (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 25 points, and 25 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 143rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 141 26 Andy-Mus-Min-Fem-Cha escaped the dungeon [max level 1]. 21 [21] 142 25 Andy-Nec-Kop-Mal-Neu escaped the dungeon [max level 1]. 18 [18] *143 25 ziratha-Poi-Min-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18] 144 21 Andy-Dun-Iro-Fem-Cha escaped the dungeon [max level 1]. 22 [22] 145 20 ziratha-Pri-Aur-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18]