ziratha, neutral male bat Murderer ---.-------- |.$........| |...¯:)FB..| .......0...| ----------|- ,,#, -.-.-#,, |...|,,# |...-,## |...|## |.<.| ----- [Ziratha the Knife Killer] St10 Dx7 Co12 In9 Wi5 Ch4 MurBatMalNeu Dlvl:1 $13 HP-3(20) Pw4(4) AC-12 Xp1/6 T41 Hun Latest messages You are hit by an arrow! [-11 -> 4] The unalignment thing swings its bow. The unalignment thing misses. The unalignment thing swings its bow. The unalignment thing misses. The unalignment thing shoots an arrow! You are almost hit by an arrow. The unalignment thing swings its bow. The unalignment thing misses. The twen misses. There's some graffiti on the floor here. Use "r." to read it. The unalignment thing shoots an arrow! You are hit by an arrow! [-2 -> 2] Warning: HP low! The unalignment thing shoots an arrow! You are hit by an arrow! You die... Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} K - an uncursed +0 boomerang {1} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +0 pair of gauntlets of trap creation (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {5} D - a cursed ivy lichen corpse {20} E - a cursed porter lichen corpse {20} F - a cursed fire trove corpse {0} G - a cursed jackal corpse {300} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} L - 5 uncursed scrolls of healing {5} M - 4 uncursed scrolls of mana {4} N - 3 uncursed scrolls of phase door {3} O - 3 uncursed scrolls of standard id {3} P - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (1:20) {1} r - a cursed spellbook of aggravate monster (2:20) {1} s - a cursed spellbook of stun self (3:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -2 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:-1) {1} u - an uncursed wand of amnesia (0:8) {1} v - an uncursed wand of starvation (0:4) {1} Tools j - a cursed can of grease (0:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 10 cursed -6 rocks {5} i - a cursed -20 stone of vulnerability m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: slow digestion You could not have this property extrinsically: stun resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 62% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: matter spells (turn 116) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34592 Monster spawn increase reached its maximum at turn 99452 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 390057 The monster class that cannot be genocided was ghost The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: flame archer (freq bonus 9) The monster species that spawned more often: red stalk (freq bonus 18) The monster species that spawned more often: journeyman dark wall (freq bonus 36) The monster species that spawned more often: ancient italian (freq bonus 18) The monster species that spawned more often: Windows(R) 98 (freq bonus 14) The monster species that spawned more often: karmic stalk (freq bonus 8) The monster species that spawned more often: eldritch ghost (freq bonus 18) The monster species that spawned more often: law drake (freq bonus 30) The monster species that spawned more often: armor-piercing lich (freq bonus 9) The monster species that spawned more often: hideous ogre mage (freq bonus 24) The monster species that spawned more often: void warp fungus (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 2) The monster species that spawned more often: nondescript mushroom (freq bonus 8) The monster species that spawned more often: hole warp fungus (freq bonus 12) The monster species that spawned more often: crypt wight (freq bonus 18) The monster species that spawned more often: brown stalk (freq bonus 4) The monster species that spawned more often: pellet mage (freq bonus 30) The monster species that spawned more often: maud spore (freq bonus 20) The monster species that spawned more often: hidden energy vortex (freq bonus 80) The monster species that spawned more often: absorbing dust vortex (freq bonus 12) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: red mushroom The monster species that never randomly spawned: crimson fungus The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: gelatinous glob The monster species that never randomly spawned: miss gentle-soft The monster species that never randomly spawned: phase warp fungus The monster species that never randomly spawned: Sesshoumaru, Youkai Lord of the West The monster species that never randomly spawned: magic-colored growth The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 89) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 5) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 21) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 59) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 8) Next attribute increase check would have come at turn 818 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: Your maximum alignment decreased over time. (0) You were more likely to encounter traps (0) You had the risk of temporarily losing intrinsics (0) You were prevented from having slow digestion (0) You were prevented from having stun resistance (0) You were aware of the presence of poisonous monsters You had 494 points of nutrition remaining You aggravated monsters You could fly You had fixed abilities You were very unlucky (-5) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (1144) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) weapon practice 1 R LIMIT(0) draw blood 1 R LIMIT(0) Discoveries Amulets amulet of poison warning (obsidian) Armor helm of bad alignment (resounding helmet) gauntlets of trap creation (velvet gloves) cloak of luck negation (yellow cloak) boots of weakness (nature boots) Scrolls scroll of flood (LLIYLLATNEMTONMAI) scroll of lava (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of growth (SMOKING KILLS) scroll of barrhing (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of lockout (ELF CHANGE FORME BY STUNT) scroll of healing (SEE YA CUNT) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (T A C H) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (PRIRUTSENIE) Spellbooks spellbook of darkness (donkey-eared) spellbook of aggravate monster (calligraphed) spellbook of stun self (legit) Potions potion of urine (venomous) Rings ring of sustain ability (sapphire) ring of gain intelligence (insulating) Wands wand of remove resistance (ticking) wand of amnesia (cottonwood) wand of starvation (vajra blade) Tools tin whistle (whistle) mirror (looking glass) Gems stone of vulnerability (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 sewer rats (1 created) a mould (0 created) 0 unalignment things (1 created) a deathmold 0 twens (1 created) 0 fire troves (1 created) 5 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (1 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Murderer... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 13 pieces of gold, after 41 moves. Killer: an arrow You were level 1 with a maximum of 20 hit points when you died. You reached the 134th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 132 36 ziratha-Jed-Nag-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted barrow wight). - [26] 133 36 ziratha-Drd-Arg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pool edge swimmer). - [10] *134 36 ziratha-Mur-Bat-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an arrow. - [20] 135 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 136 35 Andy-Twe-Sna-Fem-Law escaped the dungeon [max level 1]. 19 [19]