ziratha, neutral male wind Failed Existence ----------- |......@Y.| | -X---..+ |..| -..| .. --- [Ziratha the Looser] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu Dlvl:1 $0 HP14(14) Pw9(9) AC-12 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral male wind Failed Existence. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {4} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: improved vision You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: polearms (turn 83) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40790 Monster spawn increase reached its maximum at turn 69496 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 56630 The monster class that cannot be genocided was golem The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: porter rock kobold (freq bonus 14) The monster species that spawned more often: vacuum stalk (freq bonus 18) The monster species that spawned more often: firewall (freq bonus 14) The monster species that spawned more often: dark spore (freq bonus 8) The monster species that spawned more often: giant black jellyfish (freq bonus 36) The monster species that spawned more often: ghostly bat (freq bonus 18) The monster species that spawned more often: red centipede (freq bonus 21) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 120) The monster species that spawned more often: burning giant (freq bonus 42) The monster species that spawned more often: sexy nurse (freq bonus 48) The monster species that spawned more often: Succubus Kchief (freq bonus 24) The monster species that spawned more often: acid beast (freq bonus 15) The monster species that spawned more often: overslept girl (freq bonus 18) The monster species that spawned more often: witch (freq bonus 48) The monster species that spawned more often: minion (freq bonus 22) The monster species that spawned more often: Five-Man (freq bonus 20) The monster species that spawned more often: jumping ice eel (freq bonus 33) The monster species that spawned more often: stitched abomination (freq bonus 14) The monster species that spawned more often: old mercurial dragon (freq bonus 14) The monster species that spawned more often: snow elf (freq bonus 42) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster species that never randomly spawned: spider The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: frenzytaur The monster species that never randomly spawned: embraced drowess The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: killer duck The monster species that never randomly spawned: Uniform Katcher The monster species that never randomly spawned: chemical patch The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 15) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 211) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 18) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 33) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 356) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 4) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had the following problem: Picking up potions may break them and subject you to their vapors. (0) You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You were prevented from having a sight bonus (0) You were prevented from having sickopathy (0) You had 550 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Conse, Mr. Prosser and Mohmar Deathstrike Your deity was Mr. Prosser The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (area boots) Scrolls scroll of healing (RANDOM STAT CHANGE MANY) scroll of mana (IYI) scroll of phase door (YUM YUM) scroll of standard id (MEAD NI NAJAP) scroll of cure (IGNORANT WEATHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 goblins (1 created) 0 goblin cops (1 created) 0 grid bugs (2 created) 0 nausorns (1 created) 0 dark girls (1 created) 0 hata-hatas (1 created) 0 apprentice dark walls (1 created) 0 cold troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 189 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] 190 1 ziratha-Rin-Pha-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [12] * 0 ziratha-Fai-Win-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14]