ziratha, neutral female angelic Chevalier ---------- -----.---- |!%%.%%..| ##|........| |!%%%'A)@| #,-........|## |!%%.%!(..`# #,|......>.-,## ----------,# #,----------,,## #,# #,# ##,,# #,# #,# ##,## #,# #,# #,,# #,---------#,# ##,--------- #,........|#,# #,|........ ##|.......|#,# #,|....<..| |........,,# #,-.......+ ---------### ##--------- [Ziratha the Basher] St11 Dx8 Co12 In5 Wi12 Ch4 CheAngFemNeu Dlvl:2 $41 HP-20(35) Pw17(33) AC4 Xp2/23 T387 Latest messages "How dare you break my door?" Bandjar hits you! [-3 -> 32] Bandjar hits you! [-9 -> 23] # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! You see here an uncursed sandwich {1}. Bandjar wields an uncursed shotgun {15}! Bandjar fires 2 shotgun shells! You are hit by the 1st shotgun shell. [-1 -> 22] You are hit by the 2nd shotgun shell! [-9 -> 13] Bandjar fires 2 shotgun shells! You block the 1st shotgun shell with your shield. You are hit by the 2nd shotgun shell! You die... Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} o - an uncursed +0 worm tooth {2} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} p - an uncursed tripe ration {1} t - an uncursed lembas wafer {1} Scrolls h - a blessed scroll of charging {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:5) {1} q - an uncursed spellbook of acid stream (0:2) {1} Potions d - 2 potions of holy water {2} s - an uncursed potion of polymorph {1} Tools i - a blessed leather saddle {1} Gems r - an uncursed +0 worthless piece of black glass {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: regeneration You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 4% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: high heels (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26260 Monster spawn increase reached its maximum at turn 47122 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 122650 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: Keystone Kop (freq bonus 12) The monster species that spawned more often: blue-red colony (freq bonus 39) The monster species that spawned more often: giant mantis (freq bonus 90) The monster species that spawned more often: giant fire termite (freq bonus 84) The monster species that spawned more often: cursed growth (freq bonus 28) The monster species that spawned more often: arc bug (freq bonus 13) The monster species that spawned more often: inertia warp fungus (freq bonus 56) The monster species that spawned more often: hiding galltrit (freq bonus 78) The monster species that spawned more often: garo master (freq bonus 39) The monster species that spawned more often: greater chaos servant (freq bonus 120) The monster species that spawned more often: ice warp fungus (freq bonus 84) The monster species that spawned more often: globefish (freq bonus 30) The monster species that spawned more often: novice light wall (freq bonus 39) The monster species that spawned more often: Bianca (freq bonus 52) The monster species that spawned more often: styx elemental (freq bonus 90) The monster species that spawned more often: snow vortex (freq bonus 112) The monster species that spawned more often: unreal stalk (freq bonus 68) The monster species that spawned more often: ita mochi (freq bonus 42) The monster species that spawned more often: legion devil grunt (freq bonus 42) The monster species that spawned more often: nabasleh sephirah (freq bonus 13) The monster species that spawned more often: neverwas (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster species that never randomly spawned: firework cart The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: work houses The monster species that never randomly spawned: petty venomous nymph The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: Dr. Munoz The monster species that never randomly spawned: Officer Katcher The monster species that never randomly spawned: Sophie The monster species that never randomly spawned: elemental The monster species that never randomly spawned: squeezer nymph The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 18) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 15) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 70) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 2) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: dashing (lunar) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 10) Next attribute increase check would have come at turn 916 Strength training was 6 Dexterity training was 5 Wisdom training was 2 Constitution training was 16 You were cold resistant You were shock resistant You were poison resistant You were magic-protected You were prevented from having stealth (0) You were prevented from having regeneration (0) Your chance to block was 21% You saw invisible You had infravision You had 1142 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 102% b - acid stream 4 matter 90% 99% Techniques known in the end Name Level Status turn undead 2XR Prepared(0) blessing 2X Prepared(0) healing hands 2X Prepared(0) spirituality check 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Not Ready(1944) invoke deity 2 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of charging (DOGO FUTSF) scroll of healing (BUY C1AL1S CHEAP HERE) scroll of mana (FRINDS ELF ATTACK) scroll of phase door (POWER IS GREATER THE BASE IS LESS) scroll of standard id (DRAW WAT STUNT) scroll of cure (IUSTIO QUE PIS) Spellbooks spellbook of healing (antimatter) spellbook of acid stream (ochre) Potions * potion of water (clear) potion of polymorph (hallowed) Tools leather saddle (saddle) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 phasing acid blobs (1 created) 0 giant snails (1 created) 0 racoons (1 created) a normal jelly 2 field voles a large bat 0 baby black dragons (1 created) a mould 0 controllers (1 created) 0 dark female androids (1 created) 0 shopkeepers (1 created) a twen 0 sukkiri flowers (1 created) a food trove 15 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (22 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (25 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (21 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well ziratha the Chevalier... You died in The Dungeons of Doom on dungeon level 2 with 142 points, and 0 pieces of gold, after 387 moves. Killer: a shotgun shell You were level 2 with a maximum of 35 hit points when you died. You reached the 101st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 99 150 Andy-Gof-Mou-Fem-Law escaped the dungeon [max level 1]. 14 [14] 100 150 Andy-Ble-Ang-Fem-Cha escaped the dungeon [max level 1]. 24 [24] *101 142 ziratha-Che-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [35] 102 140 Andy-Gla-Mis-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox spirit). - [32] 103 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17]