ziratha, lawful female heretic Bard ----}------------------ |.....................| ---------------##--------- }.....................----- |............{|#,........| |.}.......................| |...........(..,,|.....#.| |.......I...........*.....| }......>......|,,|.......| |........}.......*).......|#### |..............,,|.......| ------- -.-------}}---.-----.------,,,## -------|-------#,|>......| |.!?!+| },,,,,#### #,,,,##,# #,,,,,,### #,# #,,|.......| |.+??%| #####,,,,#} ####,##,# ##,,,,,,#@# ######,# ####,-----|--- ##|.([$/| #,##,,#} }}#,,[,###,####,,h#N###,,,,,,#####,,,,,####,## #,-.`%.%| #,###,,} }#,,,,,,,##,}###,#}##,,,,#######,,,,,,,,,,,,,,# #,-----}- #,# ###} },,#####,,,,,,,,,,,,,,,,,,,,,^,,`#####,#,#---.-###,# --.-------I,,,,,,,}},###,######,####,###### #,,,,..{..,,,,} |..........,},,,,#,#,,,# -.--}-.-------------}---,##|...|####} -.........|}###-.-------#.......................|,# |...| |........$...| |........,|..[...................|,# |...| |............| |<......|,.......................|## |...| |.......}....| |.......|#|......................| ----- -------------- --------- --------------#------}-- [Ziratha the Sonneteer] St10 Dx13 Co8 In3 Wi9 Ch14 BrdHerFemLaw Dlvl:3 $198 HP56(74) Pw52(60) AC1 Xp7/1248 T4195 Hun Latest messages [-1 -> 69] You hit the purple naga hatchling. The purple naga hatchling bites you! [-4 -> 65] You hit the purple naga hatchling. The purple naga hatchling bites you! [-2 -> 63] You hear a distant squeak. You hit the purple naga hatchling. You fail to cast the spell correctly. The purple naga hatchling bites you! [-2 -> 61] You fail to cast the spell correctly. The minor mind flayer hits you! [-3 -> 59] The minor mind flayer's tentacles suck you! [-1 -> 58] [-2 -> 56] Your brain is eaten! Your last thought fades away. Your inventory Weapons # - an uncursed +0 spirit thrower {8} q - 31 uncursed +0 crossbow bolts {16} Q - 118 uncursed +0 shuriken {59} U - an uncursed +0 orcish short sword {12} V - an uncursed +0 orcish short sword {12} W - a blessed +6 orcish short sword {12} X - 2 uncursed +0 orcish daggers {8} Y - 3 uncursed +0 orcish spears {36} Armor # - an uncursed +0 pair of gauntlets of power {4} b - an uncursed +1 leather cloak (being worn) {7} c - an uncursed +0 splint mail {160} m - an uncursed rusty +0 enchanted (of levuntation) wonder helmet {20} s - an uncursed +0 mummy wrapping {2} v - an uncursed +0 banded mail (being worn) {160} C - an uncursed +0 pair of leather gloves {4} I - an uncursed +0 banded mail {160} N - a cursed -1 chain mail {120} T - an uncursed +3 pair of boots of displacement {8} Comestibles # - 3 uncursed cream pies {2} # - an uncursed clove of garlic {1} # - 3 uncursed oranges {2} d - 5 blessed apples {3} w - 3 uncursed tripe rations {3} Z - 10 uncursed slime molds {5} Scrolls # - a blessed scroll of healing {1} h - 11 uncursed scrolls of healing {7} i - 5 uncursed scrolls of mana {5} j - 3 uncursed scrolls of phase door {3} k - 5 uncursed scrolls of standard id {5} l - an uncursed scroll of cure {1} r - an uncursed scroll of enchant armor {1} F - a heavily cursed scroll of enchant armor {1} K - a blessed scroll of enchant weapon {1} Spellbooks n - an uncursed spellbook of levelport (0:3) {1} p - an uncursed spellbook of sleep (0:3) {1} u - an uncursed spellbook of cure confusion (0:0) {1} x - a blessed spellbook of cure blindness (0:1) {1} D - an uncursed spellbook of acid sphere (7:1) {1} G - an uncursed spellbook of confuse monster (0:1) {1} L - an uncursed spellbook of cure sickness (0:4) {1} M - an uncursed spellbook of slow monster (6:4) {1} P - an uncursed spellbook of dig (4:1) {1} Potions # - an uncursed potion of sickness {1} e - 5 uncursed potions of booze {5} f - a blessed potion of booze {1} E - an uncursed potion of sleeping {1} O - a cursed potion of monster detection {1} R - an uncursed potion of restore ability {1} S - an uncursed potion of see invisible {1} Rings t - an uncursed +2 ring of gain wisdom {1} H - an uncursed ring of teleport control {1} Wands o - a cursed wand of polymorph called polymorph (0:0) {1} A - an uncursed wand of trap creation (0:2) {1} B - an uncursed wand of teleportation called vanishes1 (0:5) {1} Tools a - a blessed wooden harp {1} g - an uncursed tin whistle {1} z - a cursed -2 pick-axe (weapon in hand) {32} J - an uncursed tin whistle {1} Gems y - a blessed +0 worthless piece of cyan glass {1} Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 624 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 59% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: occult spells (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22457 Monster spawn increase reached its maximum at turn 61259 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 135606 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: stone mewlip (freq bonus 12) The monster species that spawned more often: selenite soldier (freq bonus 10) The monster species that spawned more often: werebear (freq bonus 24) The monster species that spawned more often: squeakati (freq bonus 10) The monster species that spawned more often: flying wild dog (freq bonus 18) The monster species that spawned more often: scarlet warp fungus (freq bonus 5) The monster species that spawned more often: veil spirit (freq bonus 8) The monster species that spawned more often: large snake (freq bonus 6) The monster species that spawned more often: telepathic eye (freq bonus 30) The monster species that spawned more often: sewer viper (freq bonus 24) The monster species that spawned more often: leng spider (freq bonus 15) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 6) The monster species that spawned more often: saddleback tortoise (freq bonus 9) The monster species that spawned more often: blue-green force patch (freq bonus 16) The monster species that spawned more often: adult gray dragon (freq bonus 6) The monster species that spawned more often: mister whoopee (freq bonus 24) The monster species that spawned more often: quantum fungus (freq bonus 8) The monster species that spawned more often: gigantic blob (freq bonus 20) The monster species that spawned more often: venom claw (freq bonus 20) The monster species that spawned more often: mint giant (freq bonus 8) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster species that never randomly spawned: xaren The monster species that never randomly spawned: doomcloud The monster species that never randomly spawned: Mailie The monster species that never randomly spawned: sererrog The monster species that never randomly spawned: boss bass The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: silver mushroom patch The monster species that never randomly spawned: sparkling mold The monster species that never randomly spawned: bramble patch The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 10) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 129) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 195) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 12) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 2) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 13) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 10) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 6) Next attribute increase check would have come at turn 4474 Strength training was 50 Dexterity training was 41 Wisdom training was 13 Constitution training was 43 You were sleep resistant You were prevented from having telepathy (0) You were prevented from having freezopathy (0) You had 428 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Chaska, the RNG and Dantalion Your deity was Chaska The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - levelport 8 body 100% 65% b - sleep 2 enchant 80% 66% c - cure confusion 3 healing 90% 69% d - cure blindness 2 healing 81% 70% e - confuse monster 2 enchant 86% 75% f - cure sickness 3 healing 90% 75% g - slow monster 2 enchant 86% 85% h - dig 5 matter 95% 85% Techniques known in the end Name Level Status primal roar 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets * amulet of peace (funk) Weapons shuriken (throwing star) orcish short sword (crude short sword) orcish dagger (crude dagger) orcish spear (crude spear) Armor * sky dragon scale shield (sky dragonhide shield) * muting helm (red helmet) * helm of thirst (round helmet) * dummy cloak I (quicktravel cloak) gauntlets of power (brand-new gloves) wonder helmet (arduous helmet) leather gloves (fingerless gloves) boots of displacement (ski heels) Scrolls scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (G2G NOW) scroll of phase door (BASA MAINASA 1 MINETA MA AUCHA) scroll of standard id (GRAE GURL) scroll of cure (DAD AND BABY ATTACKING) scroll of enchant armor (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of enchant weapon (XOR ME HSALS) Spellbooks * spellbook of sleep (propaganda) * spellbook of confuse monster (magnificent) * spellbook of slow monster (plaid) * spellbook of cause fear (nonexistant) * spellbook of charm monster (noble) * spellbook of hyperspace summon (sour) * spellbook of create monster (foreign) * spellbook of steam venom (tame) * spellbook of botox resist (hardcover) * spellbook of sniper beam (velvet) spellbook of levelport (uninscribed) spellbook of cure confusion (red-listed) spellbook of cure blindness (octarine) spellbook of cure sickness (left-handed) spellbook of dig (crepuscle) spellbook of acid sphere (hellish) Potions potion of booze (brown oolong tea) potion of full healing (blinding) potion of paralysis (yellow) potion of sickness (reddish) potion of sleeping (steamy) potion of monster detection (spiritual) potion of restore ability (illuminated) potion of see invisible (pseudo-violet) Rings * ring of shock resistance (zinc) ring of gain wisdom (diamond) ring of teleport control (mages guild) Wands * wand of trap disarming (null) wand of polymorph called polymorph (aluminum) wand of teleportation called vanishes1 (empty) wand of trap creation (hemlock) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * metabolic stone (gray) * unfair attack stone (gray) * starlit sky stone (gray) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chicken a pack jackal a thick jackal (2 created) a fox a large fox a wild dog an ae a flying wild dog 0 kittens (1 created) a large cat (0 created) 2 group hobbits 0 blue yeeks (1 created) a gisau 0 minor mind flayers (1 created) 0 blue jellies (1 created) a kobold a pack kobold a training kobold a small kobold 9 large group kobolds 0 special kobold lords (1 created) a marine goblin a hobgoblin 0 runts (1 created) 0 lambs (1 created) 2 wild pigs 0 osquips (1 created) 6 sewer rats 8 drains rats a black rat a breeder mouse a woodchuck 0 spiderlings (1 created) 0 tiny lurkers (1 created) a larva 4 maggots a grid bug (7 created) 0 weapon bugs (1 created) 0 white lights (1 created) a baby blue dragon a lichen a spore lichen 0 cribos (1 created) a slow spore an intermediate gnome a gnome lord a Kop Reinforcer 2 Keystone Kops (3 created) 2 mummies an adom mummy 0 purple naga hatchlings (1 created) a sizzle naga hatchling a maintenance automaton a small rust monster a small snake 2 grid xorns 2 kobold zombies a crawling claw an elf zombie a grave digger 0 ghasts (1 created) 2 friendly adventurers a cross-eyed mage an imperial an asgardian a novice rogue 0 item masters (24 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a babelfish 0 giant clams (1 created) 0 eel-lizards (1 created) 2 twens a gecko a deminewt 2 iguanas 0 colorless mushroom patches (4 created) 2 sukkiri flowers a poison creeper 0 plague poppies (2 created) a glacier fern spore 0 white mushroom patches (1 created) a clear mewlip 0 eggmen (1 created) 0 shrieker mushroom patches (1 created) 0 fried chickens (1 created) a kogepan 0 yellow mushroom patches (4 created) 3 goombas a hishi mochi (2 created) 2 roast gooses a gray mewlip (2 created) 0 spotted mushroom patches (2 created) 0 mercury mushroom patches (1 created) a flying goomba 0 noxious mushroom patches (1 created) 2 bad eggs (3 created) 3 killer tomatoes (4 created) a killer apple (2 created) 0 blue mushroom patches (2 created) 0 razorvines (1 created) an orange mewlip a bloodshot mewlip a ravenous cream pie 51 floor grues (52 created) 3 drowzees 6 dark grues a small turret 0 crude turrets (1 created) a food trove 0 smart troves (2 created) 253 creatures born. 173 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 26 times You were an atheist You never prayed to the gods You hit with a wielded weapon 200 times You killed 125 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (230 of 20) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (62 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (178 of 160) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bard... You died in The Dungeons of Doom on dungeon level 3 with 7375 points, and 198 pieces of gold, after 4195 moves. Killer: brainlessness You were level 7 with a maximum of 74 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 26 7775 ziratha-Zoo-Syl-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of lightning. - [92] 27 7563 Andy-Mon-Vee-Mal-Cha quit in The Dungeons of Doom on level 2. 96 [96] *28 7375 ziratha-Brd-Her-Fem-Law died in The Dungeons of Doom on level 3. Killed by brainlessness. 56 [74] 29 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 30 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97]