ziratha, neutral female argonian Druid ------------#### |.......}}..,;:; |..>}......|#### |........{.| | |........... ...............| -.-.-------- | #,,,# #,,# #,[, #,## #,# -.--- |<... |...| |...+ |...| ----- [Ziratha the Fire Tower Caster] St10 Dx6 Co8 In8 Wi7 Ch9 DrdArgFemNeu Dlvl:1 $13 HP-7(10) Pw14(14) AC11 Xp1/6 T39 Latest messages Autopickup: ON, for $/!"+=? objects. 13 gold pieces. There is a wall in the way! The goblin hits you! [-1 -> 9] You hear some noises. The goblin is killed! Nevermore eats a goblin corpse {400}. You displaced Nevermore. You see here an iron skull cap {12}. There is a wall in the way! Uh-oh, should have watched your step... The dungeon is flooded! You hear some noises in the distance. Wait! There's something there you can't see! The visor piranha bites you! [-3 -> 7] You miss the visor piranha. The pool edge swimmer bites you! You die... Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 bow (alternate weapon; not wielded) {12} c - 50 uncursed +0 arrows (in quiver) {25} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (7:4) {1} e - a blessed spellbook of charm monster (6:3) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: warning Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 39% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: club (turn 11) You had blown your chance of training the club skill Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35535 Monster spawn increase reached its maximum at turn 59614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1546844 The monster class that cannot be genocided was jelly The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: random cockatrice (freq bonus 16) The monster species that spawned more often: foretosu (freq bonus 6) The monster species that spawned more often: gazer horror (freq bonus 20) The monster species that spawned more often: Jorin (freq bonus 30) The monster species that spawned more often: Antje's sneaker (freq bonus 12) The monster species that spawned more often: depowered warp fungus (freq bonus 42) The monster species that spawned more often: anti grue (freq bonus 10) The monster species that spawned more often: sticky warp fungus (freq bonus 14) The monster species that spawned more often: banishment sphere (freq bonus 18) The monster species that spawned more often: energy growth (freq bonus 16) The monster species that spawned more often: ancient italian (freq bonus 5) The monster species that spawned more often: persian lady (freq bonus 10) The monster species that spawned more often: baby plain dragon (freq bonus 48) The monster species that spawned more often: orc sorceror (freq bonus 18) The monster species that spawned more often: wind growth (freq bonus 7) The monster species that spawned more often: very old orange dragon (freq bonus 24) The monster species that spawned more often: royal assassin (freq bonus 48) The monster species that spawned more often: gnome comrade (freq bonus 30) The monster species that spawned more often: Armed Kop Kriminologist (freq bonus 78) The monster species that spawned more often: iron smasher (freq bonus 28) The monster trait that was more common: monsters that wail (freq bonus 4) The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: Romann The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: drone growth The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: baby voltigore The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: ghostly wolf The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 13) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: lightning (rainbow) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 6) Next attribute increase check would have come at turn 204 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 2 You were prevented from having fear resistance (0) You were prevented from having invisibility (0) You had 1558 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (136) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 90% 300% Techniques known in the end Name Level Status healing hands 1 R LIMIT(0) panic digging 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (TEMOV) scroll of mana (POKEMONGO GOTTA CHEAT EM ALL) scroll of phase door (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of standard id (CAN SEE WHAT ITEM) scroll of cure (REGNAD) Spellbooks spellbook of create familiar (multicolored) spellbook of charm monster (crashy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a normal jelly 0 kobolds (1 created) a goblin 0 drains rats (1 created) 0 ravens (1 created) 0 tortoises (7 created) 0 hata-hatas (10 created) 0 hata-matas (1 created) 0 rouge jellyfish (1 created) 0 floating fish (1 created) 0 jellyfish (3 created) 0 functioning babelfish (1 created) 0 magikarps (1 created) 0 visor piranhas (1 created) 0 pool edge swimmers (1 created) 0 bloodgills (1 created) 0 jumping jellyfish (5 created) 0 jumping babelfish (1 created) 0 jumping force babelfish (1 created) 0 flying oysters (1 created) 0 scroll troves (1 created) 42 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Druid... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 13 pieces of gold, after 39 moves. Killer: a monster (pool edge swimmer) You were level 1 with a maximum of 10 hit points when you died. You reached the 131st place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 129 36 Elronnd-Gam-Liz-Fem-Law died in The Dungeons of Doom on level 1. Killed by a burning scroll. - [19] 130 36 ziratha-Jed-Nag-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted barrow wight). - [26] *131 36 ziratha-Drd-Arg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (pool edge swimmer). - [10] 132 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 133 35 Andy-Twe-Sna-Fem-Law escaped the dungeon [max level 1]. 19 [19]