ziratha, neutral male naga Jedi ########----------- #`,,,,,,,....<...*.| #,#######|.........| #,# #,-.........| #,# #,|.........| ####`,,, ,,# #,|.........| ,bN,,,,,, -----.------,|.........| #######,, |..........|,----------- ----.----- # #,,########|..........+,# |........--- #,,,,,,,,,,...........|## |...----....,# +,#########|..........| ###|...| |...|,,, #,# |..........| #,^-...----....,,,#####,# |..........| ###---......---,#,,,,,,,# ------------ --------,,,####,,,,# ##### ###### [Ziratha the Youngling] St14 Dx9 Co7 In9 Wi14 Ch10 JedNagMalNeu Dlvl:1 $17 HP-3(26) Pw9(9) AC7 Xp1/5 T271 Leg Hal Latest messages You hear a flinging sound. You are hit by a knife. [-2 -> 17] You hear a hurling sound. The phial crashes on your head and breaks into shards. [-1 -> 16] You have a momentary vision. Oh wow! Everything looks so cosmic! Call a cooling potion: You miss the MIY. The Veteran swings his long sword. The gazer horror hits you! The red crab hits you! [-4 -> 13] The soldier ant claws you! [-6 -> 7] The leprelich loses some lines now! The queen ant casts a spell at you! Your brain is on fire! You die... Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Tools c - an uncursed +1 green lightsaber (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 12 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 506 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 392 Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 66% Potion drop chance was reduced to 74% Concealing monsters were spawned underneath items 27% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14638 Monster spawn increase reached its maximum at turn 35862 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 341820 The monster class that cannot be genocided was major demon The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: deceiving force patch (freq bonus 48) The monster species that spawned more often: shadow master (freq bonus 42) The monster species that spawned more often: evolved gorilla (freq bonus 21) The monster species that spawned more often: deceiving warp fungus (freq bonus 24) The monster species that spawned more often: stygian harlot (freq bonus 16) The monster species that spawned more often: deluge agent (freq bonus 18) The monster species that spawned more often: ass troll (freq bonus 36) The monster species that spawned more often: dust vortex (freq bonus 14) The monster species that spawned more often: Kati (freq bonus 12) The monster species that spawned more often: polina (freq bonus 42) The monster species that spawned more often: drow (freq bonus 16) The monster species that spawned more often: baboon (freq bonus 14) The monster species that spawned more often: storm caster (freq bonus 30) The monster species that spawned more often: tiktah sephirah (freq bonus 20) The monster species that spawned more often: fierce battlehorse (freq bonus 144) The monster species that spawned more often: minor death (freq bonus 14) The monster species that spawned more often: genin (freq bonus 60) The monster species that spawned more often: cyan patch (freq bonus 48) The monster species that spawned more often: nruling (freq bonus 12) The monster species that spawned more often: sucker warp fungus (freq bonus 14) The monster trait that was more common: monsters that count as giant (freq bonus 12) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster species that never randomly spawned: null mold The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: clanking chains The monster species that never randomly spawned: bone warrior The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 27) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 90) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 35) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 4) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 3) Next attribute increase check would have come at turn 303 Strength training was -1 Dexterity training was 2 Wisdom training was 1 Constitution training was 17 You were hallucinating (20) You were prevented from having flying (0) You were prevented from having quad attacks (0) You had wounded rear regions (179) You had 1223 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, the Homies and the deep blue sea Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (96) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (spiky gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (wok-shaped helmet) * skullcap (inkcoat helmet) * flack helmet (RNG helmet) * crystal helm (space helmet) * mining helm (complete helmet) * field helm (rotating helmet) * helm of safeguard (steel helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (tightly fitting gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (persian boots) * boots of safeguard (orange boots) Scrolls scroll of healing (OMIAZBOYISU531) scroll of mana (FORC RISE WHEN KEY IS HIT) scroll of phase door (VO BIEN VOI MUOI CHAN UON) scroll of standard id (IA CTHULHU) scroll of cure (YASDORIAN COLLECTS ALL THE TROPHIES) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 blue faeries (1 created) 0 grid bugs (1 created) a porter lichen 0 spore lichens (1 created) 0 barrow wights (1 created) a pitiful-looking beggar 0 bretons (1 created) a newt (2 created) 11 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (23 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Jedi... You died in The Dungeons of Doom on dungeon level 1 with 36 points, and 17 pieces of gold, after 271 moves. Killer: a monster (hallucinogen-distorted barrow wight) You were level 1 with a maximum of 26 hit points when you died. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 128 37 Andy-Aci-Hom-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 129 36 Elronnd-Gam-Liz-Fem-Law died in The Dungeons of Doom on level 1. Killed by a burning scroll. - [19] *130 36 ziratha-Jed-Nag-Mal-Neu died in The Dungeons of Doom * on level 1. Killed by a monster (hallucinogen-distorted barrow wight). - [26] 131 35 Andy-Bar-Ill-Mal-Cha escaped the dungeon [max level 1]. 21 [21] 132 35 Andy-Twe-Sna-Fem-Law escaped the dungeon [max level 1]. 19 [19]