ziratha, chaotic male phantom Ringseeker -- . .` #,*. ##r# ,8,, ##,# #,# ##,# #,,# #,## ---.---.--,# |.<.......,# |........|## ---------- [Ziratha the Hobbit Townie] St5 Dx10 Co3 In18 Wi10 Ch12 RinPhaMalCha Dlvl:1 $1 HP0(12) Pw19(19) AC8 Xp1/0 T41 Latest messages You hear some noises. What do you want to ready? [- cdefg or ?*] e - 39 uncursed +0 rocks (in quiver) {21}. You displaced your kitten. In what direction? [47896321><] The rock misses the GR. In what direction? [47896321><] The GR avoids the projectile! The rock misses the GR. The GR bites you! [-1 -> 3] In what direction? [47896321><] The GR avoids the projectile! The rock misses the GR. The GR misses. Unknown command '^J'. In what direction? [47896321><] The rock misses the GR. The GR bites you! You die... Your inventory Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Gems c - 5 uncursed -3 rocks {3} d - 17 uncursed -1 rocks {9} e - 35 uncursed +0 rocks (in quiver) {18} f - 9 uncursed +2 rocks {5} g - 11 uncursed -2 rocks {6} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 23 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 50% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: spirituality (turn 43) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31300 Monster spawn increase reached its maximum at turn 43203 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3818120 The monster class that cannot be genocided was wraith The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: Hisame Shizumaru (freq bonus 12) The monster species that spawned more often: giant fruit fly (freq bonus 2) The monster species that spawned more often: fairy dragon (freq bonus 14) The monster species that spawned more often: opal stalk (freq bonus 20) The monster species that spawned more often: subway wight (freq bonus 60) The monster species that spawned more often: platinum mushroom (freq bonus 3) The monster species that spawned more often: blizzard trove (freq bonus 24) The monster species that spawned more often: giant (freq bonus 18) The monster species that spawned more often: sukkiri flower (freq bonus 6) The monster species that spawned more often: werekraken (freq bonus 6) The monster species that spawned more often: Grund the Orc King (freq bonus 9) The monster species that spawned more often: Nadja's thick boot (freq bonus 72) The monster species that spawned more often: Manuela (freq bonus 6) The monster species that spawned more often: negro ganger (freq bonus 2) The monster species that spawned more often: shining giant (freq bonus 8) The monster species that spawned more often: radiant spirit (freq bonus 27) The monster species that spawned more often: ravenous ant (freq bonus 12) The monster species that spawned more often: Undead Kop (freq bonus 12) The monster species that spawned more often: rainbow to (freq bonus 16) The monster species that spawned more often: Unicorn of Amber (freq bonus 12) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 24) The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: persian The monster species that never randomly spawned: cook islander The monster species that never randomly spawned: undead sage The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: brown pudding The monster species that never randomly spawned: Ford Perfect The monster species that never randomly spawned: ice fungus The monster species that never randomly spawned: muncher The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 14) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 2) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 75) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: death trap (freq bonus 1) Next attribute increase check would have come at turn 178 Strength training was 2 Dexterity training was 2 Wisdom training was 0 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having disintegration resistance (0) You had 1455 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Morgoth The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (177) You are dead You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DPIEV WENWWSG UNNZMI) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (ULULULULOHH) scroll of standard id (LITTLE INJURED DOUBLE PAY) scroll of cure (BREAKPOINT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 kobolds (1 created) a GR (8 created) 0 lichens (1 created) 0 yakuza members (1 created) 0 small item troves (1 created) 13 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Ringseeker... You died in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 41 moves. Killer: a monster (GR) You were level 1 with a maximum of 12 hit points when you died. You reached the 186th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 184 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] 185 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] *186 1 ziratha-Rin-Pha-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [12]