ziratha, neutral male mazke Firefighter ---------- .........| |.------.| |.| |<| ..| |.| |.------.| |........| ### --|------- #,# #,# #,# #,#### #,## #,,,,# ###,,#######,# B ,&,,,,,# #,# #Z##,-------.-- .. #,|........| .....#,.........| ......##|........| ....... ---------- --------- [Ziratha the Hazard Trainee] St4 Dx6 Co6 In8 Wi4 Ch6 FirSedMalNeu Dlvl:1 $0 HP0(15) Pw18(18) AC11 Xp1/0 T55 Latest messages Pick an object. & a major demon (mazke firefighter called ziratha) Accessing Pokedex entry for mazke... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 100, alignment 11. Slow (9). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, thick-skinned demon. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical # There is a wall in the way! You displaced your little dog. There is a wall in the way! (2x) There's some graffiti on the ground here. Use "r." to read it. You hit the gnome zombie. The gnome zombie claws you! [-5 -> 10] You just miss the gnome zombie. You hit the gnome zombie. The gnome zombie claws you! [-6 -> 4] Unknown command '^J'. You miss the gnome zombie. You hit the gnome zombie. The gnome zombie claws you! You die... Your inventory Weapons a - an uncursed +0 axe (weapon in foreclaw) {24} Scrolls c - 4 uncursed scrolls of fire {4} e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of water {5} Wands d - an uncursed wand of fire (0:3) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: cold resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 87 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 221 Monsters only dropped their musable items with 37% chance Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: riding (turn 35) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31538 Monster spawn increase reached its maximum at turn 70064 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 101528 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 36) The monster species that spawned more often: iced mammoth (freq bonus 20) The monster species that spawned more often: gravel sentai (freq bonus 8) The monster species that spawned more often: dark yeek (freq bonus 12) The monster species that spawned more often: Center of All (freq bonus 28) The monster species that spawned more often: drow rogue (freq bonus 20) The monster species that spawned more often: false colony (freq bonus 12) The monster species that spawned more often: tiferet sephirah (freq bonus 6) The monster species that spawned more often: spirit bear (freq bonus 24) The monster species that spawned more often: battle maiden (freq bonus 12) The monster species that spawned more often: Officer Hanna (freq bonus 10) The monster species that spawned more often: dark mold (freq bonus 24) The monster species that spawned more often: disgusting fungus (freq bonus 12) The monster species that spawned more often: red storm (freq bonus 16) The monster species that spawned more often: wereghost (freq bonus 28) The monster species that spawned more often: sue fungus (freq bonus 3) The monster species that spawned more often: Super Old Fritz (freq bonus 6) The monster species that spawned more often: Hanh's boot (freq bonus 21) The monster species that spawned more often: n'wah sun (freq bonus 6) The monster species that spawned more often: criminal (freq bonus 16) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster species that never randomly spawned: giant rat swarm The monster species that never randomly spawned: gang leader The monster species that never randomly spawned: gnome prostitute The monster species that never randomly spawned: Ujbelex The monster species that never randomly spawned: insurmountable force patch The monster species that never randomly spawned: glacier fern The monster species that never randomly spawned: aggravator cat The monster species that never randomly spawned: orange spore The monster species that never randomly spawned: Almuth The monster species that never randomly spawned: aurora bomber The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 31) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 7) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 6) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 5) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 84) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 5) Next attribute increase check would have come at turn 1441 Strength training was 4 Dexterity training was 3 Wisdom training was 1 Constitution training was 2 You were fire resistant You were level-drain resistant You were magic-protected You were prevented from having cold resistance (0) You were prevented from having see invisible (0) You had infravision You had 1440 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (344) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of fire (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (CRAPPITY CRAP) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (FNORD) scroll of cure (OM) Potions potion of water (clear) Wands wand of fire (elasthan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 sparrows (1 created) 0 Rame Ducks (1 created) 0 spore lichens (2 created) 0 gnome zombies (1 created) 0 shrieker mushroom patches (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (23 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Firefighter... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 55 moves. Killer: a monster (gnome zombie) You were level 1 with a maximum of 15 hit points when you died. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 184 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] 185 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Fir-Sed-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (gnome zombie). - [15]