ziratha, chaotic male sea elven Officer ---------- |........| -------------------------------- |........| |#...........................#... |........| |..............#................| |..^^^^^.| ........................#%^^..... -----%---- |.......#..#........#....^%...... ### #^,# ---------------|---------------- ,,#####)## #%o,,,,## ---------------,,,,,#,# ^@,,,,,,, +.............|,-|-+-.---- ######### |......>......|,+........| . ### ..........{.{.|,|.......<| . ,,,{ |.............-,^........| |> #,,%, |.............|#---------- |....,,,##### --------------- ---- ##%##%,# ,,,,,## #,,,,# ##,## ### [Ziratha the Patrolling Cop] St12 Dx8 Co12 In8 Wi6 Ch8 OffSeaMalCha+B Dlvl:4 $935 HP-8(63) Pw44(44) AC6 Xp7/1262 T2754 Leg Dim Latest messages You hit the b-type. The b-type swings her bow. The b-type hits you! [-2 -> 22] Unknown command '^J'. You hit the b-type. The b-type swings her bow. Your plate mail blocks the b-type's attack. Unknown command '^J'. You hit the b-type. The b-type swings her bow. The b-type hits you! [-7 -> 15] You hit the b-type. (2x) The b-type shoots 3 arrows! You are hit by the 1st arrow. [-12 -> 3] Warning: HP low! You are hit by the 2nd arrow. You die... Your inventory Amulets D - a cursed amulet of strangulation {1} Weapons a - an uncursed +0 pistol named v3 (weapon in hand) {8} b - 32 uncursed +0 bullets (in quiver) {16} c - a blessed +0 club (alternate weapon; not wielded) {12} y - 2 uncursed +0 orcish spears {24} E - 2 uncursed +0 orcish daggers {8} Armor d - an uncursed +0 dwarvish cloak {4} o - an uncursed +0 pair of iron shoes {20} v - an uncursed +0 plate mail (being worn) {200} H - an uncursed +0 noble's dress {20} J - a cursed +0 orcish helm {12} M - an uncursed very burnt +0 pair of placeholder gloves (being worn) {4} Q - an uncursed +0 studded leather armor {80} Comestibles g - 5 uncursed Hacker's Foods {3} m - 2 uncursed food rations {2} n - 4 blessed carrots {2} p - an uncursed fortune cookie {1} s - 3 cursed oranges {2} I - 2 uncursed slime molds {1} L - an uncursed tripe ration {1} O - an uncursed ugh memory to create inventory window {1} S - an uncursed senzu {1} Scrolls w - a cursed scroll of proof weapon {1} z - an uncursed scroll of bad effect {1} A - a heavily cursed scroll of egoism {1} N - an uncursed scroll of blank paper {1} Wands e - an uncursed wand of magic missile (0:1) {1} f - an uncursed wand of striking (0:3) {1} u - an uncursed wand of trap creation (0:3) {1} C - an uncursed wand of draining (0:2) {1} G - an uncursed wand of healing called healing (0:0) {1} V - an uncursed wand of inertia called slow monster (0:7) {1} X - an uncursed wand of lycanthropy (0:1) {1} Z - a cursed wand of drain mana (0:2) {1} Tools t - an uncursed large box {592} B - an uncursed sack {16} K - an uncursed hairclip {1} P - an uncursed tin whistle called tin {1} W - an uncursed +0 pick-axe {32} Y - an uncursed bag of tricks (0:21) {5} Venoms x - an uncursed blinding venom {1} Contents of the large box: an uncursed potion of extra healing {1} an uncursed potion of restore ability {1} a cursed potion of clairvoyance {1} 2 uncursed scrolls of phase door {1} 3 uncursed scrolls of mana {2} 4 uncursed scrolls of healing {2} an uncursed +0 curing uniform {12} an uncursed +0 leather armor {60} an uncursed +0 orcish short sword {12} Contents of the sack: an uncursed potion of blindness {1} an uncursed potion of gain energy {1} a blessed potion of radium {1} an uncursed potion of booze {1} an uncursed spellbook of botox resist (3:3) {1} an uncursed scroll of teleportation {1} an uncursed scroll of clouds {1} an uncursed scroll of wishing {1} an uncursed scroll of cure {1} an uncursed scroll of phase door {1} an uncursed scroll of mana {1} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 98% Potion drop chance was reduced to 93% Monster death drops spawned with only 97% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: attack spells (turn 17) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45545 Monster spawn increase reached its maximum at turn 87343 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1177165 The monster class that cannot be genocided was trove The monster class that was spawned more often: leprechaun (freq bonus 6) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: secluded warp patch (freq bonus 8) The monster species that spawned more often: bright blue mushroom (freq bonus 27) The monster species that spawned more often: merman (freq bonus 64) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 28) The monster species that spawned more often: giant raccoon (freq bonus 8) The monster species that spawned more often: canterville ghost (freq bonus 14) The monster species that spawned more often: underground bird (freq bonus 9) The monster species that spawned more often: sticky stalk (freq bonus 24) The monster species that spawned more often: old regiment teacher (freq bonus 24) The monster species that spawned more often: racoon dog (freq bonus 32) The monster species that spawned more often: random number generator (freq bonus 28) The monster species that spawned more often: drydrip patch (freq bonus 8) The monster species that spawned more often: 4chan warhorse (freq bonus 16) The monster species that spawned more often: troglodyte henchman (freq bonus 33) The monster species that spawned more often: ego gas spore (freq bonus 18) The monster species that spawned more often: greener frog (freq bonus 108) The monster species that spawned more often: deceptive orc (freq bonus 54) The monster species that spawned more often: Ilse (freq bonus 9) The monster species that spawned more often: nether warp patch (freq bonus 36) The monster species that spawned more often: LH (freq bonus 66) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 18) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: covetous hill orc The monster species that never randomly spawned: Dynamo The monster species that never randomly spawned: twenty-headed hydra The monster species that never randomly spawned: stand user The monster species that never randomly spawned: spikey mushroom patch The monster species that never randomly spawned: bright blue patch The monster species that never randomly spawned: master mind flayer The monster species that never randomly spawned: undead ego snake The monster species that never randomly spawned: duck warrior The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 12) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 16) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 108) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 21) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 78) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 3) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 12) Next attribute increase check would have come at turn 8443 Strength training was 50 Dexterity training was 50 Wisdom training was 32 Constitution training was 4 Your protection was reduced by 1 You were cold resistant You were dimmed (13) You had the following problem: If you equip enchanted weapons, armor or rings, their enchantment value decreases. (11) You had the following problem: The game continuously spawns spacewars monsters and nasty traps. (67108864) You had the following problem: Things that happened would play 'sound effects'. (67108864) You were prevented from having magic resistance (0) You were prevented from having psi resistance (0) You had wounded legs (38) You saw invisible You had automatic searching You had infravision You had 979 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (466) You are dead Spells known in the end Name Level Category Fail Memory a - botox resist 6 protect 98% 89% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(325) invoke deity 7 R Not Ready(8313) Discoveries Amulets amulet of strangulation (tap) Weapons orcish spear (crude spear) orcish dagger (crude dagger) orcish short sword (crude short sword) Armor dwarvish cloak (hooded cloak) iron shoes (hard shoes) noble's dress (armored black dress) orcish helm (iron skull cap) placeholder gloves (boxing gloves) curing uniform (clean white clothes) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (STRC PRST SKRZ KRK) scroll of phase door (SPORKHACK ASCENSION) scroll of standard id (TRICK 13) scroll of cure (YIK MECH SHEGOTH) scroll of bullshit (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of proof weapon (I AM THE BEST) scroll of bad effect (HELP A HO) scroll of egoism (REQUICO SIDES) scroll of blank paper (unlabeled) scroll of teleportation (VIA FERO DEO) scroll of clouds (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of wishing (YOU AINT GETTING OUT OF HERE ALIVE) Spellbooks spellbook of botox resist (opaque) Potions potion called poison (voluminous) potion called acid (bright green tea) potion called frz (foaming) potion called dim (magenta) potion of extra healing (peppermint) potion of restore ability (concocted) potion of clairvoyance (rosemary) potion of blindness (black) potion of gain energy (bubbly) potion of radium (fragrant olive) potion of booze (polka-dot) Wands wand of magic missile (beaming) wand of striking (plastic) wand of draining (shining) wand of healing called healing (omnipotent) wand of inertia called slow monster (balsa) wand of drain mana (decayed) wand of trap creation (manzanita) wand of lycanthropy (belled) Tools tin whistle called tin (whistle) bag of tricks (bag) large box (wooden box) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a moth 0 migo drones (52 created) 0 migo warriors (39 created) 0 migo queens (3 created) 0 acid blobs (1 created) 0 shader acid blobs (1 created) a chicken (2 created) 2 racoon dogs a large weasel (2 created) a petty wild dog 0 little dogs (1 created) 0 dogs (1 created) 0 hidden gas spores (1 created) 0 poison gas spores (1 created) a floating eye a cubic eye a hobbit gentleman a dwarf thief a duergar thief 2 kobolds 2 pack kobolds 3 large kobolds a kobold caster 0 petit mimics (1 created) a depression mimic 0 blue faeries (1 created) a goblin a group goblin a hitter goblin 0 b-types (1 created) a furry rothe (2 created) 0 giant badgers (2 created) 2 sewer rats 2 drains rats a scavenger a giant garbage rat a sock mole a cave spider a porter spider a tiny lurker (3 created) 0 baby metroids (1 created) 0 rot worms (1 created) a larva (2 created) a melee bug (2 created) a housebat a vulture 0 large bats (1 created) a killer duck 0 evasive airborne parrots (1 created) 0 tattered lurkers (1 created) 0 ravenous bats (1 created) 0 baby stone dragons (1 created) 2 lichens (3 created) a porter lichen (2 created) a spore lichen (0 created) 0 immobile patches (1 created) 0 brown patches (1 created) 0 cyan stalks (4 created) a clockwork dwarf 0 gnome stalkers (1 created) a gnomish wizard a Keystone Detective 0 Inspector Sergeants (1 created) a mummy 0 pond naga hatchlings (1 created) 0 stone rattlesnakes (1 created) a roomba 0 wraiths (1 created) a grid xorn a kobold zombie (2 created) a newt zombie (2 created) 2 gnome zombies 0 gecko zombies (4 created) 0 dwarf zombies (1 created) a zombie a dark female android 0 black chameleons (1 created) a human adventurer a friendly adventurer a gentleman a mangy-looking leper 0 singing happy drunks (1 created) 0 aimless-looking merchants (1 created) a mean-looking mercenary a battle scarred ronin a karate scrub a normal human an ancipital 2 aliens an immunizer a navi a dark spearwoman a mugger 0 officers (1 created) 0 bad item masters (20 created) 0 tortoises (9 created) 0 hata-hatas (4 created) 0 rouge jellyfish (1 created) 0 floating fish (2 created) 0 jellyfish (4 created) 0 tuna (1 created) 0 thick jellyfish (1 created) 0 functioning babelfish (1 created) 0 goldfish (1 created) 0 brassfish (1 created) 0 magikarps (1 created) 0 winged eels (1 created) 0 piranhas (1 created) 0 visor piranhas (2 created) 0 giant eels (1 created) 0 stictopi (1 created) 0 giant piranhas (1 created) a newt 0 geckos (1 created) 0 demitwens (1 created) 0 lizards (1 created) a fried chicken 0 piles of silver coins (1 created) 17 floor grues (18 created) a drowzee 3 dark grues 2 fragment grues an ice grue a fire grue a space monster a darker grue 3 twos of diamonds 0 small turrets (2 created) 2 disintegration troves an energy trove 0 stun troves (1 created) 308 creatures born. 105 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 163 times You killed 69 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) general combat [Unskilled] (max Expert) (20 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (39 of 160) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (20 of 20) spirituality [Unskilled] (max Expert) (11 of 20) petkeeping [Basic] (max Expert) (25 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (10 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (212 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Officer... You died in The Dungeons of Doom on dungeon level 4 with 6494 points, and 935 pieces of gold, after 2754 moves. Killer: an arrow You were level 7 with a maximum of 63 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 28 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 29 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97] *30 6494 ziratha-Off-Sea-Mal-Cha died in The Dungeons of Doom on level 4 [max 5]. Killed by an arrow. - [63] 31 6016 ziratha-Sai-Pea-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (invisible Ms. Enniscorthy, the shopkeeper). - [86] 32 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70]