ziratha, neutral female vamgoyle Druid .-)-- -.Ug.. ##.U------ .......... .%-|.----- |.| |.--- -...... |...| U....U.----.| |?.U......|.| +.../.%`|.|.| |..`....|...| .>......----- -.-.--... --- [Ziratha the Rock Melter] St14 Dx12 Co10 In8 Wi7 Ch9 DrdVgoFemNeu Dlvl:2 $0 HP0(35) Pw40(40) AC10 Xp5/294 T1250 Cnf Latest messages The umber pony bites you! [-1 -> 15] In what direction? [47896321><] You kill the lesser umber hulk! The umber pony bites you! [-2 -> 14] In what direction? [47896321><] You kill the umber pony! In what direction? [47896321><] You kill the lesser umber hulk! c - 2 blessed +7 arrows (in quiver) {24}. u - an ecru potion {1}. The raticlaw bites you! [-4 -> 10] Pick an object. U an umber hulk (raticlaw) (base level 10) Accessing Pokedex entry for raticlaw... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 5, magic resistance = 100, alignment -8. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire, petrification. Leaves no corpse. Big, not genocidable, unsolid, metallivorous undeaddemon. This monster is always male. Silver weapons do extra damage to it. Can be seen with infravision. Tries to avoid moving right next to you. Is a pokemon (more likely to be caught in a poke ball). Its stats and attacks vary from game to game. Is not a valid polymorph form. Attacks: 2d5, bite - remove enchantment 2d5, uses magic spell(s) - steals item In what direction? [47896321><] The arrow hits the raticlaw! The raticlaw bites you! You die... Your inventory Weapons a - an uncursed +0 club {12} b - an uncursed +0 bow (weapon in hands) {12} c - 45 blessed +7 arrows (in quiver) {23} k - an uncursed +0 worm tooth {2} Armor r - an uncursed +0 enchanted (of dimness) pair of sweet mocassins {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 5 uncursed scrolls of mana {5} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} n - an uncursed scroll of teleportation {1} p - an uncursed scroll of scare monster {1} s - a cursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create familiar (0:5) {1} e - an uncursed spellbook of charm monster (4:2) {1} l - an uncursed spellbook of anti disintegration (0:2) {1} Potions m - an uncursed potion of speed {1} o - an uncursed potion of restore ability {1} t - an uncursed potion of sickness {1} u - an uncursed potion of monster detection {1} Tools q - a blessed +1 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 5 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 85% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: protection spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30130 Monster spawn increase reached its maximum at turn 166270 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 306333 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: panther (freq bonus 12) The monster species that spawned more often: Gromph (freq bonus 3) The monster species that spawned more often: decayed spore (freq bonus 8) The monster species that spawned more often: hungry colony (freq bonus 12) The monster species that spawned more often: crystal golem (freq bonus 16) The monster species that spawned more often: aether hound (freq bonus 8) The monster species that spawned more often: eel-lizard (freq bonus 12) The monster species that spawned more often: moth (freq bonus 6) The monster species that spawned more often: real disenchantment hound (freq bonus 6) The monster species that spawned more often: lunatic rabbit (freq bonus 10) The monster species that spawned more often: half-dragon mummy (freq bonus 24) The monster species that spawned more often: adult lady (freq bonus 8) The monster species that spawned more often: force leprechaun (freq bonus 54) The monster species that spawned more often: iron wolf (freq bonus 3) The monster species that spawned more often: tree patch (freq bonus 36) The monster species that spawned more often: gaunt teacher (freq bonus 12) The monster species that spawned more often: porphyric hobgoblin (freq bonus 12) The monster species that spawned more often: mischievous moss (freq bonus 36) The monster species that spawned more often: rhino king (freq bonus 18) The monster species that spawned more often: glass golem (freq bonus 3) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster species that never randomly spawned: irresistible mold The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: petro vortex The monster species that never randomly spawned: ultramarine force fungus The monster species that never randomly spawned: corpulent dog The monster species that never randomly spawned: Icy Kop The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: porter nuclear vortex The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: darkest thief The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 48) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 33) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 597) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 12) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 13) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 6) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Next attribute increase check would have come at turn 2853 Strength training was 17 Dexterity training was 19 Wisdom training was 8 Constitution training was 48 You were confused (75) You were prevented from having automatic searching (0) You were prevented from having teleport control (0) You had 1308 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 588% b - charm monster 4 enchant 90% 288% c - anti disintegration 6 protect 98% 90% Techniques known in the end Name Level Status dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(3250) phase door 5 R Reloading(651) invoke deity 5 R Not Ready(1420) draw blood 5 R Prepared(0) Discoveries Armor sweet mocassins (womens footwear) Scrolls scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (POLSKA TO WIELKI KRAJ) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (EMPLY MENTAL TO SWITCH STATUS) scroll of cure (LOREM IPSUM SIT AMET) scroll of teleportation (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of scare monster (S VEKTORI R TENSORI) Spellbooks spellbook of create familiar (curare-impregnated) spellbook of charm monster (candy) spellbook of anti disintegration (perpetual) Potions potion of speed (blue flag) potion of restore ability (cluster amaryllis) potion of sickness (orange) potion of monster detection (ecru) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) a gang guy 8 larva imps 0 kobolds (1 created) 0 aqua kobolds (1 created) 0 forest moogles (1 created) a goblin a papier-mache cow a silky anteater 4 sewer rats a black rat a snow rabbit a spike fiend a plague eater a white centipede 0 ravens (1 created) a lichen a spore lichen a sub-gnome a gnome thief an intermediate gnome 0 little giants (6 created) 0 frenzytaurs (6 created) 0 gigants (1 created) 0 stone giants (2 created) 0 gang leaders (1 created) 0 flying stone giants (1 created) 0 hill giant shamans (1 created) 0 hill giant casters (1 created) 0 hill giants (1 created) 0 frost giants (1 created) 0 phasing frost giants (1 created) 0 cave vipers (1 created) 5 lesser umber hulks (15 created) 3 umber ponies 0 sentient trees (1 created) 0 pupurins (1 created) 0 devteam horrors (1 created) 0 umber hulks (1 created) 0 thorn threshers (1 created) 0 raticlaws (1 created) a kobold zombie 0 police officers (1 created) a drunkard 0 item masters (9 created) 0 guards (2 created) a barracuda a twen 0 piles of copper coins (3 created) 0 piles of silver coins (1 created) 0 creeping copper coinses (2 created) 0 Dora's sneakers (1 created) 0 fake coinses (1 created) 0 piles of killer coins (3 created) 0 piles of creeping gold coins (3 created) 0 piles of rare gold coins (1 created) 0 creeping silver coinses (1 created) 0 glittergolds (1 created) 0 piles of killer gold coins (3 created) 0 petty large piles of killer coins (1 created) 0 piles of heavy coins (1 created) 0 huge piles of killer coins (1 created) 0 huge piles of evasive coins (1 created) 0 low rub monsters (1 created) an energy trove 121 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 33 times You killed 29 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (61 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Druid... You died in The Dungeons of Doom on dungeon level 2 with 1274 points, and 0 pieces of gold, after 1250 moves. Killer: a monster (raticlaw) You were level 5 with a maximum of 35 hit points when you died. You reached the 53rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 51 1422 ziratha-Mys-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (dungeon ghoul). - [65] 52 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51] *53 1274 ziratha-Drd-Vgo-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (raticlaw). - [35] 54 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] 55 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72]