ziratha, lawful male peacemaker Saiyan ##-------- ##############----------- #,.......|## ###,,,,,,,,,,,,,..........| #,|.%{...-,# `,,,############|.........| #,|......|,##########-----------------,..........| #,--------,,,,,,,,,,,................|,-.--------- #,,,,,,,,%,##########|...............|,#`,,,,# ##-----,,#####,# #,.>..............|,#####,# #@-...|,## #,,# #,|...............|,-----|-- -----I|..}|,# #,# #,------------.----,|......| |...|,|.}.|,# #,--------##,########,,,,,,,,,`|......| |...|,|.}.|,# #,|.......,,,,,,,,,,,,,,,######|....#.| |$.I-,|}).|,# #,|......|#,,###,,,##`#,,,,,,,,-....#.| |...,#|}})-,# #,|......|,,,,,,,,,`,,,,,,,,,,#|......| --,,,#-----## #,+......|,,#--.---##,#########|....... ##|.......)# |....|##,# -------- |......|## |....-),,# -------- |<...|#### --.--- #,# [Ziratha the Saiyan Apprentice] St7 Dx8 Co8 In7 Wi12 Ch7 SaiPeaMalLaw Dlvl:3 $326 HP-4(86) Pw52(52) AC-7 Xp8/1464 T3030 Sat Latest messages Unknown command '^J'. There are several objects here. Unknown command '^J'. There is a staircase down here. You see here 33 spikes {17}. You hear some noises. The Kop Kaptain throws a cream pie! You deflect a cream pie with your armor. You bump into the Kop Kaptain. Your crystal plate mail deflects the Kop Kaptain's attack. You hit the Kop Kaptain! The Kop Kaptain just misses! Unknown command '^J'. You hit the Kop Kaptain! Your hard shoes block the Kop Kaptain's attack. You kill the Kop Kaptain! You see here 3 cream pies {2}. (2x) F - 3 cream pies {2}. It hits you! You die... Your inventory Amulets p - an uncursed amulet of polymorph control (being worn) {1} Weapons c - a blessed +2 fly swatter (weapon in hand) {4} n - a cursed -4 rifle {12} q - an uncursed poisoned +0 dagger {4} t - an uncursed +0 yumi {12} W - an uncursed +1 elven bow {12} X - 8 blessed +5 elven arrows (in quiver) {7} Armor a - an uncursed +0 pair of iron shoes (being worn) {20} d - an uncursed +0 leather armor {60} l - an uncursed +0 crystal plate mail (being worn) {200} r - an uncursed +0 helmet {20} s - an uncursed +0 pair of leather gloves (being worn) {4} x - a cursed +0 pair of stairwell stomping boots {8} B - an uncursed +0 dwarvish cloak {4} D - a blessed +2 field helm (being worn) {20} K - a cursed +0 victorian underwear (being worn) {5} Y - an uncursed +0 elven shield {20} Z - a cursed +0 dwarvish cloak {4} Comestibles k - 2 uncursed tripe rations {2} F - 3 uncursed cream pies {2} Scrolls f - 3 uncursed scrolls of healing {2} g - 2 uncursed scrolls of mana {1} h - an uncursed scroll of phase door {1} j - an uncursed scroll of cure {1} v - a blessed scroll of magic mapping {1} Q - an uncursed scroll of identify {1} Spellbooks O - an uncursed spellbook of sleep (2:2) {1} P - an uncursed spellbook of random speed (0:0) {1} R - an uncursed spellbook of avalanche (0:4) {1} Potions z - a blessed potion of gain energy {1} Rings C - an uncursed ring of sickness resistance (on right hand) {1} Wands o - an uncursed wand of magic missile called magic missile (0:5) {1} E - a blessed wand of slow monster (0:8) {1} Tools b - an uncursed large box {582} e - an uncursed expensive camera (0:18) {1} u - an uncursed lock pick {1} A - an uncursed +0 pick-axe {32} M - an uncursed magic marker (0:98) {1} Gems w - an uncursed +0 worthless piece of teal glass {1} y - a blessed +2 worthless piece of cyan glass {1} N - an uncursed +0 touchstone called not lodestone Contents of the large box: an uncursed lock pick {1} an uncursed mirror {1} an uncursed potion of healing {1} an uncursed potion of gain ability {1} 2 uncursed potions of levitation {2} an uncursed spellbook of endure cold (0:2) {1} a blessed spellbook of charm monster (0:3) {1} an uncursed scroll of phase door {1} 3 uncursed scrolls of mana {2} 4 uncursed scrolls of healing {2} an uncursed clove of garlic {1} an uncursed -1 set of red dragon scales {20} an uncursed +1 robe named v2 {16} an uncursed +0 axe {24} 17 blessed +0 arrows {9} Final attributes You were aligned Your alignment was 3 Your max alignment was 28 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 31 Armor identification only worked 15 times out of 26 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 75% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: paddle (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25117 Monster spawn increase reached its maximum at turn 48883 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 82585 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: fallen angel (freq bonus 32) The monster species that spawned more often: ocho-maru (freq bonus 36) The monster species that spawned more often: real mana hound (freq bonus 6) The monster species that spawned more often: healthy cave spider (freq bonus 6) The monster species that spawned more often: death turret (freq bonus 16) The monster species that spawned more often: fancy warp patch (freq bonus 12) The monster species that spawned more often: destroyer (freq bonus 3) The monster species that spawned more often: Rat-Man (freq bonus 12) The monster species that spawned more often: hill giant (freq bonus 12) The monster species that spawned more often: scorpion (freq bonus 96) The monster species that spawned more often: Toshiyuki the dog (freq bonus 36) The monster species that spawned more often: Vilea's sister (freq bonus 4) The monster species that spawned more often: gray spore (freq bonus 12) The monster species that spawned more often: Greta's lady pump (freq bonus 32) The monster species that spawned more often: platinum fungus (freq bonus 4) The monster species that spawned more often: conscious colony (freq bonus 3) The monster species that spawned more often: large visor snake (freq bonus 16) The monster species that spawned more often: Itachi Uchiha (freq bonus 12) The monster species that spawned more often: somatic bomb (freq bonus 6) The monster species that spawned more often: giant amulet trove (freq bonus 5) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 8) The monster trait that was more common: monsters that make parrot sounds (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 18) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: energy witch The monster species that never randomly spawned: pusher fly The monster species that never randomly spawned: rodneyan The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: glass piercer The monster species that never randomly spawned: giant jelly bee The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: fire golem The monster species that never randomly spawned: night-drake The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 26) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 39) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 15) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 7) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: melee prefix trap (freq bonus 14) Next attribute increase check would have come at turn 3725 Strength training was 50 Dexterity training was 36 Wisdom training was 17 Constitution training was 5 You were immune to sickness You had the following problem: If you simply walk into monsters to attack, you lose a turn. (136) You were prevented from having manaleech (0) You were prevented from having mana regeneration (0) You were numbopathic You were aware of the presence of topmodels You had automatic searching You had 3593 points of nutrition remaining You aggravated monsters You could survive without air You had polymorph control You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 285% b - endure cold 2 protect 57% 86% c - random speed 3 chaos 90% 88% d - avalanche 7 elemental 99% 95% e - sleep 2 enchant 67% 105% Techniques known in the end Name Level Status pummel 8X LIMIT(419) air dash 8X LIMIT(0) chained blitz 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(928) phase door 8 R LIMIT(851) invoke deity 8 R LIMIT(0) chi strike 7X LIMIT(145) chi healing 5X LIMIT(605) elemental fist 3X LIMIT(693) draw energy 1X LIMIT(0) concentrating 1X LIMIT(0) Discoveries Amulets amulet of polymorph control (rare) Weapons yumi (long bow) elven bow (runed bow) elven arrow (runed arrow) Armor robe (octarine robe) iron shoes (hard shoes) helmet (visored helmet) leather gloves (mirrored gloves) stairwell stomping boots (roman sandals) dwarvish cloak (hooded cloak) field helm (frequent helmet) elven shield (blue and green shield) Scrolls scroll of healing (6 TIME) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (SVDUNPX SVPXUNPX) scroll of standard id (VO FACIAM) scroll of cure (EIGOWA KIRAIDES) scroll of enchant weapon (ELAM EBOW) scroll of growth (ZESE PLASHCH) scroll of magic mapping (DEATH TO CLEANERS) scroll of identify (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) Spellbooks spellbook of charm monster (sourcecode) spellbook of endure cold (irresistible) spellbook of random speed (maroon) spellbook of avalanche (cyan) spellbook of sleep (momentary) Potions potion of gain energy (iris) potion of healing (bubbly) potion of gain ability (aromatic) potion of levitation (cacao) Rings ring of sickness resistance (palladium) Wands wand of magic missile called magic missile (steel) wand of slow monster (cracked) Tools large box (wooden box) mirror (looking glass) Gems touchstone called not lodestone (gray) worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly a stinging insect 2 acid blobs 0 jackals (1 created) an evasive fox a racoon dog 0 rabid dingos (1 created) 0 wimps (1 created) a hobbit a dwarf a normal dwarf a hobbit caster a duergar an evasive homunculus a picture kobold a large kobold a poison kobold a femmymondaine a teasing nymph a marine goblin 2 sewer rats 0 evasive sewer rats (1 created) a packer rat a giant rat 12 GRs a rabid rat an eevee 0 hole spiders (1 created) a land spider 0 spiderlings (1 created) 0 horses (4 created) 2 larvae a white worm mass 0 dung worms (2 created) 8 tiny pseudodragons a baby red dragon a baby amethyst dragon a baby green dragon a baby magic dragon an above caller a four castle sightseeing a castle lighting a nothing at all 0 lichens (1 created) a porter lichen an unalignment thing a brown mushroom 0 orange spores (1 created) 0 golden fungi (1 created) a pale fungus (0 created) a sparkling spore 0 slow patches (1 created) 0 sucker molds (1 created) a stalking shrieker an aokabi (0 created) a gnome 2 gnome thieves an intermediate gnome 3 gnome lords a gnomish wizard (2 created) a gnome cleric 0 armor gnomes (1 created) a hill giant caster 2 kestrels a Keystone Kop 0 Undead Kops (1 created) 2 Kop Sergeants a Kop Kaptain (2 created) 0 tasloi mummies (1 created) a human mummy 0 kobold zombies (1 created) an ossium animatum a newt zombie a gecko zombie a hobbit zombie 0 orc zombies (1 created) a dwarf zombie 0 monkey zombies (1 created) 0 zombies (1 created) a dark female android a blabbering otaku a singing happy drunk a mugger a force mugger 0 werejackals (1 created) a pencil elf a pupil 0 dragonball kids (1 created) 0 item masters (1 created) 0 shopkeepers (1 created) a soldier 0 angry watchmen (1 created) 0 hata-hatas (1 created) a hata-mata a newt a twen 2 geckos a demitwen 0 iguanas (1 created) 0 roast gooses (2 created) a flying goomba 0 piles of silver coins (1 created) a small turret (2 created) 136 creatures born. 101 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 25 times You eaten food with animal by-products 21 times You eaten meat 20 times You have communicated with the gods 6 times You never prayed to the gods You hit with a wielded weapon 120 times You killed 67 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (10 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (45 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (50 of 20) martial arts [Basic] (max Grand Master) (91 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (108 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (16 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (14 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Saiyan... You died in The Dungeons of Doom on dungeon level 3 with 6016 points, and 0 pieces of gold, after 3030 moves. Killer: a monster (invisible Ms. Enniscorthy, the shopkeeper) You were level 8 with a maximum of 86 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 25 7009 Andy-Mon-Maz-Mal-Cha quit in The Dungeons of Doom on level 5. 40 [85] 26 6520 Andy-Pro-Mns-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (ego-troll mummy), while being clawed. - [97] *27 6016 ziratha-Sai-Pea-Mal-Law died in The Dungeons of Doom * on level 3 [max 4]. Killed by a monster (invisible Ms. Enniscorthy, the shopkeeper). - [86] 28 5837 ziratha-Jed-Oct-Fem-Law died in The Dungeons of Doom on level 13. Killed by an acidic corpse. - [70] 29 5451 ziratha-Off-Cor-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stone golem). - [68]