ziratha, lawful female snail Gladiator -----## --------- |....,## |...#...| |...|,,# ##---------------- |.......| #|...|### #,...(..f.b......| |.##.###| ---------- ####,....| #,|....>.8.......| |##.#.#.|## ###|........|##,,,,---.- #,------$--------- |#..#....,## #,,.........|`,,####,,,# #,,# |.<.....|,,#---------,#|.........,## ###,,### #,## ---------#,,|.......|,#|........|## #,,#%#####,,# ##,|.......|,#|........| #,,,,,,,###,# #,-.......-,#---------- ----.---.---,# ##---------## |...%......|,# |..........|,# |..........|,# |..........|,# |..........|,# |......{...-,# ------------## [Ziratha the Velite] St9 Dx8 Co11 In10 Wi7 Ch4 GlaSnlFemLaw Dlvl:1 $28 HP0(30) Pw18(18) AC5 Xp2/20 T436 Latest messages [-2 -> 20] You miss the shadow. The shadow touches you! [-1 -> 19] The shadow's contact was poisoned! [-13 -> 6] [-2 -> 4] Warning: HP low! The shadow touches you! [-1 -> 3] Warning: HP low! You're covered in frost! You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! The kitten misses the shadow. The shadow touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +1 silver spear named v1 (weapon in hand) {12} j - an uncursed +0 long sword {16} m - 15 uncursed +0 elven arrows {8} o - 13 cursed -2 silver arrows named Buffy Ammo {7} Armor b - a blessed +0 shield of reflection (being worn) {20} l - an uncursed +0 pair of unknown gauntlets {4} n - an uncursed +0 leather jacket {12} Comestibles c - a blessed cram ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} Spellbooks p - an uncursed spellbook of cure sickness (0:0) {1} Wands q - an uncursed wand of summon undead (0:14) {1} Tools i - an uncursed skeleton key {1} Gems k - an uncursed +0 worthless piece of black glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: wallwalking You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 56 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: martial arts (turn 9) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12087 Monster spawn increase reached its maximum at turn 38952 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 912492 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: huge pile of evasive coins (freq bonus 3) The monster species that spawned more often: z-type (freq bonus 30) The monster species that spawned more often: unknown turret (freq bonus 36) The monster species that spawned more often: emerald draconian (freq bonus 6) The monster species that spawned more often: DOOM player (freq bonus 8) The monster species that spawned more often: luck flayer (freq bonus 15) The monster species that spawned more often: blank force fungus (freq bonus 40) The monster species that spawned more often: dwarf mummy (freq bonus 16) The monster species that spawned more often: Simon Belmont (freq bonus 12) The monster species that spawned more often: labyrinth trapper (freq bonus 30) The monster species that spawned more often: modem 3 (freq bonus 24) The monster species that spawned more often: toxic force patch (freq bonus 7) The monster species that spawned more often: frost bird (freq bonus 16) The monster species that spawned more often: afflicted creature (freq bonus 5) The monster species that spawned more often: sulfuric acid cloud (freq bonus 16) The monster species that spawned more often: Undead Lieutenant (freq bonus 18) The monster species that spawned more often: undead horse (freq bonus 54) The monster species that spawned more often: alligator snapping turtle (freq bonus 16) The monster species that spawned more often: Birgit's lady boot (freq bonus 16) The monster species that spawned more often: bramble force patch (freq bonus 24) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 5) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: prostitute The monster species that never randomly spawned: bramble fungus The monster species that never randomly spawned: small item trove The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: evasive enemy trooper The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: unknown woman The monster species that never randomly spawned: kobold archer The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 18) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 12) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 4) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 5) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 4) Next attribute increase check would have come at turn 1546 Strength training was 4 Dexterity training was 3 Wisdom training was 5 Constitution training was 5 You were prevented from having phasing (0) You were prevented from having half spell damage (0) Your chance to block was 32% You had 1052 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (57) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 100% Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat stone (gemmed helmet) * skullcap (silk helmet) * flack helmet (radio helmet) * crystal helm (translucent helmet) * mining helm (secret helmet) * field helm (crested helmet) * helm of safeguard (RNG helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (nondescript gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (weapon light boots) * boots of safeguard (erotic boots) unknown gauntlets (nonexistant gloves) Scrolls scroll of healing (ELF FIND HONEY SOMEWHERE) scroll of mana (WUEICHWUEICH WUEICHWUEICH) scroll of phase door (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of standard id (FULL HEALTHHY HALF DAMAGE) scroll of cure (I AM THE BEST) Spellbooks spellbook of cure sickness (frosty) Wands wand of summon undead (willow) Tools skeleton key (key) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a parrot chick 0 jackals (1 created) a xof 0 kittens (1 created) 0 jermlaines (4 created) a hidden kobold 0 large kobolds (1 created) a demimondaine 0 yellow mushrooms (1 created) a kobold zombie a drunkard 0 item masters (2 created) 0 shadows (1 created) 0 novice light walls (1 created) 18 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (27 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Skilled) (34 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (28 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Skilled) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye ziratha the Gladiator... You died in The Dungeons of Doom on dungeon level 1 with 116 points, and 28 pieces of gold, after 436 moves. Killer: a monster (shadow) You were level 2 with a maximum of 30 hit points when you died. You reached the 97th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 95 123 ziratha-Stu-Anc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [23] 96 118 ziratha-Blo-Bas-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (barbed devil of Moloch). - [27] *97 116 ziratha-Gla-Snl-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (shadow). - [30] 98 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23] 99 83 Elronnd-Ama-Ski-Fem-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (jelly bee). - [16]