ziratha, neutral male aureal Priest #---------------- #,...............| ---------###,|.........&....| +.<......,,,,|..........d...| |.......|####|..............| +.......| ---------------- --------- [Ziratha the Aspirant] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP18(18) Pw20(20) AC6 Xp1/1 T29 Latest messages You displaced your little dog. (2x) 6 gold pieces. p - an uncursed buzzing wand {1}. You see here an uncursed sprig of wolfsbane {1}. What do you want to write with? [- ap or ?*] You scrawl on the floor with your foreclaws. What do you want to scrawl on the floor here? What do you want to write with? [- ap or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the scrawl on the floor with an uncursed wand of create monster {1}. What do you want to add to the scrawl on the floor here? The little dog just misses the field vole. The little dog misses the field vole. You kill the field vole! Pick an object. & a major demon (aureal priest called ziratha) Accessing Pokedex entry for aureal... Base statistics of this monster type: Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, reflecting, thick-skinned demon. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - a blessed +0 mace (weapon in foreclaw) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} o - an uncursed scroll of enchant weapon {1} Spellbooks g - a blessed spellbook of healing (3:3) {1} h - a blessed spellbook of resist sleep (6:3) {1} Potions d - 4 potions of holy water {4} Wands p - an uncursed wand of create monster (0:14) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: manaleech You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: body spells (turn 163) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34123 Monster spawn increase reached its maximum at turn 85263 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 364273 The monster class that cannot be genocided was elemental The monster class that was spawned more often: gremlin (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: large worm (freq bonus 21) The monster species that spawned more often: sucker warp patch (freq bonus 30) The monster species that spawned more often: inertia warp patch (freq bonus 6) The monster species that spawned more often: cilan maiden (freq bonus 16) The monster species that spawned more often: spirit lich (freq bonus 8) The monster species that spawned more often: selenite butcher (freq bonus 6) The monster species that spawned more often: false mushroom (freq bonus 28) The monster species that spawned more often: irresistible force patch (freq bonus 8) The monster species that spawned more often: evercloaked xorn (freq bonus 24) The monster species that spawned more often: selenite elite guard (freq bonus 30) The monster species that spawned more often: Kosei (freq bonus 16) The monster species that spawned more often: xorn caster (freq bonus 6) The monster species that spawned more often: pleasing patch (freq bonus 4) The monster species that spawned more often: jynx (freq bonus 8) The monster species that spawned more often: hishi mochi (freq bonus 36) The monster species that spawned more often: stone elemental (freq bonus 28) The monster species that spawned more often: phaser mold (freq bonus 12) The monster species that spawned more often: fake force patch (freq bonus 36) The monster species that spawned more often: speedster spirit (freq bonus 12) The monster species that spawned more often: noxious warp fungus (freq bonus 5) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: old bear The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: death spectre The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: vietnamese woman The monster species that never randomly spawned: porter pyrolisk The monster species that never randomly spawned: spike force fungus The monster species that never randomly spawned: epidote warp patch The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 31) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 253) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 13) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 95) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 5) Next attribute increase check would have come at turn 804 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were level-drain resistant You were prevented from having manaleech (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had infravision You had 1468 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seraphimon, Ophanimon and Cherubimon Your deity was Ophanimon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of enchant weapon (DOGO FUTSF) scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of mana (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of healing (ragged) spellbook of resist sleep (velvet) Potions * potion of water (clear) Wands wand of create monster (buzzing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 sewer rats (3 created) a field vole 0 grid bugs (2 created) 0 spore lichens (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 20 points, and 6 pieces of gold, after 29 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. You reached the 130th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 128 25 Andy-Nec-Kop-Mal-Neu escaped the dungeon [max level 1]. 18 [18] 129 21 Andy-Dun-Iro-Fem-Cha escaped the dungeon [max level 1]. 22 [22] *130 20 ziratha-Pri-Aur-Mal-Neu quit in The Dungeons of Doom on level 1. 18 [18] 131 19 Andy-Sup-Hem-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 132 19 Elronnd-Dun-Wor-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20]