ziratha, chaotic male cortex Locksmith ¯ v [Ziratha the Key User] St7 Dx7 Co14 In7 Wi6 Ch8 LocCorMalCha+I Dlvl:1 $0 HP18(18) Pw6(6) AC11 Xp1/0 T1 Bli Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male american cortex Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Pick an object. v a vortex (cortex locksmith called ziratha) Accessing Pokedex entry for locksmith... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. v a vortex (cortex locksmith called ziratha) Accessing Pokedex entry for locksmith... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands a - an uncursed wand of opening (0:16) {1} b - an uncursed wand of locking (0:3) {1} Tools c - an uncursed skeleton key {1} d - an uncursed lock pick {1} e - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: numbopathy You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31512 Monster spawn increase reached its maximum at turn 92201 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 255717 The monster class that cannot be genocided was gnome The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: Leonie (freq bonus 14) The monster species that spawned more often: lava troll (freq bonus 20) The monster species that spawned more often: fighter imp (freq bonus 42) The monster species that spawned more often: coal miner (freq bonus 48) The monster species that spawned more often: Inspector Sergeant (freq bonus 27) The monster species that spawned more often: panther (freq bonus 16) The monster species that spawned more often: freezer snake (freq bonus 27) The monster species that spawned more often: swasi guy (freq bonus 16) The monster species that spawned more often: minotaur matron (freq bonus 7) The monster species that spawned more often: stone jelly (freq bonus 96) The monster species that spawned more often: rope golem (freq bonus 44) The monster species that spawned more often: musk ox (freq bonus 22) The monster species that spawned more often: agent black patch (freq bonus 7) The monster species that spawned more often: random monster (freq bonus 18) The monster species that spawned more often: Emma (freq bonus 20) The monster species that spawned more often: vanship (freq bonus 120) The monster species that spawned more often: hound of Tindalos (freq bonus 9) The monster species that spawned more often: Miss Today (freq bonus 30) The monster species that spawned more often: abnormal patch (freq bonus 36) The monster species that spawned more often: platinum spore (freq bonus 16) The monster trait that was more common: monsters with seduction dialogue (freq bonus 9) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster species that never randomly spawned: Elvenqueen The monster species that never randomly spawned: white marketeer The monster species that never randomly spawned: false growth The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: pearl unicorn The monster species that never randomly spawned: terrible orb The monster species that never randomly spawned: undead binder The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: dung soldier The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 188) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 17) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 60) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 2) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 63) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 3) Next attribute increase check would have come at turn 615 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were petrification resistant You were prevented from having invisibility (0) You were prevented from having numbopathy (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had automatic searching You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (109) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) egg bomb 1 R Prepared(0) Discoveries Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (STARS) scroll of phase door (ALIUS PRA) scroll of standard id (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of cure (EDGE PROTECTION) Wands wand of opening (overpowered) wand of locking (ray-shooting) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 demimondaines (1 created) 0 sewer rats (2 created) 0 karate scrubs (1 created) 0 twens (1 created) 0 small turrets (1 created) 0 health troves (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye ziratha the Locksmith... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 172 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] 173 1 mx-Wiz-Dop-Fem-Cha escaped the dungeon [max level 1]. 15 [15] * 0 ziratha-Loc-Cor-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]