ziratha, neutral male burning Korsair ################## ##,,,,,,,,,,,,,,,,# ,,,,-------------,# ,,,,|...........|,# ,,-............+,# ,#,,,#,........<....|,# |... ,,,,,,,|.............,# |..>... ,,-----|............|,# |... ,,....|-------------- ---- ,,|$d'+ +...| ----- , # [Ziratha the Lubber] St14 Dx8 Co15 In15 Wi8 Ch6 KorBurMalNeu Dlvl:1 $51 HP11(12) Pw2(2) AC10 Xp1/7 T55 Brn Latest messages This door be locked. (3x) In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As ye kick the door, it krashes open! The little dog drops 1 piece of eight The little dog picks up a piece of eight{0}. There be a grave 'ere. Something be engraved 'ere on the headstone. Use "r." to read it. Ye see 'ere 2 pieces of eight{0}. Autopickup: ON, for $/!"+=? objects. 13 pieces of eight The door resists! The little dog drops 1 piece of eight The door resists! # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of hidden kobold meat {1} h - a blessed sea biscuit {1} Scrolls j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions f - 2 uncursed potions of rum {2} Rings c - an uncursed +1 ring of gain intelligence (on right hand) {1} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a normal frog {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: reflection You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 74% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 73% Monster death drops spawned with only 93% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body armor (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13093 Monster spawn increase reached its maximum at turn 74593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 387100 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: leng spider (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 6) The monster species that spawned more often: fathien elite (freq bonus 9) The monster species that spawned more often: Miyamoto Musashi (freq bonus 12) The monster species that spawned more often: blue horror (freq bonus 24) The monster species that spawned more often: Lexi (freq bonus 72) The monster species that spawned more often: Isis (freq bonus 12) The monster species that spawned more often: dryad (freq bonus 6) The monster species that spawned more often: pseudo-erotic smoker bitch (freq bonus 16) The monster species that spawned more often: chaos lizard (freq bonus 4) The monster species that spawned more often: copper naga (freq bonus 6) The monster species that spawned more often: Judge Fire (freq bonus 4) The monster species that spawned more often: sparkling spore (freq bonus 8) The monster species that spawned more often: ventilation tower (freq bonus 4) The monster species that spawned more often: soul killer (freq bonus 6) The monster species that spawned more often: Juen's plateau boot (freq bonus 6) The monster species that spawned more often: super vanishing point (freq bonus 9) The monster species that spawned more often: specter (freq bonus 8) The monster species that spawned more often: walking cadaver (freq bonus 9) The monster species that spawned more often: cursing orb (freq bonus 6) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 5) The monster trait that was more common: monsters that can be genocided (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: undead swarm permamimic The monster species that never randomly spawned: five-headed hydra The monster species that never randomly spawned: mana monster The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: petty jungle hunter The monster species that never randomly spawned: dark light The monster species that never randomly spawned: space monkey The monster species that never randomly spawned: The Beetle The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: Glareth The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 41) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 3) Next attribute increase check would have come at turn 903 Strength training was 4 Dexterity training was 4 Wisdom training was 2 Constitution training was 0 You were burned (0) You were prevented from having phasing (0) You were prevented from having reflection (0) You had 1466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (sounding) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (DESREVER TSEPMET) scroll of phase door (KESALAN PATHARAN) scroll of standard id (890 C PROPERTY) scroll of cure (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) Potions potion of rum (prickly ash) Rings ring of gain intelligence (jet) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a jelly 0 kobolds (1 created) 0 hidden kobolds (1 created) 0 taslois (4 created) a sewer rat (2 created) 0 energy troves (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (22 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 41 points, and 51 pieces of gold, after 55 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 110 43 ziratha-Kor-Unm-Fem-Neu quit in The Dungeons of Doom on level 1. 12 [12] 111 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] *112 41 ziratha-Kor-Bur-Mal-Neu quit in The Dungeons of Doom on level 1. 11 [12] 113 39 ziratha-Mys-Sed-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [11] 114 38 Andy-Gam-Rog-Fem-Neu escaped the dungeon [max level 1]. 20 [20]