ziratha, lawful male sea elven Midget #,# ------------|-## |..........)..,# -------------- |...........`|,# |............| #####-------+-######|.....<......|,# |............| #,,,,.....*..-,,,,,,.............|,# |..........#.| #,###|.......|,#####-----------|--,# ##|............| ----- ##,# |....{..+,# #,##,# #,.............| |...|##,,## -.-------`# #,#,,# ##,----------.--- |...-,,,,,` ,,,,,,,,,# ##########,,#,## #,,# #,# |...|########-.---###,# ##,,,,,,,,,,##,# #,## #,# |...|#####----...----,# #,,,###########,# #,# #####,# |...-,,,,,..........|,##--.---------- #,---------,# #,,,,,# |...|#####|.........|,,,|...........| #,|..@.>..|,#------.-#### ----- |.........|##,|...........| #)|.`.....-,#|......| |.........| #,|...........| #,.H.f....|##|......| ----...---- #,|.......|...| ##|.......| |......| ----- #,|...........| --------- |......| #,............| -------- ##------------- [Ziratha the Small Person] St12 Dx10 Co14 In8 Wi8 Ch6 MidSeaMalLaw Dlvl:1 $19 HP-6(38) Pw20(20) AC4 Xp3/52 T429 Latest messages The gnome stalker misses. You kill the gnome stalker! Welcome to experience level 3. What do you want to eat? [* or ,] This gnome stalker corpse tastes terrible! You finish eating the gnome stalker corpse. The hill giant throws a boulder! You are hit by a boulder! [-28 -> 10] Pick an object. H a giant humanoid (hill giant) (base level 8) (female) [seen: normal vision, infravision] Accessing Pokedex entry for hill giant... Base statistics of this monster type: Base level = 8, difficulty = 12, AC = 6, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 12. Resists hits as a +2 weapon. No conveyed resistances. Big, genocidable, carnivorous. Is a giant. Has infravision. Can be seen with infravision. Can pick up and throw rocks. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical You hit the hill giant! You miss the hill giant. The hill giant hits you! [-5 -> 6] Warning: HP low! The hill giant picks up a boulder {9000}. The hill giant throws a boulder! You are hit by a boulder! You die... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +2 dwarvish iron helm {16} c - an uncursed +0 dwarvish mithril-coat (being worn) {60} l - a cursed -1 helm of lawful (being worn) {20} n - an uncursed +0 ring mail {100} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1} o - a blessed scroll of message {1} Wands i - an uncursed wand of inertia control (0:1) {1} m - an uncursed wand of undead turning (0:4) {1} Tools j - an uncursed large box {501} k - an uncursed leather saddle {1} p - an uncursed tin whistle called tin {1} Contents of the large box: a potion of holy water {1} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: invisibility You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 8 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: mace (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17988 Monster spawn increase reached its maximum at turn 70313 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 521730 The monster class that cannot be genocided was golem The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: faithful (freq bonus 20) The monster species that spawned more often: nasty horned devil (freq bonus 9) The monster species that spawned more often: undead assassin (freq bonus 4) The monster species that spawned more often: six of clubs (freq bonus 8) The monster species that spawned more often: group goblin (freq bonus 6) The monster species that spawned more often: great wyrm of perplexity (freq bonus 6) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 24) The monster species that spawned more often: small turret (freq bonus 2) The monster species that spawned more often: giant swamp dragonfly (freq bonus 2) The monster species that spawned more often: mooncalf (freq bonus 4) The monster species that spawned more often: chaos evilist (freq bonus 24) The monster species that spawned more often: generic error (freq bonus 15) The monster species that spawned more often: leocentaur ruler (freq bonus 27) The monster species that spawned more often: mister vain (freq bonus 16) The monster species that spawned more often: baby crocodile (freq bonus 21) The monster species that spawned more often: blue stalk (freq bonus 14) The monster species that spawned more often: solid bat (freq bonus 12) The monster species that spawned more often: long live the golden (freq bonus 14) The monster species that spawned more often: drone growth (freq bonus 12) The monster species that spawned more often: umbra colony (freq bonus 9) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: ebony warp patch The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: bloodthirster The monster species that never randomly spawned: fighter imp The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: spike warp fungus The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: porter tengu The monster species that never randomly spawned: ruby fungus The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 19) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 20) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 15) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 707 Strength training was 10 Dexterity training was 7 Wisdom training was 9 Constitution training was 6 You were cold resistant You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You saw invisible You had automatic searching You had infravision You had 1908 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. Moradin was angry with you (1) You could not have safely prayed (3460) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) helm of lawful (ruined helmet) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (SPEE WORK WHEN TOUCH) scroll of phase door (FRINDS ELF ATTACK) scroll of standard id (MENTAL TRICK THE FORC AND DEFEN) scroll of cure (PROR PERPERCA) scroll of message (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) Potions potion of water (clear) Wands wand of inertia control (pecan) wand of undead turning (shaped) Tools tin whistle called tin (whistle) large box (wooden box) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures an ant a jackal 0 kittens (1 created) a wild rabbit a grid bug (2 created) a cyan patch a gnome stalker 0 hill giants (1 created) a Keystone Kop a kobold zombie a sanctimonious-looking preacher 12 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 12 times You killed 8 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (4 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Grand Master) (25 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (32 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Midget... You died in The Dungeons of Doom on dungeon level 1 with 236 points, and 19 pieces of gold, after 429 moves. Killer: a boulder You were level 3 with a maximum of 38 hit points when you died. You reached the 77th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 75 262 ziratha-Ele-Dun-Fem-Cha quit in The Dungeons of Doom on level 2. 38 [38] 76 261 Andy-Unt-Faw-Fem-Neu quit in The Dungeons of Doom on level 2. 34 [34] *77 236 ziratha-Mid-Sea-Mal-Law died in The Dungeons of Doom on level 1. Killed by a boulder. - [38] 78 232 kivla-Bin-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [62] 79 227 Andy-Tha-Syl-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (baby cyan dragon). - [24]