ziratha, neutral female unmagic Korsair ------.-- |...<...| |I.r....| |........ ........| --------- [Ziratha the Lubber] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP12(12) Pw2(2) AC10 Xp1/8 T10 Latest messages Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan turn on the kurses interface by adding a line to yer options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally krashes, but I found that if yer terminal size be 140x40 and ye turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRK khannel on Freenode if ye have any questions :-) --Amy The moon be waxing tonight. Pick an object. I a flying fish or a remembered, unseen, kreature (unmagic korsair kalled ziratha) Accessing Pokedex entry for korsair... Base statistics o' this monster type: Base level = 10, difficulty = 12, AK = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Bethe same race as ye. Kan be seen with infravision. Bea playable role and thus likely to be well-armed. Benot a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Ye destroy the health trove! Ye see 'ere a health trove korpse {0}. What do ye want to eat? [dhi or ?*,] This health trove korpse tastes terrible! Ye feel vitalized. Ye see 'ere 11 pieces of eight{0}. Ye see 'ere a scroll labeled LETS PLAY NETHAKK {1}. Ye see 'ere 11 pieces of eight{0}. 11 pieces of eight Autopickup: ON, for $/!"+=? objects. q - a scroll labeled LETS PLAY NETHAKK {1}. cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. # Really quit [yes/no]? Your inventory Amulets d - an uncursed amulet of magical breathing {1} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles h - an uncursed tin of pack kobold meat {1} i - a blessed sea biscuit {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} q - an uncursed scroll of wishing {1} Spellbooks k - an uncursed spellbook of magic missile (0:5) {1} Potions f - an uncursed potion of rum {1} g - a blessed potion of rum {1} Rings c - an uncursed ring of slow digestion {1} Tools e - an uncursed oilskin sack {5} j - an uncursed figurine of a pack kobold {1} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: warning You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 61% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24491 Monster spawn increase reached its maximum at turn 35208 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 704292 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: superpete (freq bonus 54) The monster species that spawned more often: dire wolf (freq bonus 6) The monster species that spawned more often: inertia warp fungus (freq bonus 4) The monster species that spawned more often: snappy woman (freq bonus 6) The monster species that spawned more often: hunter bee (freq bonus 12) The monster species that spawned more often: hellcat (freq bonus 6) The monster species that spawned more often: bleeding light (freq bonus 36) The monster species that spawned more often: silver wraith (freq bonus 10) The monster species that spawned more often: embracing octopus (freq bonus 12) The monster species that spawned more often: young stone dragon (freq bonus 8) The monster species that spawned more often: ignis fatuus (freq bonus 16) The monster species that spawned more often: magic force patch (freq bonus 12) The monster species that spawned more often: celestial horse (freq bonus 18) The monster species that spawned more often: ice grue (freq bonus 10) The monster species that spawned more often: shaped patch (freq bonus 15) The monster species that spawned more often: flesheater (freq bonus 12) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 6) The monster species that spawned more often: master colony lichen (freq bonus 6) The monster species that spawned more often: venom force patch (freq bonus 8) The monster species that spawned more often: vampire dazzler (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 12) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 8) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster species that never randomly spawned: ruby golem The monster species that never randomly spawned: leader ant The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: troll high priest The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: Laura The monster species that never randomly spawned: blue-red warp fungus The monster species that never randomly spawned: cooshoo The monster species that never randomly spawned: moldy fungus The monster species that never randomly spawned: yasd horror The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 23) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 28) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this trap was always invisible: underlayer trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 2) Next attribute increase check would have come at turn 447 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were prevented from having warning (0) You were prevented from having reflection (0) You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Marassa Jumeaux The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (ringwraith) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS) scroll of mana (THARR) scroll of phase door (SUSY THENSE) scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of cure (TELL EN MOVE WHAT HAVE) scroll of wishing (LETS PLAY NETHACK) Spellbooks spellbook of magic missile (wasteful) Potions potion of rum (yerba mate) Rings ring of slow digestion (clocked) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 sewer rats (1 created) 0 lichens (1 created) 0 brown molds (1 created) 0 aggravating wallwalkers (1 created) a health trove 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (21 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 43 points, and 238 pieces of gold, after 10 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. You reached the 108th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 106 52 ziratha-Dea-Oct-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 107 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] *108 43 ziratha-Kor-Unm-Fem-Neu quit in The Dungeons of Doom on level 1. 12 [12] 109 42 Andy-Mah-Gha-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 110 39 ziratha-Mys-Sed-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a glass bolt. - [11]