ziratha, neutral female vampiric Binder ----- |...| ------------ |...|###|.........>| |.{.-,,,............ |...|###---|-------- |...| #,,,# #---|- ###,# #,,,,# #,### #,#### #,,,# #,# ###,# -------|--- #,### |.$....^..| #,,,# |.........| #----|-- | |.......V.- `-...... .....| ----------- #|.....| + |.....| |.<...| ------- [Ziratha the Heratic] St10 Dx12 Co9 In6 Wi15 Ch9 BinVamFemNeu Dlvl:4 $12 HP-15(42) Pw44(44) AC10 Xp4/108 T1196 Sat Elb Latest messages D - a glass wand {1}. What do you want to write with? [- a-djrsuvACD or ?*] You write in the dust with your fingers. What do you want to write in the dust here? What do you want to write with? [- a-djrsuvACD or ?*] Do you want to add to the current engraving? [ynq] (y) You add to the writing in the dust with a glass wand {1}. What do you want to add to the writing in the dust here? The bugs on the floor seem to be covered with litter! Name an individual object? [ynq] (q) What do you want to call? [c-ei-oqt-wyzB-D or ?*] Call a glass wand: What do you want to zap? [uvCD or ?*] In what direction? [47896321><] The sludge burns! Your knife corrodes! Your rocks are not affected. Your clear potion is not affected. Your eucalyptus leaf is not affected. You die... Your inventory Weapons a - an uncursed +0 voulge {48} b - an uncursed corroded +0 knife (alternate weapon; not wielded) {2} r - an uncursed +0 physician bar (weapon in hands) {20} s - an uncursed +0 partisan {32} A - an uncursed +0 dwarvish mattock {48} Armor e - an uncursed burnt +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {1} g - 9 uncursed apples {5} h - 2 uncursed tripe rations {2} p - an uncursed eucalyptus leaf {1} Scrolls k - 6 uncursed scrolls of healing {6} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} y - an uncursed scroll of blank paper {1} Potions i - an uncursed potion of water {1} q - an uncursed potion of water {1} t - an uncursed potion of water {1} w - an uncursed potion of oil {1} z - an uncursed potion of fruit juice {1} B - an uncursed potion of water {1} Rings j - an uncursed ring of conflict {1} Wands u - an uncursed wand of haste monster called empty/nothing (0:-1) {1} v - an uncursed wand of undead turning called nothing/empty2 (0:-1) {1} C - an uncursed wand of cancellation called cancel (0:3) {1} D - an uncursed wand of sludge (0:1) {1} Gems c - 47 uncursed +0 rocks (in quiver) {25} d - 2 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -3 You carried 21 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 262 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 148 Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 99% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 71% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10201 Monster spawn increase reached its maximum at turn 55641 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 99736 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: stout gelatinous cube (freq bonus 24) The monster species that spawned more often: onanocter 6f (freq bonus 12) The monster species that spawned more often: wooden mushroom (freq bonus 20) The monster species that spawned more often: Miki Onimaru (freq bonus 28) The monster species that spawned more often: marihuana smoker (freq bonus 11) The monster species that spawned more often: metal troll (freq bonus 14) The monster species that spawned more often: pseudo elf thief (freq bonus 12) The monster species that spawned more often: giant pink ant (freq bonus 21) The monster species that spawned more often: petty gold viper (freq bonus 16) The monster species that spawned more often: elemental portal (freq bonus 48) The monster species that spawned more often: real plasma hound (freq bonus 16) The monster species that spawned more often: blank mushroom (freq bonus 40) The monster species that spawned more often: mean chthonian (freq bonus 36) The monster species that spawned more often: roller xorn (freq bonus 18) The monster species that spawned more often: burning trove (freq bonus 36) The monster species that spawned more often: copper dragon (freq bonus 18) The monster species that spawned more often: unsteady trove (freq bonus 28) The monster species that spawned more often: Shelob (freq bonus 24) The monster species that spawned more often: undead beholder (freq bonus 21) The monster species that spawned more often: death watch beetle (freq bonus 24) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: completely bad monster The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: penitent The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: water dog The monster species that never randomly spawned: finger mage The monster species that never randomly spawned: harrowbark walker The monster species that never randomly spawned: totally bad mushroom The monster species that never randomly spawned: tu-tara warmonger The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 21) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 32) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 206) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 96) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Next attribute increase check would have come at turn 2403 Strength training was 49 Dexterity training was 22 Wisdom training was 5 Constitution training was 44 You were level-drain resistant You were standing on an active Elbereth engraving You were prevented from having stun resistance (0) You were prevented from having stunnopathy (0) You had 2660 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) draw blood 4 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) partisan (vulgar polearm) dwarvish mattock (broad pick) Scrolls scroll of healing (LESBIANISM FOR EVERYONE) scroll of mana (ALIUS PRA) scroll of phase door (VI OWNS EMACS) scroll of standard id (RTFM) scroll of cure (PUTO FER LO) scroll of blank paper (unlabeled) Potions potion of vampire blood (blood-red) potion of water (clear) potion of oil (orange tea) potion of fruit juice (swirly) Rings ring of conflict (branching) Wands wand of haste monster called empty/nothing (brittle) wand of undead turning called nothing/empty2 (straight) wand of cancellation called cancel (circular) wand of sludge (glass) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a mimic ant a parrot chick 2 jackals 2 pack jackals 0 little dogs (2 created) 0 hobbit veterans (1 created) a wimp a hobbit 2 ondies 0 poison kobolds (1 created) a petit mimic a visor sewer rat 0 rabbits (1 created) 2 sand rats a larva an armored larva a lichen 2 spore lichens 0 brown growths (1 created) a yellow growth an orange growth a golden growth a pale mold 0 mummies (1 created) 0 human adventurers (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 giant brown jellyfish (1 created) a newt a burning fern spore a novice light wall a novice medium wall 2 potion troves 0 stun troves (1 created) 42 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 21 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (26 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Binder... You died in The Dungeons of Doom on dungeon level 4 with 593 points, and 12 pieces of gold, after 1196 moves. Killer: zapped herself with a wand You were level 4 with a maximum of 42 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 61 708 Andy-Pro-Kop-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (white unicorn). - [33] 62 641 Andy-Kur-Scu-Fem-Neu quit in The Dungeons of Doom on level 2. 16 [16] *63 593 ziratha-Bin-Vam-Fem-Neu died in The Dungeons of Doom on level 4. Zapped herself with a wand. - [42] 64 466 Andy-Fen-Ven-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 65 464 ziratha-Ama-Spi-Mal-Law quit in The Dungeons of Doom on level 1 [max 2]. 28 [28]