ziratha, neutral male ancient Feat Master ---------- #############---------- ----........---- #,,,,,,,,,,,,.........| |....------....| #,---------##|........| |....| |..{.| #,|.......-,,.........| |....------....| #,|.......|,,|........| ----...........| #####,|.......|,,.........| -.-|-----.---###----------############,,,,,----.----,#-------|-- #,#,# #,# #,,.>.......|#,,,,,,,,,,,,####,,,,,,,,,,# #,# #,#,#####,# #,#|.........,,----------`,,,,,###,###### ### #,,,,,,,#,## #,#|........|#)-@.......|,##### #,,# ###,,##,,,,# #,#----------#,|........|,# #,# --.--.-.-##,############,|G.......|,###------.---- |........,,,,,,,,,,,,,,,#--.......-,,,,+.........| |..---..|#,,############# |.......|,#,,|.........| |..| |..-,,## |.......|,##,|..<......| |..---..|### ---------,##,..........| |.......- `,,,,,###----------- --------- ###### [Ziratha the Hopper] St3 Dx17 Co3 In6 Wi5 Ch11 StuAncMalNeu Dlvl:1 $12 HP-3(23) Pw23(23) AC3 Xp2/28 T394 Latest messages There is a wall in the way! (2x) The door opens. Really attack the drains rat? [yn] (n) There is a wall in the way! You cannot diagonally move through a door! The aqua kobold throws a xom nayza! You are hit by a xom nayza. [-9 -> 22] You hear the splashing of a naiad. You hit the aqua kobold. The aqua kobold thrusts her xom nayza. The aqua kobold hits you! [-6 -> 16] You hit the aqua kobold. You kill the aqua kobold! What do you want to eat? [dn or ?*,] Ecch - that must have been poisonous! 2 points of your strength got sapped! Since you don't have enough strength, your health is being sapped instead. You die... Your inventory Weapons a - an uncursed +1 qimirlatmoq named flail (weapon in hand) {7} o - 14 uncursed +0 strelkas named arrows {7} Armor b - an uncursed +0 yomon rul called helmet (being worn) {12} c - an uncursed +2 teri ko'ylagi called leather armor (being worn) {12} Comestibles d - 5 uncursed shakar bo'lagis {5} n - 2 uncursed qorin ratsions {2} Scrolls g - 5 uncursed scrolls of davolash called healing {5} h - 4 uncursed scrolls of sirli kuch called mana {4} i - 3 uncursed scrolls of bosqich eshik called phase door {3} j - 2 uncursed scrolls of yagona identifikatsiya called standard id {2} k - an uncursed scroll of qattiqlashishi called cure {1} l - an uncursed scroll of hayvon yaratish {1} q - an uncursed scroll of zaryad {1} Potions e - 2 uncursed potions of davolash called healing {2} m - the uncursed potion of neft named Fear of the Dark {1} r - an uncursed potion of suv {1} Rings t - the uncursed ring of yong'in qarshilik named Hot and Cold (on right hand) {1} Tools f - an uncursed qimmat foto mashinasi called expensive camera (0:58) {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 200 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 25 Scroll drop chance was reduced to 90% Wand drop chance was reduced to 64% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 363) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 76245 Monster spawn increase reached its maximum at turn 122143 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 637875 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: turret (freq bonus 6) The monster species that spawned more often: porter block spore (freq bonus 24) The monster species that spawned more often: arbitrator (freq bonus 16) The monster species that spawned more often: phasing frost giant (freq bonus 48) The monster species that spawned more often: fathien bladewitch (freq bonus 11) The monster species that spawned more often: Dislexiapater (freq bonus 7) The monster species that spawned more often: special ufo part (freq bonus 24) The monster species that spawned more often: reddish fungus (freq bonus 24) The monster species that spawned more often: erinys (freq bonus 14) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 60) The monster species that spawned more often: great white dragon (freq bonus 36) The monster species that spawned more often: green mushroom (freq bonus 16) The monster species that spawned more often: werecockatrice (freq bonus 8) The monster species that spawned more often: stalker girl (freq bonus 27) The monster species that spawned more often: enchantress (freq bonus 32) The monster species that spawned more often: crater force fungus (freq bonus 54) The monster species that spawned more often: doppelganger (freq bonus 10) The monster species that spawned more often: fire ant (freq bonus 18) The monster species that spawned more often: copper mushroom patch (freq bonus 21) The monster species that spawned more often: earth gas (freq bonus 16) The monster species that spawned more often: nine of hearts (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 8) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster species that never randomly spawned: mirror fungus The monster species that never randomly spawned: magic-colored warp fungus The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: skaven The monster species that never randomly spawned: porter mana stalk The monster species that never randomly spawned: domestic dragon The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: fog cloud The RNG hath decreed that this item was never generated: acid venom (zahari sachratmoq) The RNG hath decreed that this item was never generated: soft sneakers (engil poyafzal) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: dark elven short sword (qora yozilgan qisqa qilich) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: egoist cloak (past-sinf plash) The RNG hath decreed that this item was never generated: quiz helm (quyon zarbdan) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: copper dragon scale shield (mis ajdaho yashir qalqoni, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anger helm (qabila zarbdan, freq bonus 16) The RNG hath decreed that this item was generated more often: carrying boots (yon gor chizilmasin, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of true sight (shaffof dubulg'a, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of stone (kulrang plash, freq bonus 7) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 17) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elementlarni qo'ng'iroq (perpetual, freq bonus 74) The RNG hath decreed that this item was generated more often: coveted boots (pushti shippak, freq bonus 78) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 16) The RNG hath decreed that this item was generated more often: zaharli (wasteful, freq bonus 20) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale shield (kulrang muhim qalqon, freq bonus 9) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: quvvatli qo'chqor (candy) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: fire boots (issiq chizilmasin) The RNG hath decreed that this item was always generated cursed: pink spell cloak (qo'pol plash) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: consort's suit (baland havoyi kostyum) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 4) Next attribute increase check would have come at turn 754 Strength training was 18 Dexterity training was 2 Wisdom training was 8 Constitution training was 33 You were fire resistant You were cold resistant You were sleep resistant You were prevented from having peacevision (0) You were prevented from having confusion resistance (0) You had 1656 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (246) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) jedi jump 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) sigil of discharge 2 O LIMIT(0) Discoveries Armor yomon rul called helmet (temir boshsuyagi idish) Scrolls scroll of davolash called healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of sirli kuch called mana (AWAKED FASTLY) scroll of bosqich eshik called phase door (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of yagona identifikatsiya called standard id (UNPLAYABLE BINDER ROLE) scroll of qattiqlashishi called cure (KO BATE) scroll of hayvon yaratish (BANDARCHOR GO HOME) scroll of zaryad (NOOOOIN THE AMY BLUESCREENOFDEATH) Potions potion of davolash called healing (voluminous) potion of neft (creamy) potion of suv (clear) Rings ring of yong'in qarshilik (bronze) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Vanquished creatures a kobold an aqua kobold 5 drains rats (6 created) 0 antimatter vortices (1 created) 0 lichens (2 created) 0 immobile mushrooms (1 created) 0 mean spores (1 created) 0 sub-gnomes (1 created) a small snake a grid xorn a sanctimonious-looking preacher 17 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (35 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Feat Master... You died in The Dungeons of Doom on dungeon level 1 with 123 points, and 12 pieces of gold, after 394 moves. Killer: poisonous corpse You were level 2 with a maximum of 23 hit points when you died. You reached the 89th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 87 138 Andy-Mid-Dry-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (arrow turret). - [17] 88 134 Andy-Kur-Faw-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eevee). - [17] *89 123 ziratha-Stu-Anc-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [23] 90 118 ziratha-Blo-Bas-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (barbed devil of Moloch). - [27] 91 111 Andy-Pro-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (long roper). - [23]