ziratha, chaotic male automatic Sage -----+---- ......f..| |.$...Q..| ---------- [Ziratha the Invoker] St9 Dx10 Co9 In16 Wi9 Ch7 SagClkMalCha Dlvl:1 $0 HP18(18) Pw30(30) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male automatic Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command '^J'. There is a staircase up here. Pick an object. Q a quantum mechanic or other scientist (automatic sage called ziratha) Accessing Pokedex entry for sage... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - a blessed scroll of warping {1} d - an uncursed scroll of megaload {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of force bolt (0:4) {1} f - a blessed spellbook of healing (0:5) {1} g - a blessed spellbook of command undead (0:3) {1} Potions h - a blessed potion of salt water {1} i - a blessed potion of invisibility {1} j - 2 blessed potions of healing {2} k - an uncursed potion of oil {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 48% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 84% Wand drop chance was reduced to 90% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: firearms (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31828 Monster spawn increase reached its maximum at turn 45639 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 113260 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: Zouthern animal (freq bonus 12) The monster species that spawned more often: ebony mushroom (freq bonus 14) The monster species that spawned more often: epidote mushroom (freq bonus 42) The monster species that spawned more often: Bulletproof Katcher (freq bonus 42) The monster species that spawned more often: kicking ninja (freq bonus 68) The monster species that spawned more often: demented shaman (freq bonus 18) The monster species that spawned more often: powered steam vortex (freq bonus 40) The monster species that spawned more often: ermine (freq bonus 45) The monster species that spawned more often: Mina Majikina (freq bonus 48) The monster species that spawned more often: kalkydra (freq bonus 18) The monster species that spawned more often: Bulletproof Kchief (freq bonus 60) The monster species that spawned more often: abnormal growth (freq bonus 14) The monster species that spawned more often: albino fungus (freq bonus 52) The monster species that spawned more often: young golden dragon (freq bonus 28) The monster species that spawned more often: mountain moogle (freq bonus 56) The monster species that spawned more often: nether eye (freq bonus 32) The monster species that spawned more often: vileplume (freq bonus 52) The monster species that spawned more often: wise spirit (freq bonus 90) The monster species that spawned more often: special warp fungus (freq bonus 120) The monster species that spawned more often: infected fly (freq bonus 32) The monster species that spawned more often: rotten food ration (freq bonus 17) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: nasty spined devil The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: cloud stalker The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: Avatar of Roflth The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: disease sphere The monster species that never randomly spawned: half-dragon zombie The monster species that never randomly spawned: rubber chicken The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 22) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 7) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 5) Next attribute increase check would have come at turn 1063 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having shock resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - command undead 5 attack 86% 400% Techniques known in the end Name Level Status missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of warping (SIGNAL 11 WAS RAISED) scroll of megaload (FEELING MARKSMAN AMYLEIN) scroll of healing (KIRJE) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (OM) scroll of standard id (JUYED AWK YACC) scroll of cure (THIS KITTEN CORPSE IS DELICIOUS) Spellbooks spellbook of force bolt (hallucinating) spellbook of healing (dull) spellbook of command undead (trembling) Potions potion of salt water (peculiar) potion of invisibility (wormwood) potion of healing (raspberry) potion of oil (foaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 jackals (1 created) 0 kittens (1 created) 0 lichens (1 created) 0 cold troves (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Sage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 162 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 163 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Sag-Clk-Mal-Cha quit in The Dungeons of Doom on level 1. 18 [18]