ziratha, neutral female missing Camperstriker --.-- +...| |.@.| +..f| |...| ----- [Ziratha the Aimbot User] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu Dlvl:1 $0 HP22(22) Pw14(14) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral female missing Camperstriker. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Pick an object. @ a human or elf or you (missing camperstriker called ziratha) Accessing Pokedex entry for camperstriker... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in foreclaw) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: manaleech You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 247 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 63% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: boomerang (turn 114) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16188 Monster spawn increase reached its maximum at turn 56478 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2628714 The monster class that cannot be genocided was mimic The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: multicolor grue (freq bonus 18) The monster species that spawned more often: albino warp fungus (freq bonus 9) The monster species that spawned more often: hidden engulfitrice (freq bonus 24) The monster species that spawned more often: Tillmann (freq bonus 72) The monster species that spawned more often: phaser warp fungus (freq bonus 14) The monster species that spawned more often: adult deep dragon (freq bonus 20) The monster species that spawned more often: soft colony (freq bonus 18) The monster species that spawned more often: green dragon (freq bonus 6) The monster species that spawned more often: energy growth (freq bonus 18) The monster species that spawned more often: notable force patch (freq bonus 14) The monster species that spawned more often: nine of hearts (freq bonus 24) The monster species that spawned more often: nidogoddess (freq bonus 3) The monster species that spawned more often: shadow (freq bonus 24) The monster species that spawned more often: natsukemono (freq bonus 10) The monster species that spawned more often: wisp (freq bonus 15) The monster species that spawned more often: snappy woman (freq bonus 18) The monster species that spawned more often: non-mad light (freq bonus 12) The monster species that spawned more often: topaz warp fungus (freq bonus 10) The monster species that spawned more often: deceiving warp patch (freq bonus 15) The monster species that spawned more often: deathwalker knight (freq bonus 16) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster species that never randomly spawned: mirror mold The monster species that never randomly spawned: tove The monster species that never randomly spawned: goblin cop The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: lava growth The monster species that never randomly spawned: Verena The monster species that never randomly spawned: nexus naga hatchling The monster species that never randomly spawned: green wall The monster species that never randomly spawned: Godahl, the Infallible The monster species that never randomly spawned: petro fungus The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 37) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 44) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 19) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 7) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 51) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 25) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 15) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 84) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 69) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 20) Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (179) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (LOREM IPSUM) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (CROWDED OF BODY IN FLUFFY WATAGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 kobold zombies (1 created) 0 twens (1 created) 0 ú•ÇPc.0ŸûL¥+'s (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 162 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 163 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Cam-Mis-Fem-Neu quit in The Dungeons of Doom on level 1. 22 [22]