ziratha, chaotic male imperial Druid ------ ##--------------- ----------- |....| #,-.............| |))..)).))| ----....----## #,|.....#.......| ----- |..).#..))| |...........,## #,|.............|## ------- |<..| |).....).)| |..........|,,# #,|..............,# #|.....| |...| |)..^...).| ----....----#)###,..............|,# #,...%..| |##.|## |.I).)()))| |....| #)#,,,|.............|,###,|.....| |...-,## |)........| ------# #,,,,#-+-------------,,#,,|.....| --.--,,# ---|------- #,,,),# #,,#,##,# ##,#,#-.----- ##,# #,,# #####,####,,# #,# ##,#,##,##,### #,# #,## #,,,,#,,# #,## ,,,,,,#,,,,,,# #,# #,# ####,#,,, #,,# #,#,,,######,#######,## #,# --------------|-,------|-- ---.-,#,##,,#`,,,,,,,,,,# #,# |..............-,........| |...-,#,#-.---|--------,##--.----- |..............|)|.......| |...|##,,|..^.........|,,,.......| |.......>|..B..[,|.....#>| |...| #,|............|,##|......| |.......(@.....|#|.......| ----- #,....%%.......|,##|......| ---------------- --------- ##|............|,,,.......| --------------###-------- [Ziratha the Eruption Magician] St9 Dx15 Co9 In10 Wi6 Ch11 DrdImpMalCha Dlvl:2 $0 HP0(40) Pw59(59) AC-7 Xp6/436 T2041 Sat Glb Latest messages Incoming message for Player 1. The message is from 'Donald Trump'. It reads: 'If that's the last jobs report for the election, I should win the election easily.' You feel slower. [-1 -> 10] Your hands are no longer slippery. Emmelie's sneaker kicks you! Emmelie's sneaker's kick painfully slams into your nuts! [-6 -> 5] Warning: HP low! Emmelie's sneaker hits your hand with her sneakers! [-1 -> 4] Warning: HP low! You're enveloped in flames. The superjedi ignites a green lightsaber. You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! Emmelie's sneaker kicks you! Incoming message for Player 1. The message is from 'Donald Trump'. It reads: 'Donald J. Trump is calling for a total and complete shutdown of Muslims entering the United States until our country's representatives can figure out what is going on.' Chaeaet! You die... Your inventory Armor m - an uncursed +0 crystal plate mail (being worn) {200} q - an uncursed +0 orcish helm (being worn) {12} r - an uncursed +0 cloak of peace (being worn) {4} s - an uncursed +0 pair of iron shoes (being worn) {20} u - an uncursed +0 pair of leather gloves (being worn) {4} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 21 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 288 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 78% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: morning star (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 47725 Monster spawn increase reached its maximum at turn 77535 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 768366 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: spit demon (freq bonus 24) The monster species that spawned more often: iceblock bug (freq bonus 27) The monster species that spawned more often: Larry (freq bonus 36) The monster species that spawned more often: automatic little dog (freq bonus 33) The monster species that spawned more often: horse (freq bonus 28) The monster species that spawned more often: forgotten troll (freq bonus 16) The monster species that spawned more often: undead elementalist (freq bonus 78) The monster species that spawned more often: vampiric mist (freq bonus 39) The monster species that spawned more often: thorned strider (freq bonus 48) The monster species that spawned more often: bramble patch (freq bonus 32) The monster species that spawned more often: spectral hunter (freq bonus 32) The monster species that spawned more often: animated torch (freq bonus 48) The monster species that spawned more often: ass (freq bonus 32) The monster species that spawned more often: radio transmitter (freq bonus 28) The monster species that spawned more often: blight queen (freq bonus 36) The monster species that spawned more often: hunting horror (freq bonus 20) The monster species that spawned more often: purple dragon (freq bonus 20) The monster species that spawned more often: Lena (freq bonus 32) The monster species that spawned more often: teleport trove (freq bonus 96) The monster species that spawned more often: plasma patch (freq bonus 22) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 5) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 8) The monster species that never randomly spawned: antimatter vortex The monster species that never randomly spawned: sickening draconian The monster species that never randomly spawned: petty rabid rabbit The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: heaven smasher The monster species that never randomly spawned: sukkiri flower The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: really dangerous spore The monster species that never randomly spawned: petty velociraptor The monster species that never randomly spawned: vacuum growth The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 12) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 4) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 15) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 4) Next attribute increase check would have come at turn 2422 Strength training was 38 Dexterity training was 22 Wisdom training was 37 Constitution training was 50 You had slippery fingers (2) You were prevented from having sickness resistance (0) You were prevented from having stun resistance (0) You recognized peaceful creatures You had 2560 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was B-a-a-l The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 580% b - charm monster 4 enchant 18% 280% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Armor leather gloves (paper gloves) orcish helm (iron skull cap) cloak of peace (vampiric cloak) iron shoes (hard shoes) Scrolls scroll of healing (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of mana (KLOCK DOCK KAPOW) scroll of phase door (HZLRC KSTSBD MPFNG) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (ENTIENDES ESTA LENGUA) Spellbooks spellbook of create familiar (aquatic) spellbook of charm monster (maroon) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 giant ants (3 created) an acid blob a canermine a weasel a hobbit gentleman (2 created) a hobbit 0 dwarves (1 created) 0 large hobbits (1 created) a normal jelly a kobold 0 hidden kobolds (1 created) 0 butchers (2 created) 0 enraged shamans (1 created) 0 marine goblins (2 created) 9 low snotlings a silky anteater a black rat a bestia acerbus 0 worm that walkses (1 created) a larva a fat bat 0 ravens (1 created) 0 emus (1 created) 0 lichens (1 created) a porter lichen an aggressive lichen a yellow mold 0 pale molds (1 created) 0 gnomes (2 created) a gnome stalker a normal gnome 0 petty gnome thieves (1 created) 0 Emmelie's sneakers (1 created) 0 gnome lords (1 created) 0 gnomish casters (1 created) a burrower gnome (2 created) 0 gnome battlemasters (1 created) an Officer Sergeant 0 dcss mummies (1 created) 0 dwarf mummies (1 created) a small snake a barrow wight a monkey 0 kobold zombies (1 created) a tasloi zombie a dwarf zombie 0 cat zombies (1 created) 2 weary pilgrims 0 maias (1 created) a yokuda a poisoner a dark ranger 0 shopkeepers (1 created) a novice medium wall a novice dark wall a small turret a jumping babelfish 0 teleport troves (1 created) 74 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 9 times You were an atheist You never prayed to the gods You hit with a wielded weapon 58 times You killed 28 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (23 of 160) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (25 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (52 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Druid... You died in The Dungeons of Doom on dungeon level 2 with 1844 points, and 0 pieces of gold, after 2041 moves. Killer: a monster (Emmelie's sneaker) You were level 6 with a maximum of 40 hit points when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 41 1861 ziratha-Pol-Sna-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a bashing a petrifying monster. 46 [46] 42 1857 ziratha-Use-Xra-Fem-Law died in The Dungeons of Doom on level 3. Killed by a cowardly attack on her breasts. - [57] *43 1844 ziratha-Drd-Imp-Mal-Cha died in The Dungeons of Doom * on level 2 [max 3]. Killed by a monster (Emmelie's sneaker). - [40] 44 1811 ziratha-Nin-Sea-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (aquatic elven warrior). - [68] 45 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93]