ziratha, chaotic female gigantic Bard ------------ ...........| |....<.....| ...........| |......d...| -------H--.- #,# . . . .. --- [Ziratha the Rhymer] St9 Dx12 Co6 In7 Wi11 Ch15 BrdGigFemCha Dlvl:1 $0 HP16(16) Pw7(7) AC8 Xp1/0 T4 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female gigantic Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command '^J'. There is a wall in the way! (2x) Pick an object. H a giant humanoid (gigantic bard called ziratha) Accessing Pokedex entry for bard... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical # Really quit [yes/no]? Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 11 uncursed apples {7} d - 11 uncursed oranges {7} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Potions e - 2 blessed potions of booze {2} f - 4 uncursed potions of booze {4} Tools a - an uncursed wooden harp {1} g - an uncursed tin whistle {1} Boulders/Statues h - an uncursed boulder Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 521 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 81% Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: protection spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16598 Monster spawn increase reached its maximum at turn 32187 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 472500 The monster class that cannot be genocided was (null) The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: force hobgoblin (freq bonus 32) The monster species that spawned more often: leocentaur king (freq bonus 66) The monster species that spawned more often: dust monster (freq bonus 66) The monster species that spawned more often: roommate's almost lover (freq bonus 10) The monster species that spawned more often: ghetto growth (freq bonus 24) The monster species that spawned more often: Hannes (freq bonus 27) The monster species that spawned more often: skeleton (freq bonus 27) The monster species that spawned more often: arctic abyss (freq bonus 66) The monster species that spawned more often: white colony (freq bonus 54) The monster species that spawned more often: wax bee (freq bonus 54) The monster species that spawned more often: grey mushroom patch (freq bonus 56) The monster species that spawned more often: unmagic worm mass (freq bonus 36) The monster species that spawned more often: Flo-ooo (freq bonus 20) The monster species that spawned more often: evil patch minotaur (freq bonus 9) The monster species that spawned more often: Linus the Cat (freq bonus 7) The monster species that spawned more often: charger (freq bonus 45) The monster species that spawned more often: gray unicorn foal (freq bonus 9) The monster species that spawned more often: taker warp fungus (freq bonus 36) The monster species that spawned more often: fiendish goblin (freq bonus 26) The monster species that spawned more often: petty poisonous blob (freq bonus 16) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: poison millipede The monster species that never randomly spawned: phase warp fungus The monster species that never randomly spawned: octarine patch The monster species that never randomly spawned: drydrip force fungus The monster species that never randomly spawned: VAX The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: money stealer The monster species that never randomly spawned: special patch The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 2) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 93) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 4) Next attribute increase check would have come at turn 516 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) You hungered rapidly You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (720) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * anti-disquiet cloak (hungry cloak) * gauntlets of leech (shitty gloves) * green spell helmet (mechanical helmet) Scrolls scroll of healing (LOOK EN WITH EYES TO LOW ATTACK) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of cure (TUOE DISNI) Spellbooks * spellbook of sleep (opaque) * spellbook of confuse monster (jetting) * spellbook of slow monster (chartreuse) * spellbook of cause fear (lovely) * spellbook of charm monster (underworld) * spellbook of drain life (magenta) * spellbook of endure cold (wounded) Potions potion of booze (hallowed) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * verisiert stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 goblins (1 created) 0 goblin cops (1 created) 0 visor sewer rats (1 created) 0 orange molds (1 created) 0 grid xorns (1 created) 0 hata-hatas (1 created) 7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 160 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 161 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Brd-Gig-Fem-Cha quit in The Dungeons of Doom on level 1. 16 [16]