ziratha, chaotic female dunadan Electric Mage ----------- ------------ -------- |.........----##############|...........,|......| ##|......>......,,,,,,,,,,,,,,+..|.......|,......#| #,.............|#############,|...........,|......| ##,|....@........,######### #,...........|,+...#..| #,,----....d.----,,,,,,,,,,# ,--------|--- ------.- #,,,,,--------,,,,,,####--.--,,########,,### ,##,,,# ------------######,# ### #,, +...|,,,,,,,,,,,,,,##,,,,### |..........|,,,,,,,# #,, |....,#########-.-.--.--# |...........,#,,#### ## ...<|,###### |.......| |..........|,,,,,+ |....,,,,,,###--.......| |...........,,,##### ###########-----,####,,,,.........| |..........|,,,,,,,# #,,,,,,,,,,,,,,,,# #####--.......| ------------#,,,,,,############,################ |.......| #,,,,,,,,,,,,,,,,,,,# --------- ################ [Ziratha the Bolter] St9 Dx15 Co10 In17 Wi4 Ch5 EleDunFemCha Dlvl:2 $44 HP38(38) Pw36(45) AC-5 Xp3/42 T730 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello ziratha, the dunadan Electric Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command '^J'. What do you want to take off? [w or ?*] You can't. It is cursed. What do you want to drink? [cv or ?*] Never mind. Really save? [yn] (n) # Are you sure you want to pray? [yn] (n) You begin praying to Marilyn Monroe. You are surrounded by a shimmering light. You finish your prayer. You feel that Marilyn Monroe is pleased. Unknown command '^J'. (2x) What type of object do you want an inventory of? [$[%!?/=+)] # Really quit [yes/no]? Your inventory Weapons r - an uncursed +0 elven dagger {4} Armor a - an uncursed +0 studded leather armor (weapon in hand) {80} s - an uncursed +0 leather armor {60} w - a cursed +0 yellow spell cloak (being worn) {4} x - an uncursed +0 ring mail (being worn) {100} Comestibles b - 2 uncursed food rations {2} Scrolls d - a blessed scroll of identify {1} i - 6 uncursed scrolls of healing {6} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - an uncursed scroll of magic mapping {1} p - an uncursed scroll of remove curse {1} q - an uncursed scroll of summon elm {1} Spellbooks g - a blessed spellbook of shocking sphere (2:3) {1} h - a blessed spellbook of lightning (5:2) {1} Potions c - a blessed potion of blindness {1} v - an uncursed potion of acid {1} Rings f - an uncursed ring of special effects {1} Wands e - an uncursed wand of lightning (0:8) {1} u - an uncursed wand of fire (0:2) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 85% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 94% Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: general combat (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43485 Monster spawn increase reached its maximum at turn 79367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 910440 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: clap monster (freq bonus 14) The monster species that spawned more often: hippie lady (freq bonus 6) The monster species that spawned more often: Lilly (freq bonus 6) The monster species that spawned more often: poison colony lichen (freq bonus 9) The monster species that spawned more often: sucker growth (freq bonus 8) The monster species that spawned more often: theme fox (freq bonus 3) The monster species that spawned more often: actual trap vortex (freq bonus 5) The monster species that spawned more often: hare (freq bonus 10) The monster species that spawned more often: soft patch (freq bonus 14) The monster species that spawned more often: drow novice (freq bonus 18) The monster species that spawned more often: clapper snake (freq bonus 16) The monster species that spawned more often: gold slime (freq bonus 30) The monster species that spawned more often: ill warp patch (freq bonus 32) The monster species that spawned more often: freshwater girl (freq bonus 12) The monster species that spawned more often: camo rust monster (freq bonus 10) The monster species that spawned more often: appearance (freq bonus 10) The monster species that spawned more often: stegocentipede (freq bonus 6) The monster species that spawned more often: compsognathus (freq bonus 18) The monster species that spawned more often: icicle smasher (freq bonus 16) The monster species that spawned more often: creeping mold (freq bonus 10) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster species that never randomly spawned: edgy stalk The monster species that never randomly spawned: bhut The monster species that never randomly spawned: invulnerable golem The monster species that never randomly spawned: grey naga The monster species that never randomly spawned: okutan The monster species that never randomly spawned: gorgon The monster species that never randomly spawned: asshole type there above The monster species that never randomly spawned: gnoll chieftain The monster species that never randomly spawned: hallu trove The monster species that never randomly spawned: healing gremlin The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 20) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 18) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 13) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 75) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 8) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 4275 Strength training was 2 Dexterity training was 0 Wisdom training was 6 Constitution training was 11 You were shock resistant You had the following problem: Your spells became yellow. (0) You were prevented from having psi resistance (0) You were prevented from having freezopathy (0) You had 2171 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 56% b - lightning 4 matter 32% 148% Techniques known in the end Name Level Status reinforce memory 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) power surge 1X Prepared(0) Discoveries Weapons quarterstaff (staff) elven dagger (runed dagger) Armor yellow spell cloak (piece of cloth) Scrolls scroll of identify (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of healing (HEAL A WOUND BY CALLING MANSERVENT) scroll of mana (CAN EAT FRUITMORE) scroll of phase door (23571113171923293137) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (PONUS MOSTAS) scroll of magic mapping (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of remove curse (SIR I HAVE TO TAKE A SHIT) scroll of summon elm (ABRA KA DABRA) Spellbooks spellbook of shocking sphere (crimson) spellbook of lightning (litter) Potions potion of blindness (peppermint) potion of acid (tan) Rings ring of special effects (mithril) Wands wand of lightning (untouchable) wand of fire (soft) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal a thick jackal 0 shock hound pups (1 created) 4 shocking spheres a hobbit 8 GRs 2 lichens (3 created) 0 deathmolds (1 created) a golden growth 0 dunadans (1 created) 0 cold troves (1 created) 23 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 6 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (9 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (23 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 2 with 262 points, and 44 pieces of gold, after 730 moves. Killer: quit You were level 3 with a maximum of 38 hit points when you quit. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 67 320 Andy-Ama-Des-Mal-Law escaped the dungeon [max level 1]. 42 [42] 68 280 Andy-Kur-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [25] *69 262 ziratha-Ele-Dun-Fem-Cha quit in The Dungeons of Doom on level 2. 38 [38] 70 261 Andy-Unt-Faw-Fem-Neu quit in The Dungeons of Doom on level 2. 34 [34] 71 232 kivla-Bin-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a heap of shit. - [62]