ziratha, chaotic male automatic Mystic -- .| ---- ..--.|.-- .......)| ........- --- -........ --.--.Z...... -..........( ......... .......M- -.......| |.......-- --Z.......| |.%Q.....- --------....-- .--------- ------ -...........<.................................| -----...--..----- ..--- -- ----- --..| ...| | ---- -.-- -- [Ziratha the Insert clever name here] St13 Dx8 Co11 In12 Wi10 Ch18 MysClkMalCha Min:4 $13 HP-7(65) Pw43(43) AC10 MC0 Xp5/315 T856 Ftg Latest messages [-3 -> 12] Warning: HP low! The dungeon ghoul misses. (2x) The sub-gnome hits you! [-2 -> 10] Warning: HP low! You regain consciousness. Unknown command '^J'. (21x) You kill the sub-gnome! You hit the hobbit. (2x) You kill the hobbit! The dungeon ghoul claws you! You hear the howling of the CwnAnnwn... [-6 -> 6] Warning: HP low! The dungeon ghoul claws you! [-5 -> 1] Warning: HP low! The dungeon ghoul bites you! You die... Your inventory Weapons b - an uncursed +1 soft star (in quiver) {1} x - 18 uncursed +0 orcish arrows {9} C - an uncursed +0 orcish dagger {4} E - a cursed -1 dart {1} N - an uncursed +0 elven dagger {4} Armor c - an uncursed -5 orcish ring mail {100} D - an uncursed +0 orcish helm {12} F - an uncursed +0 orcish helm {12} J - an uncursed +0 leather armor {60} Comestibles G - 2 uncursed tripe rations {2} Q - a blessed twelve course dinner {1} Scrolls h - an uncursed scroll of teleportation {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} B - an uncursed scroll of charging {1} Spellbooks i - an uncursed spellbook of shocking sphere (0:3) {1} I - an uncursed spellbook of aggravate monster (0:2) {1} K - an uncursed spellbook of magic missile (3:5) {1} Potions g - an uncursed potion of extra healing {1} p - an uncursed potion of oil {1} z - a cursed potion of booze called booze {1} A - an uncursed potion of object detection {1} Rings d - an uncursed ring of see invisible {1} v - an uncursed ring of protection from shape changers (on right hand) {1} M - an uncursed +1 ring of increase damage (on left hand) {1} Wands j - an uncursed wand of locking (0:2) {1} Tools e - an uncursed tallow candle {1} H - an uncursed leather leash {1} L - an uncursed +0 torch {20} O - an uncursed magic whistle {1} P - an uncursed magic whistle {1} Gems y - 8 uncursed +0 worthless pieces of yellow glass {8} Chains n - an uncursed +0 iron chain {120} Venoms o - an uncursed blinding venom {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: glib combat You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 23% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: unicorn horn (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31093 Monster spawn increase reached its maximum at turn 53963 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4156712 The monster class that cannot be genocided was orc The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: normal prostitute (freq bonus 48) The monster species that spawned more often: femmymondaine (freq bonus 6) The monster species that spawned more often: Celeborn (freq bonus 12) The monster species that spawned more often: king toad (freq bonus 12) The monster species that spawned more often: roaring fishtaur (freq bonus 24) The monster species that spawned more often: chiropteran mummy (freq bonus 9) The monster species that spawned more often: snow tiger (freq bonus 10) The monster species that spawned more often: quill rat (freq bonus 24) The monster species that spawned more often: ultramarine growth (freq bonus 4) The monster species that spawned more often: wooden spore (freq bonus 3) The monster species that spawned more often: hedgehog (freq bonus 18) The monster species that spawned more often: cursed grue (freq bonus 3) The monster species that spawned more often: jungle hunter (freq bonus 12) The monster species that spawned more often: Sigmund from DCSS (freq bonus 30) The monster species that spawned more often: rhumbat (freq bonus 20) The monster species that spawned more often: Windows Vista (freq bonus 9) The monster species that spawned more often: deimonidaine (freq bonus 7) The monster species that spawned more often: xaren (freq bonus 8) The monster species that spawned more often: wizard turret (freq bonus 28) The monster species that spawned more often: thick roper (freq bonus 20) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 8) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster species that never randomly spawned: kobold cleric The monster species that never randomly spawned: silver weasel The monster species that never randomly spawned: blue faerie The monster species that never randomly spawned: giant fire termite The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: bleeding light The monster species that never randomly spawned: vomiting turret The monster species that never randomly spawned: pile of killer coins The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 13) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 90) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 5) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 24) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 7) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 87) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 15) Next attribute increase check would have come at turn 1028 Strength training was 17 Dexterity training was 41 Wisdom training was 7 Constitution training was 9 You were cold resistant You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You were prevented from hallu partying (0) You were prevented from having glib combat (0) You hungered rapidly You were warned You had -616 points of nutrition remaining You could survive without air You had a +1 damage bonus You regenerated You were protected from shape changers You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donkey Kong, Jack Bauer and the blue Power Ranger Your deity was the blue Power Ranger The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. the blue Power Ranger was angry with you (1) You could not have safely prayed (745) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 92% Techniques known in the end Name Level Status missile flurry 5 R Prepared(0) vanish 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) booze 5 R Not Ready(5232) spirituality check 4 R Not Ready(1832) ward against ice 4 O Prepared(0) rage eruption 3 O Prepared(0) double thrownage 2 R Prepared(0) tinker 1 R Prepared(0) charge saber 1 O Prepared(0) Discoveries Amulets amulet of change (serrated) Weapons orcish arrow (crude arrow) orcish dagger (crude dagger) elven dagger (runed dagger) Armor orcish ring mail (crude ring mail) orcish helm (iron skull cap) Scrolls scroll of teleportation (SLARSHING SHARP A LEAVE AT KEY) scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (INEMPTIO) scroll of phase door (VITIO SUS) scroll of standard id (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of cure (IMMORTAL DUNGEON) scroll of charging (DOUBTFUL BRUSH BUNDLE) Spellbooks spellbook of shocking sphere (psionic) spellbook of aggravate monster (hellish) spellbook of magic missile (petrified) Potions potion of extra healing (black lily) potion of oil (distilled) potion of booze called booze (coffee) potion of object detection (silvervine) Rings ring of see invisible (serpent) ring of protection from shape changers (chinese) ring of increase damage (garnet) Wands wand of locking (quartz) Tools tallow candle (candle) magic whistle (whistle) leather leash (leash) Gems worthless piece of yellow glass (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 5 pack jackals 0 floating eyes (1 created) 0 levitators (1 created) a hobbit gentleman 0 hobbit veterans (1 created) 0 wimps (2 created) a hobbit 0 force dwarves (1 created) 0 duergar thieves (1 created) 0 dwarven casters (1 created) 0 hidden dwarven wizards (1 created) 0 dwarven brigand thieves (1 created) a kobold a small kobold a large phasing mimic a deimonidaine 0 femmymondaines (1 created) a mega goblin a submarine goblin 2 cave goblins 2 little pigs a rabbit a millipede 0 armored larvae (2 created) 0 maggots (2 created) 0 grid bugs (3 created) 0 grimers (1 created) a sub-gnome a gnome (4 created) 0 gnome stalkers (1 created) 0 panotties (3 created) 0 intermediate gnomes (4 created) 0 gnome lords (4 created) 0 group gnome lords (1 created) 0 gnome clerics (1 created) a gnome lady a Keystone Kop 0 Keystone Policemen (1 created) a Keystone Officer a RNG Sergeant 0 adom mummies (1 created) a newt mummy (2 created) 0 kobold mummies (1 created) a cat mummy 0 gnome mummies (1 created) 0 kobold zombies (1 created) a gnome zombie 0 dwarf zombies (1 created) 0 elf zombies (1 created) 0 dungeon ghouls (1 created) 0 stupid looking cos-players (1 created) 0 weary-looking travelers (1 created) an asgardian a peasant 0 shopkeepers (1 created) a newt a normal frog a gecko 0 flying geckos (1 created) 0 baby crocodiles (1 created) 0 disintegration troves (1 created) 0 armor troves (1 created) 85 creatures born. 33 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 31 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (74 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Mystic... You died in The Gnomish Mines on dungeon level 4 with 1422 points, and 13 pieces of gold, after 856 moves. Killer: a monster (dungeon ghoul) You were level 5 with a maximum of 65 hit points when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 41 1811 ziratha-Nin-Sea-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (aquatic elven warrior). - [68] 42 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] *43 1422 ziratha-Mys-Clk-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (dungeon ghoul). - [65] 44 1382 ziratha-Div-Oct-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (dividing ochre jelly). - [51] 45 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54]