ziratha, lawful male jelly Electric Mage ..I .j .. [Ziratha the Charger] St5 Dx11 Co11 In14 Wi13 Ch10 EleJelMalLaw Dlvl:1 $0 HP17(17) Pw22(22) AC7 Xp1/0 T2 Bli Latest messages Use hybrid races? [yn] (n) Hello ziratha, welcome to SlashEMExtended! You are a lawful male jelly Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Loot in what direction? Never mind. You feel an unseen monster! # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of destroy armor {1} k - 4 uncursed scrolls of healing {4} l - an invisible uncursed scroll of healing {1} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (3:1) {1} i - a blessed spellbook of lightning (1:5) {1} Potions d - an uncursed potion of clairvoyance {1} Rings g - an uncursed ring of sustain ability {1} Wands f - an uncursed wand of lightning (0:6) {1} Tools j - an uncursed blindfold {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: poison resistance You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 56% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21511 Monster spawn increase reached its maximum at turn 43335 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2011668 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: deep gnome thief (freq bonus 36) The monster species that spawned more often: apprentice dark wall (freq bonus 14) The monster species that spawned more often: gold viper (freq bonus 32) The monster species that spawned more often: nonon (freq bonus 48) The monster species that spawned more often: vampiric mushroom (freq bonus 84) The monster species that spawned more often: garo (freq bonus 72) The monster species that spawned more often: kogepan (freq bonus 15) The monster species that spawned more often: master rogue (freq bonus 10) The monster species that spawned more often: healthy cave spider (freq bonus 14) The monster species that spawned more often: baby wyvern (freq bonus 20) The monster species that spawned more often: water snake (freq bonus 28) The monster species that spawned more often: blue blob (freq bonus 54) The monster species that spawned more often: trainer (freq bonus 24) The monster species that spawned more often: insolent monkey (freq bonus 8) The monster species that spawned more often: giant mill auto (freq bonus 9) The monster species that spawned more often: drunken master (freq bonus 27) The monster species that spawned more often: Jueblex (freq bonus 72) The monster species that spawned more often: grandmaster lichen (freq bonus 14) The monster species that spawned more often: fourk nymph (freq bonus 20) The monster species that spawned more often: weeping fishing rod (freq bonus 40) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster species that never randomly spawned: sucker colony The monster species that never randomly spawned: great wyrm of the nexus The monster species that never randomly spawned: furious colony The monster species that never randomly spawned: shaman The monster species that never randomly spawned: baby lindworm The monster species that never randomly spawned: dreadful soul The monster species that never randomly spawned: silver force fungus The monster species that never randomly spawned: felwing The monster species that never randomly spawned: platinum patch The monster species that never randomly spawned: Light Archon The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 22) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 10) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 9) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 6) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were shock resistant You were poison resistant You were prevented from having glib combat (0) You leeched mana You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (666) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) draw energy 1 R Prepared(0) liquid leap 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of destroy armor (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of healing (TRUE RISE BY STRANGE SMELL) scroll of mana (VELOX NEB) scroll of phase door (CHRISTINE FEMININE) scroll of standard id (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of cure (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of shocking sphere (rocky) spellbook of lightning (monospace) Potions potion of clairvoyance (viscous) Rings ring of sustain ability (scarab) Wands wand of lightning (shaped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 kobolds (1 created) 0 evasive sewer rats (1 created) 0 cave spiders (1 created) 0 vultures (1 created) 0 immobile growths (1 created) 0 gnomes (1 created) 0 gnome watchers (1 created) 0 kobold zombies (1 created) 0 tortoises (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 157 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 158 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Ele-Jel-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17]