ziratha, chaotic male dinosaur Electric Mage ----- ..d.| |...| ..q.| |.<.| -+--- [Ziratha the Charger] St14 Dx6 Co9 In20 Wi7 Ch7 EleDinMalCha Dlvl:1 $0 HP25(25) Pw17(17) AC8 Xp1/0 T8 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male dinosaur Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy There is a staircase up here. You see here a cellulose ring {1}. The moon is waxing tonight. Autopickup: ON, for $/!"+=? objects. In what direction? [47896321><] p - a cellulose ring {1}. The shock hound pup bites the novice medium wall. The novice medium wall is killed! You see here a white coat {4}. q - a white coat {4}. What do you want to wear? [*] As a dinosaur, the only types of armor you can wear are suits and boots. Unknown command '^J'. ring of disarming - This is a ring. Color: cyan. Material: gemstone. Appearance: aquamarine. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. You will drop your weapon if you wear this ring. It is usually generated cursed. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - a cursed +0 lab coat {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - a blessed scroll of bad effect {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (5:3) {1} i - a blessed spellbook of lightning (0:5) {1} Potions d - an uncursed potion of blindness {1} Rings g - an uncursed ring of disarming {1} p - an uncursed ring of polymorph {1} Wands f - an uncursed wand of lightning (0:1) {1} Tools j - an uncursed magic marker (1:34) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 55 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 30 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 37% Wand drop chance was reduced to 90% Potion drop chance was reduced to 83% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: spear (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21846 Monster spawn increase reached its maximum at turn 71136 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1015308 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: own smoke (freq bonus 3) The monster species that spawned more often: flying asshole (freq bonus 6) The monster species that spawned more often: kobold polluter (freq bonus 16) The monster species that spawned more often: invisible stalk (freq bonus 6) The monster species that spawned more often: russian thief (freq bonus 3) The monster species that spawned more often: colorful warp fungus (freq bonus 12) The monster species that spawned more often: nausea mushroom (freq bonus 6) The monster species that spawned more often: brain golem (freq bonus 12) The monster species that spawned more often: icy laser (freq bonus 9) The monster species that spawned more often: aquatic elven shaman (freq bonus 36) The monster species that spawned more often: Emma (freq bonus 8) The monster species that spawned more often: blade of chaos (freq bonus 15) The monster species that spawned more often: max one (freq bonus 3) The monster species that spawned more often: yellow colony (freq bonus 18) The monster species that spawned more often: RNG Sergeant (freq bonus 4) The monster species that spawned more often: yellow jaguar (freq bonus 8) The monster species that spawned more often: cheetah (freq bonus 4) The monster species that spawned more often: porter gnome warrior (freq bonus 10) The monster species that spawned more often: Ruea's sneaker (freq bonus 6) The monster species that spawned more often: ancient biblical dragon (freq bonus 8) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 4) The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: dim laser The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: skeleton kobold The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: Jauffre The monster species that never randomly spawned: Ina's leather pump The monster species that never randomly spawned: porter swarm xan The monster species that never randomly spawned: ugly sphere The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 44) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 126) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 21) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 2) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 92) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 4) Next attribute increase check would have come at turn 720 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were prevented from having shock resistance (0) You were prevented from having stunnopathy (0) You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could not have safely prayed (57) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Armor lab coat (white coat) Scrolls scroll of bad effect (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of healing (DAD AND BABY ATTACKING) scroll of mana (ACHAT SHTAYIM SHALOSH) scroll of phase door (TROPHY GET) scroll of standard id (EFFAITH ANDWYOL STATWS) scroll of cure (COMPILE SLEX SUDO UBUNTU) Spellbooks spellbook of shocking sphere (satisfied) spellbook of lightning (stinking) Potions potion of blindness (sizzling) Rings ring of disarming (aquamarine) ring of polymorph (cellulose) Wands wand of lightning (ominous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 shock hound pups (1 created) 0 newts (2 created) 0 novice light walls (1 created) a novice medium wall 5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 8 moves. Killer: quit You were level 1 with a maximum of 25 hit points when you quit. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 3 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 157 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 158 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14] * 0 ziratha-Ele-Din-Mal-Cha quit in The Dungeons of Doom on level 1. 25 [25]